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Art D&D Interest Check

Red_Machine_D

Avatar: Middle Finger Keyboard

[Pessimists]

Level 10 Troll

so poor i eat out of a dumpster, it's punk as **** hell yeah

eponymous_ennui Posted:

Red_Machine_D Posted:

Seerow Posted:

Ew. 3.0, no splats, and forum based?

I’ll pbum.

Yeah, i was JUST about to say I’d join when i read this, i can live without most of my splats but at the very least i require 3.5 and fantasy grounds.

Thanks for your insightful comments, we’ll never have known you weren’t interested if you didn’t post in the thread.

I know you’re being sarcastic but you’re right, you wouldn’t know, part of a good game(be it D&D, forumwarz or anything in general) is also knowing why people DON’T want to play, I’d much rather 10,000 people say my game sucks bum because of X, Y and Z rather no one say anything.

In other words don’t treat me differently just because i gave feedback, you wouldn’t have acted that way if i had said “gee, i would love to join in but i have college” (which is actually pretty true now that i think about it).

genericangst-
yposter

Avatar: Toy Mouth

[the abyss]

Level 9 Troll

“Jerk Chicken”

Sabre_Justice Posted:

...BTW, am I the only one who looks at the Rogue’s name and sees Jason Vorhees? I’m gonna be careful around him…

Yeah, I noticed that a couple of hours after I got the name. It’s pretty funny, considering that Jason Vorhees would probably KILL my character for the “horrible” things he’s done. And maybe the horrible things he’s done, too.

eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

Red_Machine_D Posted:

I know you’re being sarcastic but you’re right, you wouldn’t know, part of a good game(be it D&D, forumwarz or anything in general) is also knowing why people DON’T want to play, I’d much rather 10,000 people say my game sucks bum because of X, Y and Z rather no one say anything.

In other words don’t treat me differently just because i gave feedback, you wouldn’t have acted that way if i had said “gee, i would love to join in but i have college” (which is actually pretty true now that i think about it).

Fair enough, except that posting in an interest check thread to say that you’re not interested is kind of like walking into a pizza shop and ordering a steak. Following the same analogy, “gee, I’ll love to join butI have college” is like walking into the same pizza shop and not having enough money to pay for the pizza: we’ll love to serve you the pepperoni and cheese too, but…

Regardless, my snarkiness was uncalled for. Friends, mmkay? Log in to see images!

eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

eponymous_ennui Posted:

I’ll post up both PRCs for you when I get home, so you can make an informed decision as to which one you want to progress into. Log in to see images!

    Disciple of Dispater
    Clbum Skills: Balance, Climb, Disable Device, Disguise, Escape Artist, Hide, Innuendo, Intimidate, Jump, Knowledge (Religion), Listen, Move Silently, Profession, Ride, Search, Spot.
    Skill Points: 4 + Int modifier
    Saves: All good (starts at 2, +1 at level 2, 4 etc)
    BAB: As fighter

    Level 1- Device Lore
    Ability to find traps made mostly out of metal like a rogue. +2 competency bonus to all Disable Device checks on such devices.

    Level 2- Iron Hews
    Once per day per Con modifier, you may add +3 divine bonus on damage from attacks made in that round.

    Level 3- Rusting Grasp
    Once per day, produce rusting grasp as per spell cast by level 15 caster.

    Level 4- Iron Power
    When using iron/steel weapon, +1 insight bonus on attack and damage rolls. Threat range doubles as if weapon had keen enchantment placed on it.

    Level 5- Summon Erinyes
    Once per day, summon 1 erinyes as summon monster spell cast by level 15 caster.

    Level 6- Greater Iron Hews
    Once per day per point of Con modifier, you may add +6 divine bonus on damage from attacks made in that round. While it does not stack with Iron Hews, both abilities are separate and thus may be used independently.

    Level 7- Ironskin
    Once per day, stoneskin on self as cast by level 15 caster.

    Level 8- Iron Power
    Replaces previous Iron Power. When using iron/steel weapon, +2 insight bonus on attack and damage rolls. Threat range triples.

    Level 9- Summon Erinyes
    Replaces previous Summon Erinyes. Once per day, summon 1d4 erinyes as summon monster spell cast by level 15 caster.

    Level 10- Iron Body
    Once per day, iron body on self as cast by level 18 caster.


