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eponymous_ennui's Flamebate Posts
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D&D Interest CheckSabre_Justice Posted:
Excellent.
With 9k, you could probably get more than masterwork. Log in to see images! (view post) |
11/12/2007 | |
general suggestions thread!Cubear Posted:
Like a real pawn shop, sometimes you get the deal, sometimes you don’t.
So quoth the Fish, never more. (view post) |
11/12/2007 | |
D&D Interest CheckSabre_Justice Posted:
Sure. Just come up with why you know Dwarven: for instance, did you bunk with a Dwarf in basic military training and became best friends with him before he died during a skirmish in the Wars, shot down by a drow archer? Or did you pick up Dwarven because you were brought up in the Dwarven ghetto slums of the City? (view post) |
11/12/2007 | |
D&D Interest CheckAlmac Zakarion Male Human Fighter Age 32 Level 4 STR 16 (+3) DEX 14 (+2) CON 14 (+2) INT 13 (+1) WIS 10 (+0) CHA 12 (+1) AC 13 + 2 Dex Bonus + 2 Armour Bonus: Leather Armour + 1 Shield Bonus: Buckler Initiative: 16 (+4 Improved Initiative) Fortitude: +6 (4 base + 2 Con) Reflex: +3 (1 base + 2 Dex) Willpower: +1 (1 base + 0 Wis) Base Attack Bonus: +4 Melee Attack: ... Ranged Attack: ... Languages --------- Common Draconic Skills ------ Intimidate (7) Jump (4) Climb (4) Ride (2) Knowledge (history) (2) Feats ----- Weapon Focus (Halberd) Power Attack Intimidating Strike [General, Fighter] (PH2 p79) Intimidate: 4 ranks When attacking as a Standard Action, subtract X from your attack roll, where X is from 0 to your Base Attack Bonus. If you hit, immediately make an Intimidate check with a bonus of X vs. the opponent you just hit. If successful, the opponent is Shaken for the rest of this encounter. Cleave Improved Initiative Combat Expertise Equipment --------- ...
First up, check your Tubmail. Log in to see images!
Regarding Draconic, only the main two generals were Dragons, really; most of the actual fighting was done by your average mercenary man/elf/dwarf and so on. The dragons were too intelligent to appear too often on the battlefield unless absolutely necessary, being such a huge target of opportunity for the enemy, so unless you had direct access to the general you’re unlikely to know Draconic.
However, if you so desired, you could take Draconic as an additional language (as opposed to your bonus language), but you must spend skill points on it. Such is the life of a fighter, unfortunately. Log in to see images! (view post) |
11/12/2007 | |
D&D Interest CheckSabre_Justice Posted:
For names, this is invaluable: http://nine.frenchboys.net/
As for stats, sorry d00d, I’ll rather if everyone stuck with the 32-point buy. Log in to see images! (view post) |
11/12/2007 | |
are there rewards for doing the "good" thingJalapeno Bootyhole Posted:
I don’t really have anything in mind, but someone once mentioned somewhere a Smart/Stupid scale in addition to the Good/Bad (or maybe Liberal/Conservative) scale. I thought that was a particularly ingenious suggestion, personally: it not only parodies the D&D system, but also allows for more options for characters to progress into.
What’s more, with such a bi-axial alignment system, you can also give character bonuses and penalties depending on their alignment. For instance, a Mildly Clever Liberal Troll may gain bonuses when making flames but deal less damage with his Re-Re-esque attacks. The opposite would hold true for, say, a Lobotomised Conservative Emo Kid.
Of course there’s also the whole option of what we call “prestige clbumes” in D&D, or additional clbumes that you progress into after meeting certain conditions. The Mildly Clever Troll mentioned above may be able to progress into “Scathing Poster” with a speciality in flaming, but he won’t be able to take the “Keyboard Banger” sub-clbum because he’s too intelligent. (view post) |
11/12/2007 | |
Tabletop Geekery That Is NOT D&DARMERICA****YEAH Posted: |
11/12/2007 | |
D&D Interest Checkgenericangstyposter Posted: |
11/12/2007 | |
DefenseTORNBUG Posted:
I could have sworn that in upgrades Offense costs more than Defense. I’ll check again with my next level up. Of course everything I’m saying now is based purely on my experience as an Emo Kid: accordingly, other clbumes may have it different.
Item-wise, we Emos have two tattoos that each add +20 tears and +1 off/def each. The one that gives you +1 off costs 176, while the one that gives you +1 def costs 141. (view post) |
11/12/2007 | |
Where did you get your name from?I picked the most pretentious and angsty name I could think of; I ended up with ennui, but that wasn’t sufficiently pretentious, oh no. So I picked another word to go with it, almost out of a hat. The result, eponymous_ennui.
epon·y·mous Pronunciation: i-'pän-&-m&s, e- Function: adjective : of, relating to, or named after an eponym. Those eponymous genetic conditions … such as … Friedreich's ataxia —R. O. Brady
en·nui (ŏn-wē', ŏn'wē) n. Listlessness and dissatisfaction resulting from lack of interest; boredom: "The servants relieved their ennui with gambling and gossip about their masters" (John Barth).(view post) |
11/11/2007 | |
D&D Interest Checkgenericangstyposter Posted:
Log in to see images!
Brilliant. I think you and the necromancer would get along like Log in to see images! as a clbum skill and 1 free rank in it, while non-natives would get the same deal for their own home town. Your choice, ultimately.
