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eponymous_ennui's Flamebate Posts
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musicI really do listen to a lot of music, ranging from jazz (Stacey Kent, Frank Sinatra, Janet Seidel) and country (Jim Croce, George Jones, Garth Brooks) to techno/house and 90s pop (3 Doors Down, Red Hot Chilli Peppers, Savage Garden), not to mention some blasts from the past such as Chicago, Jennifer Paige and so on. (view post) |
11/10/2007 | |
D&D Interest CheckNew gods you may worship from the Book of Vile Darkness in addition to those you find in the PHB. If any of them catches your eye, you may look it up in the Book of Vile Darkness or simply Tubmail me for more information.
Rallaster, the Razor God: Chaotic Evil. God of murder, torture and psychotic behaviour. Often pictured as a tall, glistening ebony-skinned humanoid made entirely of razors dripping with blood and oil. Symbol is a toothy mouth clamped down on a blood, razor-thin blade. Favoured weapon is short sword. Domains are Evil, Destruction and Pain. The Patient One: Neutral Evil. Strange, Cthuluian alien entity depicted as having many eyes, mouths and clawed arms around a bulbous body. Symbol is a mouth surrounded by eyes done in dark colours. Favoured weapon is flail. Domains are Evil, Darkness and Corruption. Scahrossar, the Mistress of Exquisite Pain: Lawful Evil. The name, I’ll think, says it all. Scahrossar is the sister to Olidammara, but they have nothing to do with each other. Favoured weapon is the whip. Domains are Evil, Pain and Death. Xammux: Neutral Evil. Consists of at least six separate minds and personalities; personification of cold analytical thinking taken to the extreme. Patron to the indifferent pursuit of forbidden knowledge. Symbol is a pair of razor-sharp steel calipers. Favoured weapon is the short sword. Domains are Evil, Knowledge and Darkness. Yeathan, the Deep Darkness: Neutral Evil. God of the depths of the sea where no man has been, mostly worshipped only by sahuagin, kuo-toas and aboleths. Largely unknown amongst surface dwellers. Favoured weapon is the trident. Domains are Evil, Destruction and Water.
And one of my own creation:
As a curious side-effect, Uindar’s clerics are invisible to all scrying attempts by the faithful of Wee Jas. For some reason, Wee Jas is either unwilling or unable to perceive the existence of her dark twin. Uindar’s favoured weapon is the dagger, and her domains are Pain, Death and Luck. (view post) |
11/10/2007 | |
D&D Interest CheckTaking a page from the Book of Vile Darkness, the following character traits may be taken by any character at absolutely no cost. Just take note, though, if your character isn’t already evil, having any one of these traits will more than likely push you over the edge.
Self-Mutilation: begins the day by dealing 1d3×10% damage to self. +4 cirgreat timesstance bonus on saving throws vs. pain effects. Option of secreting small item in sub-dermal pouch. Option of taking -10 maximum HP permanently to gain +1 natural armour bonus from scars and scabs. Sadism: foes gain +1 cirgreat timesstance bonus on Intimidate when threatening Sadists with pain unless character is also a Masochist. For every round in which you deal damage equal to your character level, you gain a +1 cirgreat timesstance bonus on all attack/damage rolls, skill checks and saving throws in the next round.
In addition, all characters native to the City receive Knowledge (Local- City) as a clbum skill and gets 1 free skill rank in it. For characters who come from outside the City, you get the same deal for your hometown.
(view post) |
11/10/2007 | |
D&D Interest CheckThe City
The City is huge.
Most men of the City live and die within these grey stone walls, their whole lives never knowing the feel of a summer’s breeze against their face, or the freedom of the rain falling on the Great Plains. For him, sunset is invariably heralded by the ringing in of the Curfew, when the guards close the city doors; moonrise with the ringing in of the First Watch, after which any man, woman or child found outside his or her house would be subject to martial law.
The City has no name. Oh, it had a name once, but it was consumed by Plinius the Elder during the Dragon Wars, along with most of its history. It is as varied as it is large, and some say that not all of the City’s twisting streets exist fully in this world. Walk far enough down the alley between the King’s Way and Cacelli’s Avenue, they say, and you may walk right out of this plane. But drunk men say many things, of course, and not all of them false.
The City is alive. It learns, it sleeps, it dreams. It is worshipped by beggars and madmen, by the forgotten and the abandoned. Its flesh is granite, its blood gold, its heartbeat etched on girdled stone. Books can be burnt, names can be sold, men can forget- but stone never lies. The City never forgets.
Architecture
The City was originally made up of three towns, each seperated a fair distance from each other. Over the course of centuries, as each town expanded and developed, they eventually met and merged into one another. Today, nobody remembers anything about the original towns, save for the fact that they used to exist.