And…

    Warrior of Darkness
    Clbum Skills: Alchemy, Bluff, Climb, Concentration, Hide, Jump, Knowledge (Arcana), Knowledge (Planar), Move Silently, Ride, Scry, Spellcraft.
    Skill Points: 4 + Int modifier
    Saves: Fort and Will good (starts at 2, +1 at level 2, 4 etc)
    BAB: As fighter

    Level 1- Black Magic Oil
    At level 1, 4, 7 and 10, choose an ability from this list provided your Cha modifier + clbum level is equal or more than the number shown. May not choose an ability more than once. All abilities are permanent.

    2: Blind-Fight feat
    3-4: Combat Reflexes feat
    5-6: Natural Armour bonus +1
    7-8: +1 to Str, Dex or Con
    9: +10 ft to movement
    10: 3/day, +2d6 damage against good creatures
    11+: 3/day, may take full-attack action with a move or as move-equivalent


    Level 2- Darkling Weapon
    With 3 rounds of preparations and alchemical materials worth 50gp, may imbue any weapon with +1 or equivalent enchantment. Only functions while in the hands of the Warrior. Lasts 1 hour per clbum level.

    Level 3-
    At level 3, 6 and 9, choose an ability from this list provided your Cha modifier + clbum level is equal or more than the number shown. May not choose an ability (except Violent Knowledge) more than once. All abilities are permanent.

    3: Violent Knowledge. Pick any fighter bonus feat.
    4-6: +1 deflection bonus to AC
    7-8: +1 to Wis, Int or Cha
    9: tremorsense 60ft
    10+: Can grow demon wings from back once per day for 10 minutes per clbum level, fly at normal land speed.

    Level 5- Scarred Flesh
    Damage reduction 5/+3

    Level 8- Repellent Flesh
    Spell resistance 20


Phew.

Sabre_Justice

Avatar: Turtle Head

[the abyss]

Level 10 Troll

“Pain in the ASCII”

...still can’t decide. I tend to decide things quickly when the time comes though, how about we wait until I hit level 5? I’ll get the feel of the character I have already before I try and change him.

eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

Sabre_Justice Posted:

...still can’t decide. I tend to decide things quickly when the time comes though, how about we wait until I hit level 5? I’ll get the feel of the character I have already before I try and change him.

What skills and feats will you be taking in the mean time, then?

Sabre_Justice

Avatar: Turtle Head

[the abyss]

Level 10 Troll

“Pain in the ASCII”

Feats

——-

Weapon Focus (Halberd)

Power Attack

Cleave

Improved Initiative

Combat Expertise

Weapon Specialisation (Halberd)

Is that good? And updated inventory:

Equipment

————-

258gp

+1 Magic Halberd (2,310gp)

+1 Magic Full Plate (2,700gp)

-Armour spikes

Battleaxe (10gp)

Masterwork Composite Longbow (400gp)

-Arrows (40) (2gp)

Ring of +1 Protection (2000gp)

2x Potion of Bull’s Strength (600gp)

2x Potion of Cure Moderate Wounds (600gp)

Backpack and basic equipment (100gp)

-Caltrops

-Crowbar

-Bedroll

-Bullseye lantern

-Fishing rod

-Rope

-Signal whistle

-Tindertwigs

-other miscellanea

eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

Sabre_Justice Posted:


Feats
——-
Weapon Focus (Halberd)
Power Attack
Cleave
Improved Initiative
Combat Expertise
Weapon Specialisation (Halberd)

Is that good? And updated inventory:


Sure. Just remember that each prestige clbum has its own skill and feat prerequisites that you’ll have to meet before you can take a level in it. Also, I’ve pre-formatted your character sheet. Take a look through it and try to make any future changes on this one.

And oh, post in code! Log in to see images!