Looks fantastic so far, guys. Now as soon as Dinictus posts his character, and everyone posts up the numbers, we’re good to go! I’ll advise everyone to format their character sheets in Notepad or an equivalent word processor and then use [code] tags to post it up here. Format your sheet in any way you see best, as long as it’s clear and readable: I’m not picky otherwise. (view post) |
11/11/2007 | |
are there rewards for doing the "good" thingEvil Trout Posted:
Sweet. Any spoilers on what alignment system we’re looking at here? Is it a purely good/bad scale or one of those multi-axial systems that shift in any dimension depending on your actions? (view post) |
11/11/2007 | |
D&D Interest CheckNight Gaunt Posted: Looks sweet. Would he, perchance, be interested in necrophilia? Log in to see images! I ask only to satisfy my purely academic curiosity. The Xammux does indeed look like the god for him. For the record, Xammux is not widely worshipped in the City… as you might have guessed, what with him being an evil god and all that. However, Log in to see images! (4 ranks in Knowledge: Religion, 7 ranks in Knowledge: City, awareness of Xammux worship). (view post) |
11/11/2007 | |
Who set these repair costs?Sell the broken equipment and buy them back again. It may be cheaper that way. (view post) |
11/11/2007 | |
D&D Interest CheckSabre_Justice Posted:
Fair enough. Just a word of warning, though: a war hero means that there’s a good chance many of your military pals would recognise you on sight if you make a jail bust. Are you sure you don’t want to become an anonymous war veteran instead? Log in to see images!
The black armour can be explained by your character being part of the Obsidian Legion, an elite psych-ops strike force designed to strike fear and terror into the hearts of the enemy. Nothing quite says “badbum” as much as a bunch of men dressed in pure black armour smashing into your flanks in complete silence.
The most recent war would be the Dragon Wars, a number of years ago (six to ten; you decide), when Dentatus the Elder Red mounted an bumault on the City in a desperate bid to destroy the reincarnated form of Plinius, his twin. Armies were rallied to both sides of the wall, and there it raged for six months before Plinius came into his own power. In the process, though, a good sixth of the city was destroyed, and the ruined districts are still charred and abandoned, with rumours of it being haunted by the many vengeful shades of soldiers slain there.
Oh, and the orphanage question? He’d probably chuck a torch at it and make sure it burns. Whatever happens to the orphans is irrelevant.
Welcome to Neutral Evil Corps, hope you enjoy your stay. Log in to see images! (view post) |
11/11/2007 | |
itt thread we honour our glorious dead.Grunduggerer Posted: |
11/11/2007 | |
DefenseInsertCoins Posted:
No, dude, I’m agreeing with you and elaborating on why I agree with you. Log in to see images! (view post) |
11/11/2007 | |
D&D Interest CheckSabre_Justice Posted:
Indeed.
Anyway, a character is beginning to form in my head… a mercantile soldier, Neutral in alignment (I expect it to change to Neutral Evil at some point), not picky about what keeps him alive and brings in money. As for weapons, I’m thinking a halberd and sword of some sort…
No, do post up whatever that comes to your head so we’ll all have some idea as to how you’ll like your character to progress and develop. Log in to see images! Personally, I’ll rather like it if everyone could do the same, making this thread a sort of worktable for their characters, but I understand that some people only like to unveil the final product.
With regards to your mercenary soldier. Let’s say that he gets a job where he has to burn down an orphanage full of children because some property developers want that land. How would he go about doing it? Would he just shrug and toss a lit torch into the stables? Kidnap the children and forcefully drag them outside before setting the fire? Convince them that there is an emergency, and that all the children must leave before setting fire to the building?
The first is definitely Evil, but the second and third might make a case for True Neutral (TN). Not likely Chaotic Good (CG), though, since taking a job like burning down an orphanage is definitely not Good behaviour unless you can somehow justify it to yourself someway. But depending on the reasons why he did what he did, there might be a case for a poor confused TN character there.
Halberd sounds good, any particular reasons why that choice? How about fighting style? Would you want to be heavily armoured in full-plate, a veritable walking tank with a swishing halberd, or would you rather be light and nimble on your feet? If so, why?
I like to make my characters in this order. I first come up with a set of unique traits that I think might be interesting (”Apathetic and paranoid mercenary warrior who thinks that the world is out to get him”), then I weave a history around those traits (”Father was an abusive ****twat who abandoned his mother; wife slept with his best friend while he was out fighting a war; killed both of them in a fit of rage and confessed to a friend while drunk; betrayed by said friend to the authorities”).
Following that, I then come up with an image of how I would like him to look and act, and some quirks that make my character more “real” (”Full-plate armour from paranoia; sleeps with weapon under pillow; halberd from previous war training; haunted by bad dreams of both the war and his murder”). And, all that done, I go on to fill in the numbers to match what I just built up in my mind on the character sheet.
Hope that helps! Log in to see images! (view post) |
11/11/2007 | |
DefenseInsertCoins Posted:
Definitely not. We can see this discrepancy even when choosing character upgrades, where Defence costs substantially less points than an equivalent Offensive boost. A piece of equipment that gives on +3 Def also costs much less Flezz than one that gives you +3 Off usually, from what I’ve noticed.
That said, though, I think Defence could do with a little boost. As things stand, players may eventually end up saying “**** it” and completely ignore that stat, which kind of defeats the purpose of having it in the first place. A character that invests heavily in Defence should get some returns, even if it isn’t as much as Offence. (view post) |
11/11/2007 | |
are there rewards for doing the "good" thingHalberd Posted: There is, however, a distinct advantage to betrayal and being a general bumhole. For instance, in the Doctor O scenario, you only get the special reward if you choose to betray Shallow. It’s a shame that doing “the right thing” doesn’t get you any rewards, but that’s the way it is in real life, though, isn’t it? Log in to see images! (view post) |
11/11/2007 |