Most of the city’s housing and store districts are utilitarian in design, made up of rows upon rows of two-storied concrete buildings. In the more affluent sectors, granite or blue basalt tends to be used instead and may even reach three or four storeys. The temples, however, display a wide variety of styles depending on the gods being worshipped; from Heironeous’ romanesque fortresses to Boccob’s doric columnades and Wee Jas’ gothic cathedrals.
Nobility tend to live within the Castle, a sprawling gothic castle complex in the eastern sector of the City. Originally the centre for one of the three founding towns, the Palace grew as the town did, with new wings and courtyards constantly being added to the original building. For this reason, no complete map or blueprint of the Castle exists, only that of individual wings and sections. Artisans and masons came and go so often in the Castle that they eventually established a small village within the Castle grounds itself for these workmen; subsequently, there is almost always some work to be done in the Palace, be it maintenance, repairs or the addition of yet another wing.
Transportation
Due to the size of the City, the 93rd Mage Council had made it mandatory for permanent Teleport Circles to be installed every mile out from St. Cuthbert’s Square, the arbitarily-declared centre of the City as far as anyone can make out. “All Ways lead to St. Cuthbert’s,” as a street saying goes, “and St. Cuthbert’s leads everywhere else.”
Designated as Waycircles, each Teleport Circle is designed to teleport anyone who steps onto it to a fixed location known as a Waystation. Waystations serve as a particular district’s interchange by not only housing all of the district’s Waycircles, but also holds a collection of Teleport Circles that lead to other Waystations in other nearby districts. By changing from Waystation to Waystation in this fashion, a savvy traveller may cross the City in less than an hour.
Unsurprisingly, Waystations have developed into bustling centres of trade and commerce, each offering a wide range of services; in many of the larger Waystations- notably Baymont Courts, the Fieldwick Circle and Kord’s Crossing- the faithful of Fharlanghn have even set up shrines that the devout traveller may pray at for a safe trip.
To use any Waycircle, the traveller must have a valid trigger item on his body or the circle will simply not activate. This usually takes the form of an amulet costing 50gp, valid for a calendar year (not from time of purchase), and can be purchased at St. Cuthbert’s.
Conventional Travel
The Waycircles have been in use for over 60 years, with less than 20 reported deaths in that whole time period as a direct result from circle-use. However, there are still many who are fearful of the Waycircles and would rather travel in a more conventional fashion. For these people, horses are still the preferred mode of transportation, and many taverns are situated at strategic points along the main roads to cater to these people.
The nobility and their entourage, when they ever have reason to leave the Castle, travel exclusively by horse-drawn carriages. They see the use of Waycircles as not only dangerous, but also vulgar. However, because nobles rarely have cause to leave the Castle grounds, any sighting of a noble is rare enough to warrant entire sections of the City holding celebrations centred around such events.
To navigate around the City by foot or on horseback for any extended period of time is an especially daunting task. To plot a course to any place outside the immediate district requires a map and a successful Knowledge (Local) or Intuit Direction roll at DC 5, +5 per district pbuming through, +7 per district if you’re trying to avoid the main roads. Each district takes approximately a day on foot and half a day on horseback, though some (such as St. Cuthbert’s Square and Baymont Courts) are notably larger.
(view post) |
11/10/2007 | |
Minor Interface SuggstionsIs there any way to make it so that every line break doesn’t end up as a new paragraph, complete with white space between? I ask only because it makes posting emo poetry less emo. Log in to see images! (view post) |
11/10/2007 | |
I may have screwed up [spoilers]xXFoot_Long_male reproductive organXx69 Posted: |
11/10/2007 | |
general suggestions thread!BeavisSaves Posted:
Actually this game already has a fair depth of strategy. Log in to see images! to make the attack is almost as important as the way you spend your upgrade points. For instance, it makes good sense to use your powerful attacks with slow refreshes early so that it has time to cool down while you make your other bumorted beats. Or you’re down to 13 Ego on a forum that deals 11-13 damage: do you use a healing item that pushes you over your max Ego, or do you make another attack and hope the thread dies? Or do you use that XSS one last time and pray that its attack doesn’t kill you?
Which is my rather long-winded way of saying “I love this game”, really. Log in to see images! (view post) |
11/09/2007 | |
general suggestions thread!Cubear Posted:
I’m not sure you really want to make “My Boyfriend’s Fecal Habits” a permanent attack that deals ****-based damage. Log in to see images! (view post) |
11/09/2007 | |
Minor Interface SuggstionsDan0rz Posted: |
11/09/2007 | |
general suggestions thread!Dan0rz Posted:
Seconded, and perhaps in addition to out-of-combat items have out-of-combat skills as well from healing to buffs or debuffs of threads.
also, how about damage types? “lololololol ur gay” is going to be pretty much “yeah and?” on gay pride dot com or whatever. maybe this can be the troll’s gimmick? like… emo kids and camwhores make their attacks up and people react to them, but trolls wait for an exploitable post and then THEY do the reacting for mbumive damage
I like this idea a lot, actually. It makes sense that different attacks would be more damaging in certain forums: for instance, a Camwhore’s titty shot wouldn’t exactly make much of an impact in Bruce Bear’s personal forums, but would probably cause an uproar in the KKK. Instead of making it exceptionally complex with 25.36% resistant vs X attack, just have perhaps four levels of resistance- Immune, Resistant, Standard and Vulnerable- that can be either hidden or displayed.