Almac Zakarion
Male Human Fighter
Age 32
Level 4
    
        STR 16 (+3)    DEX 14 (+2)    CON 14 (+2)
        INT 13 (+1)    WIS 10 (+0)    CHA 12 (+1)
        
        AC 21
          + 1 Dex Bonus
          + 9 Armour Bonus: Soulcage
          + 1 Deflection: Vanity
    
        Initiative: 16 (+4 Improved Initiative)
        Fortitude:  +6 (4 base + 2 Con)
        Reflex:     +3 (1 base + 2 Dex)
        Willpower:  +1 (1 base + 0 Wis)
        
        Base Attack Bonus: +4
        Melee Attack:      +7
          Black Kestrel    +8   1d10+4    x3     
          Battleaxe        +7   1d8+3     x3
        Ranged Attack:     +6
          MW C. Longbow    +7   1d8       x3    (40)


Languages
---------
Common
Dwarven
        
        
Skills
------
Intimidate           8 (7 ranks + 1 Cha)
Ride                 4 (2 ranks + 2 Dex)
Knowledge (History)  3 (2 ranks + 1 Int)*
Knowledge (City)     2 (1 rank  + 1 Int)
----------------------------------------
Spare Skill Points   14


Feats
-----
Weapon Focus (Halberd)
Weapon Specialisation (Halberd)
Power Attack
Improved Initiative
Combat Expertise
Cleave
    
    
Equipment
---------
Black Kestrel: +1 Halberd            2310gp   15lb
Soulcage: +1 Spiked Fullplate        2700gp   50lb
Battleaxe                              10gp    7lb
MW Composite Longbow                  400gp    3lb
- Arrows                      x40       2gp    6lb
Vanity: Ring of +1 Protection        2000gp    -
Potion: Bull’s Strength        x2     600gp    -
Potion: Cure Moderate Wounds   x2     600gp    -
Caltrops                                1gp    2lb
Crowbar                                 2gp    5lb
Bedroll                                 1sp    5lb
Bullseye lantern                       12gp    3lb
Rope                                    1gp   10lb
Signal whistle                          8sp    -
Tindertwigs                   x10       1gp    -
-------------------------------------------------------------
Total:                                        106lb (Med. Enc.)
Remaining:                            360gp
                                        1sp


The * denotes that the Knowledge skill is cross-clbum and, thus, costs twice as much. You have 14 skill points remaining currently unspent, maybe invest them in something interesting that your PRC would require? Such as Alchemy or Knowledge (Arcana) for the Warrior of Darkness.

You also have a fair lot of money unspent and no clothing. Log in to see images! And another free language from the +1 Int you have.

 
eponymous_ennui edited this message on 11/15/2007 3:59AM

eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

Jason Voaer
Male Human Rogue
Age 19
Level 4
    
            STR  8 (-1)    DEX 15 (+2)    CON 14 (+2)
            INT 16 (+3)    WIS 10 (+0)    CHA 14 (+2)
            
            AC 13
              + 2 Dex Bonus
              + 1 Armour Bonus: Padded Armour
              
            
            Initiative:  12 (+2 Dex)
            Fortitude:   +3 (1 base + 2 Con)
            Reflex:      +6 (4 base + 2 Dex)
            Willpower:   +1 (1 base + 0 Wis)
            
            Base Attack Bonus: +3
            Melee Attack:      +2  
              MW Rapier:       +2  1d6-1  x3
            Ranged Attack:     +5
              Loreseeker:      +7  1d8+2  x3  (50 arrows)
            
    
    Languages
    ---------
    Common
    Elven
    Draconic
    Halfling
    
            
    Skills
    ------
    Appraise               7 (4 ranks + 3 intelligence)
    Bluff                  6 (4 ranks + 2 charisma)
    Disable Device         7 (4 ranks + 3 intelligence)
    Disguise               6 (4 ranks + 2 charisma)
    Escape Artist          6 (4 ranks + 2 dexterity)
    Hide                   6 (4 ranks + 2 dexterity)
    Knowledge: Hometown    4 (1 rank  + 3 intelligence)
    Move Silently          6 (4 ranks + 2 dexterity)
    Open Lock              6 (4 ranks + 2 dexterity)
    Pick Pocket            6 (4 ranks + 2 dexterity)
    Search                 7 (4 ranks + 3 intelligence)
    Sense Motive           4 (4 ranks + 0 wisdom)
    Tumble                 4 (2 ranks + 2 dexterity)
    Use Magic Device       4 (2 ranks + 2 charisma)
    Use Rope               6 (4 ranks + 2 dexterity)
    --------------------------------------------------------
    Unspent Skill Points  28

    
    Feats
    -----
    Point Blank Shot
    Precise Shot
    Disciple of Darkness
    
    
    Abilities
    ---------
    Sneak Attack +2d6
    Evasion
    Uncanny Dodge
      
    
    Equipment
    ---------
    Longbow +1                              2375gp   3lb
    Arrows +1                        x50    2350gp   3lb
    Leather Armour                            10gp  15lb
    MW Rapier                                320gp   3lb
    
    Heward's Handy Haversack                2000gp   5lb (50/80)
    Branding Iron                              2gp   4lb
    MW Thieves' Tools                         30gp   1lb
    Disguise Kit                              50gp   8lb
    Holy Symbol, Silver (St. Cuthbert)        25gp   1lb
    Hanging Rope                               1gp   -
    Rope, Silk                                10gp   5lb
    Clerics Vestments                          5gp   6lb
    Courtier's Outfit                         30gp   2lb
    Peasant's Outfit                           1sp   2lb
    Cold Weather Outfit                        8gp   7lb
    Potions of Cure Moderate Wounds   x2     600gp   -
    Potions of Cure Light Wounds      x4     200gp   -
    Potion of Haste                   x1     750gp   -
    Potion of Invisibility            x1     300gp   -
    Bottle of Fine Elven Wine                  2gp   -
    Bottle of Fine Halfling Ale                2gp   -
    Waterskin                                  1gp   -
    Wineskin                                   1gp   -
    Fake Detrius Signet Ring                   5gp   -
    Lamp, Common                               1sp   1lb
    Bedroll                                    1sp   5lb
    Blanket, Winter                            5sp   3lb
    Trail Rations                     x4       2gp   4lb
    Ink (1 oz. Vial)                           8gp   -
    Inkpen                                     1sp   -
    10 Sheets of Paper                         4gp   -
    Soap                                       5sp   1lb
    --------------------------------------------------------------
    Total Weight:                                   29lb 
    Coinage Remaining:                     -92.4gp

Ugh, I messed up with the math for your character, generic. You have a whooping 28 skill points remaining for your guy: I was still calculating you as a level 1 character. Remember, your maximum rank for a single skill is 7, so go ahead and max out some skills if you so desire, or spread them over a wider range.

Also, I’ve no problems with you starting in debt provided you’re willing to dodge loansharks. Log in to see images!

eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

Guys, if you ever get confused by the character sheets I’m posting up, just ignore all the earlier posts and work based on the ones I just posted here. They’ll be the most accurate and up to date: edit anything you need to from here.

Once the characters are all finalised I’ll post one final round so that we can review them all, and we’re good to go!

Sabre_Justice

Avatar: Turtle Head

[the abyss]

Level 10 Troll

“Pain in the ASCII”

Gottit.

Almac Zakarion
Male Human Fighter
Age 32
Level 4
    
        STR 16 (+3)    DEX 14 (+2)    CON 14 (+2)
        INT 13 (+1)    WIS 10 (+0)    CHA 12 (+1)
        
        AC 21
          + 1 Dex Bonus
          + 9 Armour Bonus: Soulcage
          + 1 Deflection: Vanity
    
        Initiative: 16 (+4 Improved Initiative)
        Fortitude:  +6 (4 base + 2 Con)
        Reflex:     +3 (1 base + 2 Dex)
        Willpower:  +1 (1 base + 0 Wis)
        
        Base Attack Bonus: +4
        Melee Attack:      +7
          Black Kestrel    +8   1d10+4    x3     
          MW Battleaxe     +8   1d8+4     x3
        Ranged Attack:     +6
          MW C. Longbow    +7   1d8       x3    (40)


Languages
---------
Common
Dwarven
Abyssal
        
        
Skills
------
Intimidate           8 (7 ranks + 1 Cha)
Ride                 4 (2 ranks + 2 Dex)
Climb                5 (2 ranks + 3 Str)
Listen               2 (2 ranks + 0 Wis)  
Knowledge (History)  3 (2 ranks + 1 Int)*
Knowledge (City)     2 (1 rank  + 1 Int)
Knowledge (Arcana)   3 (2 ranks + 1 Int)*
----------------------------------------


Feats
-----
Weapon Focus (Halberd)
Weapon Specialisation (Halberd)
Power Attack
Improved Initiative
Combat Expertise
Cleave
    