Damage types may include:
– lollerskate: damage from very special n00biness. Most of a Re-Re’s attacks would be lollerskate, while a camwhore’s “hay guyz” attack or a troll’s monosyllablic quote pyramid would also deal lollerskate damage. Emo kids will be vulnerable to lollerskate damage because of their pretension, while trolls are resistant. – Emo: as the name implies. Camwhores can deal both emo and lollerskate damage through their mindless rants on their hair, like, yeah, and she was, like, totally very special, y’know? Camwhores are vulnerable to emo while emo kids are resistant. – Flame: all clbumes can flame, but trolls would probably be the master of this damage type. Most threads will probably not be resistant to flaming.
The general idea is that everyone will have different attacks, each of which will deal different damage types. This also adds a fair amount of variety into the attacks at higher levels, instead of them just simply being more damage for more tears/douchebaggery/sexiness. (view post) |
11/09/2007 | |
Am I doing something wrong?Zenzirouj Posted:
I believe those people simply don’t have a profile, which causes their names to be unlinked. If you don’t type anything into the profile, other people won’t be able to see your E-Peens, Friends, Stall etc. An example of this would be Prosthetic_mind whose name is plain text as opposed to a link. (view post) |
11/09/2007 | |
Minor Interface SuggstionsKelp Plankton Posted:
Seconding the second bar for combat. Either add it below the current bar or have a bumon that switches the first bar with the secondary one, and vice versa, if space or formatting is an issue.
I’ll also like to be able to see a numerical representation of the Ego/Tears and Forum Ego bars without having to mouse over them. Perhaps as an option that can be turned on/off in Optionals? (view post) |
11/09/2007 | |
"sell all Junk" bumonCubear Posted:
That, and sentimental value. I currently have an illustrated guide to killing myself, a knife to cut myself with and a tiny violin to play while I kill myself slowly and painfully. Log in to see images! (view post) |
11/09/2007 | |
THIS FORUM NEEDS TO BE ABLE TO REMEMBER WHAT THREADS I'VE BEEN POSTINGdisplays a summary of the thread so far beneath the post box when replying.
so that the philistines can read the genius of my work before posting their redundant filth. (view post) |
11/09/2007 | |
D&D Interest CheckSabre_Justice Posted:
No need to worry, a play-by-post game is usually lighter on combat than normal. Since it’s going to be an absolute pain in the bum to resolve tactical combat, even gutting a goblin would be a descriptive process as opposed to “I role diplomacey 2 hit trol”. In my opinion, play-by-post games should have as their main emphasises character development and an interesting story.
Will be posting up something about The City soon, look out for it!
(P.S. Seerow dies. Log in to see images! (view post) |
11/09/2007 | |
Am I doing something wrong?frisky_sanchez_1 Posted:
The more expensive healing items also heals more Ego per flezz, so it’s always a good idea to buy them instead whenever you can afford it. Remember that, after you heal up, you’ll be hit again before you can launch your next attack: factor that into account whenever deciding which Smileprin to buy. That said, always keep one or two of the second highest level of healing items handy for the times when you just need to get one more attack into the last thread and you don’t really want to waste the Smileprin XR just to Helmet Bash the thread’s last point of Ego away.
I can’t speak for Trolls, but as an Emo Kid I find myself not needing to use more than 4 XR XRs and 1 Tearsdrop per thread even in the more powerful forums, epic boss forums excluded. It’s usually a good idea to buy a good item that gives you decent stat boosts instead of frontloading on heals. Offense is always better than defense, since you always go first in threads. (view post) |
11/09/2007 | |
D&D Interest CheckSeerow Posted: |
11/09/2007 | |
D&D Interest CheckSabre_Justice Posted:
Nothing much to worry about. Suffice to say that, if you do pick fighter as your primary clbum, you will get to challenge Seerow mano-a-mano in single combat. Log in to see images!
Night Gaunt Posted: |
11/08/2007 | |
D&D Interest CheckSeerow Posted:
First person to pick fighter gets to kill a clone of Seerow. (view post) |
11/08/2007 | |
Dungeons and DragonsSabre_Justice Posted:
“Check Your Klan Profile For Invites” would be a cool name for the klan. Log in to see images! (view post) |
11/08/2007 |