    
Equipment
---------
Black Kestrel: +1 Halberd            2310gp   15lb
Soulcage: +1 Spiked Fullplate        2700gp   50lb
MW Battleaxe                          310gp    7lb
MW Composite Longbow                  400gp    3lb
- Arrows                      x40       2gp    6lb
Vanity: Ring of +1 Protection        2000gp    -
Potion: Bull’s Strength        x2     600gp    -
Potion: Cure Moderate Wounds   x2     600gp    -
Backpack                                2gp    2lb
Caltrops                                1gp    2lb
Crowbar                                 2gp    5lb
Bedroll                                 1sp    5lb
Bullseye lantern                       12gp    3lb
Rope                                    1gp   10lb
Signal whistle                          8sp    -
Tindertwigs                   x10       1gp    -
Traveller's Outfit                       -     5lb
-------------------------------------------------------------
Total:                                        106lb (Med. Enc.)
Remaining:                             58gp
                                        1sp

Added a backpack, and put the Masterwork back on the battleaxe. Did I do that right?

And a handy language and Knowledge skill (let’s say he picked it up from fighting evil thingies summoned by the enemy in wartime or something, I got the right language right?) towards Warrior of Darkness. And a couple other handy skills. Where were the requirements for the Prestige Clbumes again?

eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

Sabre_Justice Posted:

Added a backpack, and put the Masterwork back on the battleaxe. Did I do that right?

And a handy language and Knowledge skill (let’s say he picked it up from fighting evil thingies summoned by the enemy in wartime or something, I got the right language right?) towards Warrior of Darkness. And a couple other handy skills. Where were the requirements for the Prestige Clbumes again?


Excellent! Log in to see images! Yes, that was very right indeed. Now if only I had a fap icon to show my pleasure…

In other news, you’re free to choose Abyssal (Chaotic) or Infernal (Lawful) for your PRC: both counts towards the requirements. Here they are again for handy-dandy reference.

    Disciple of Dispater
    Alignment: any evil
    Base Attack Bonus: +6
    Feats: Disciple of Darkness, Expertise, Power Attack
    Special: Must be initiated into the cult of Dispater.

    Warrior of Darkness
    Alignment: any evil
    Base Attack Bonus: +5
    Skills: Alchemy 3 ranks, Knowledge (Arcana) 3 ranks, Speak Language (Abyssal or Infernal), Spellcraft 1 rank.
    Feats: Iron Will
    Special: Must endure a week’s worth of painful and scarring black magic rituals performed in solitude, the secrets of which take months to study and research successfully. Don’t worry about this, I’ll arrange for this to happen if you so decide to go with this clbum.


Take note, Sabre, your skill points should total up to 28 (2 base + 1 Int + 1 Human, multiplied by 7). Currently they total up to 21 only (remember the one free rank in Knowledge- City), so you’ve still got 7 skill points to spend. May I suggest Alchemy?

 
eponymous_ennui edited this message on 11/15/2007 4:35AM

eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

Adin Cenbuma (Wizard 4)
Human Male
Age: 30
Familiar’s Name: Reginald (Rat)
    
        STR 12 (+1)    DEX 14 (+2)    CON 14 (+2)
        INT 16 (+3)    WIS 12 (+1)    CHA 10 (+0)
        
        AC 12
          + 2 Dex Bonus
        
        Initiative:  12 (+2 Dex)
        Fortitude:  +03 (1 base + 2 Con + 2 Rat)
        Reflex:     +03 (1 base + 2 Dex)
        Willpower:  +05 (4 base + 1 Wis)
        
        Base Attack Bonus: +2
        Melee Attack:      +3
          Glath            +4    1d4+2    19-20/x2
        Ranged Attack:     +4
        
School Specialization: Necromancy
Prohibited School: Enchantment


Languages
---------
Common
Draconic
3 more languages of choice


Skills (42)
-----------
Alchemy               6 (3 ranks + 3 Int)
Concentration         7 (5 ranks + 2 Con)
Knowledge (Religion) 10 (7 ranks + 3 Int)
Knowledge (City)      4 (1 rank  + 3 Int)
Spellcraft            7 (4 ranks + 3 Int)
-----------------------------------------
Spare Skill Points    23


    
Feats
-----
Skill Focus [Knowledge (Religion)]
  +2 to checks for that area
Silent Spell
  Can cast a spell without verbal components
Enlarge Spell
  A spell has its range doubled
Scribe Scroll (free)
  Ability to scribe scrolls
    
        
Equipment
---------
Alchemist’s Lab                            500gp    -

Alchemist’s Fire          x5               100gp    -
Candles                 x100                 1gp   10lb 
Glath: Dagger +1                          2302gp    1lb
Spellbook                                   15gp    3lb
-------------------------------------------------------
Total:                                             14lb
Remaining:                                6082gp   


Spells
------
4 cantrips and 2 level 1 spells known for free
6 spells of any level known for free
Number after spell level denotes number of memorised spells per day

Cantrips (4)
---  Spell
---  Spell
+--  Memorised Spell
+++  Memorised Spell x3

Level 1 (4)
---  Spell
---  Spell
+--  Memorised Spell

Level 2 (3)
---  Spell
---  Spell
+--  Memorised Spell

Sorry for screwing up so many people’s skill points. Log in to see images!, you have 22 skill points remaining, and your skills have a maximum rank of 7 at level 4. I’ll advise you to max your Spellcraft, since as a wizard that’s your most important skill: the rest, well, you do as you see fit.

Log in to see images!

 

eponymous_ennui edited this message on 11/15/2007 4:48AM

Sabre_Justice

Avatar: Turtle Head

[the abyss]

Level 10 Troll

“Pain in the ASCII”

eponymous_ennui Posted:

Sabre_Justice Posted:

Added a backpack, and put the Masterwork back on the battleaxe. Did I do that right?

And a handy language and Knowledge skill (let’s say he picked it up from fighting evil thingies summoned by the enemy in wartime or something, I got the right language right?) towards Warrior of Darkness. And a couple other handy skills. Where were the requirements for the Prestige Clbumes again?


Excellent! Log in to see images! Yes, that was very right indeed. Now if only I had a fap icon to show my pleasure…

In other news, you’re free to choose Abyssal (Chaotic) or Infernal (Lawful) for your PRC: both counts towards the requirements. Here they are again for handy-dandy reference.

    Disciple of Dispater
    Alignment: any evil
    Base Attack Bonus: +6
    Feats: Disciple of Darkness, Expertise, Power Attack
    Special: Must be initiated into the cult of Dispater.

    Warrior of Darkness
    Alignment: any evil
    Base Attack Bonus: +5
    Skills: Alchemy 3 ranks, Knowledge (Arcana) 3 ranks, Speak Language (Abyssal or Infernal), Spellcraft 1 rank.
    Feats: Iron Will
    Special: Must endure a week’s worth of painful and scarring black magic rituals performed in solitude, the secrets of which take months to study and research successfully. Don’t worry about this, I’ll arrange for this to happen if you so decide to go with this clbum.


Take note, Sabre, your skill points should total up to 28 (2 base + 1 Int + 1 Human, multiplied by 7). Currently they total up to 21 only (remember the one free rank in Knowledge- City), so you’ve still got 7 skill points to spend. May I suggest Alchemy?

 

Will my choice of language affect my character later on? And I’m having a little trouble justifying how a former soldier, current mercenary leans Alchemy. 2 ranks should do it, I guess, and the rest… can I put any more points in Intimidate?

Is it just us three for the campaign?

eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

Sabre_Justice Posted:

Will my choice of language affect my character later on? And I’m having a little trouble justifying how a former soldier, current mercenary leans Alchemy. 2 ranks should do it, I guess, and the rest… can I put any more points in Intimidate?

Is it just us three for the campaign?


To a certain extent. Speaking Abyssal has the tendency to drag you deeper and further into the depths of chaos and evil, not to mention attract the attention of the demonic, while Infernal drags you towards a more ordered sort of evil and attracts the devilish. Mechanically, there’s no difference as far as the PRC is concerned, but character-wise, it depends on which way you want to go.

As a suggestion, here’s a bit of backstory for your character. Feel free to alter or reject it as you will. While still a fresh-faced recruit to the army, Zak bunked with a dwarven alchemist named Vlel Stonecutter. The two of them bonded through the hardship of training and war: nothing builds trust and rapport between two people than saving his life from an explosion of alchemist fire flung by a gnomish warmachine.

But the fates are never kind: Vlel caught a crossbow bolt in the chest as he shoved you away from the sights of a gnoll marksman on the opposite side of the trench. You can still remember the expression on his face as his bandolier of alchemist fire began to shatter, one after another, and how he went down silently, not even screaming when the acid flasks began to explode. You tried to put the flames out with your bare hands, but your commander dragged you away, all this while screaming for the platoon’s sorcerer to cover the retreat.

He was your only friend, and he had died saving you. You, with your worthless, decadent, empty existence. Vlel had so much to live for: a home to return to, a wife who loved him dearly, a little girl who he has not seen for years… and he saved you instead.

The next day, you volunteered for the Obsidian Legion. There were no “friends” in the Legion: each man looked after himself as best as he could and trusted no one beyond the length of his sword. Sure, there was much drinking and laughter and whoring together at the end of a job, but you weren’t “friends”. The drink and the drugs made it easier to forget everything you’ve seen and done: and, as far as “doing things” went, the Legion did everything.

The Legion is also made up by a lot of half-fiends, most of whom speak Abyssal or Infernal. You choose which one you want. Log in to see images!

Sabre_Justice

Avatar: Turtle Head

[the abyss]

Level 10 Troll

“Pain in the ASCII”

Dammit man, you are a master at this. Okay, I’ll max out Alchemy, and put the rest in… um… Listen?

And I might wanna switch that to Infernal then, I want to at least try and keep my character sane. If he learns both languages, do they cancel each other out? Log in to see images!

And he may well run into some other old Obsidian Legion members… that ought to be interesting.

eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

Sabre_Justice Posted:

Dammit man, you are a master at this. Okay, I’ll max out Alchemy, and put the rest in… um… Listen?

And I might wanna switch that to Infernal then, I want to at least try and keep my character sane. If he learns both languages, do they cancel each other out? Log in to see images!

And he may well run into some other old Obsidian Legion members… that ought to be interesting.


Heh, if he learns both they would sort of cancel each other out, but here’s the more poignant question: do you really want that sort of attention? Log in to see images!

In response to the question I missed, yeap, it’ll just be the three of you guys unless and until someone else wants to jump in. You could do with a cleric, but meh: I’ll adjust the encounters accordingly. Just stock up on potions, I expect.

Log in to see images!

Sabre_Justice

Avatar: Turtle Head

[the abyss]

Level 10 Troll

“Pain in the ASCII”

eponymous_ennui Posted:

Sabre_Justice Posted:

Dammit man, you are a master at this. Okay, I’ll max out Alchemy, and put the rest in… um… Listen?

And I might wanna switch that to Infernal then, I want to at least try and keep my character sane. If he learns both languages, do they cancel each other out? Log in to see images!

And he may well run into some other old Obsidian Legion members… that ought to be interesting.


Heh, if he learns both they would sort of cancel each other out, but here’s the more poignant question: do you really want that sort of attention? Log in to see images!

In response to the question I missed, yeap, it’ll just be the three of you guys unless and until someone else wants to jump in. You could do with a cleric, but meh: I’ll adjust the encounters accordingly. Just stock up on potions, I expect.

Log in to see images!
My other buddy mentioned that. Yeah, we’ve got a tank, a stealthy skill monkey and a spellcaster, we should be fine. The chances of a well-balanced team forming from random people in a dungeon are fairly low.

And I presume you mean encountering an old squadmate: Why the hell not? It could be interesting. I can imagine the ‘big bad’ of the campaign having one as an enforcer… thought he could also be a ‘big bad’ himself…

Anyway, start with Infernal, and he might learn Abyssal later.

Sabre_Justice edited this message on 11/15/2007 7:08AM

eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

Sabre_Justice Posted:

And I presume you mean encountering an old squadmate: Why the hell not? It could be interesting. I can imagine the ‘big bad’ of the campaign having one as an enforcer… thought he could also be a ‘big bad’ himself…

Anyway, start with Infernal, and he might learn Abyssal later.


Nah, didn’t mean like meeting an old squadmate, though that’s a possibility. It’s just that anyone who can speak in both languages would likely attract both sides of the Blood War (clicky for Wiki): the eternal conflict of the lower planes. Of course, your character wouldn’t know anything about it unless you’ve got Knowledge (Planar), but it makes for good OOC (Out of Character) reading all the same.

igreat timestears

Avatar: Labret Piercing

[Suicide Pact]

Level 6 Emo Kid

Hawaiian great timesthirstypedo furfabulous person

Just came in to say hi. And cut myself. Log in to see images! icumtears edited this message on 11/15/2007 12:32PM

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