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D&D Interest Check | |||||||
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I fixed my skills.
Skills ------ Appraise (10) (7 ranks + 3 intelligence) Bluff (9) (7 ranks +2 charisma) Disable Device (10) (7 ranks + 3 intelligence) Disguise (8) (6 ranks + 2 charisma) Escape Artist (8) (6 ranks + 2 dexterity) Hide (9) (7 ranks + 2 dexterity) Knowledge: Bartelville (4) (1 rank + 3 intelligence) Move Silently (9) (7 ranks + 2 dexterity) Open Lock (9) (7 ranks + 2 dexterity) Pick Pocket (9) (7 ranks + 2 dexterity) Search (10) (7 ranks + 3 intelligence) Sense Motive (6) (6 ranks) Use Rope (8) (6 ranks + 2 dexterity)
I should note that Bartelville is a little backwards village several miles from The City. He doesn’t really remember much about it, except the watermill that he used to explore when he was a kid. He found the milliner having sex with someone that *gasp* wasn’t his wife, one day, when he was hiding. genericangstyposter edited this message on 11/15/2007 12:32PM |
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Posted On: 11/15/2007 12:04PM | View genericangstypos...'s Profile | # | ||||||
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genericangstyposter Posted:
Heh, I love Bartelville already.
You still have 4 skill points unspent, generic, because your skills should total 84 (8 + 3 Int + 1 Human, multiplied by 7) and they currently only total 80. Log in to see images! |
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Posted On: 11/15/2007 3:45PM | View eponymous_ennui's Profile | # | ||||||
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This doesn’t usually happen to me, I swear! I have no clue what in the Hell is going on. But that being said, I love Bartelville, too, and so I add my remaining four skill points to knowledge of Bartelville. He used to sneak around a lot of the old buildings, and learned quite a few secrets. However, many of them are probably irrelevant, as he hasn’t been there for a good five years. I’m sure that SOME of them are relevant, though, as a five (without bonus) isn’t too bad. |
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Posted On: 11/15/2007 5:03PM | View genericangstypos...'s Profile | # | ||||||
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igreat timestears Posted: |
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Posted On: 11/15/2007 5:53PM | View Sabre_Justice's Profile | # | ||||||
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eponymous_ennui Posted: I’ll keep that in mind. |
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Posted On: 11/15/2007 5:54PM | View Sabre_Justice's Profile | # | ||||||
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Sabre_Justice Posted: |
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Posted On: 11/15/2007 6:01PM | View genericangstypos...'s Profile | # | ||||||
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genericangstyposter Posted: |
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Posted On: 11/15/2007 6:34PM | View Sabre_Justice's Profile | # | ||||||
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Adin Cenbuma (Wizard 4) Human Male Age: 30 Familiar’s Name: Reginald (Rat) STR 12 (+1) DEX 14 (+2) CON 14 (+2) INT 16 (+3) WIS 12 (+1) CHA 10 (+0) AC 12 + 2 Dex Bonus Initiative: 12 (+2 Dex) Fortitude: +03 (1 base + 2 Con + 2 Rat) Reflex: +03 (1 base + 2 Dex) Willpower: +05 (4 base + 1 Wis) Base Attack Bonus: +2 Melee Attack: +3 Glath +4 1d4+2 19-20/x2 Ranged Attack: +4 School Specialization: Necromancy Prohibited School: Enchantment Languages --------- Common Draconic Elven Dwarven Halfling Skills (42) ----------- Alchemy 8 (7 ranks + 3 Int) Concentration 7 (5 ranks + 2 Con) Hide 5 (3 ranks + 2 Dex) Knowledge (Religion) 10 (7 ranks + 3 Int) Knowledge (City) 10 (6 rank + 3 Int) Move Silently 6 (4 rank + 2 Dex) Scry 8 (5 ranks + 3 Int) Spellcraft 10 (7 ranks + 3 Int) ----------------------------------------- Spare Skill Points 0 Feats ----- Skill Focus [Knowledge (Religion)] +2 to checks for that area Silent Spell Can cast a spell without verbal components Enlarge Spell A spell has its range doubled Scribe Scroll (free) Ability to scribe scrolls Equipment --------- Alchemist’s Lab 500gp - Alchemist’s Fire x5 100gp - Artisan’s Outfit 1gp - Bracer’s of Armor +1 1000gp - Candles x100 1gp 10lb Glath: Dagger +1 2302gp 1lb Pearl of Power II 2000gp - Potion of Cure Moderate Wounds x3 900gp - Spellbook 15gp 3lb Wand of Detect Magic 375gp - Scroll List ----------- 1st-Level Arcane Spells: Burning hands 25 gp Change self 25 gp Charm person 25 gp Detect secret doors 25 gp Detect undead 25 gp Summon monster I 25 gp Spider climb 25 gp 2nd-Level Arcane Spells: Blindness/deafness 150 gp Cat’s grace 150 gp Detect thoughts 150 gp Invisibility 150 gp Protection from arrows 150 gp Spectral hand 150 gp Summon monster II 150 gp Summon swarm 150 gp ------------------------------------------------------- Total: 14lb Remaining: 431gp Spells ------ 4 cantrips and 2 level 1 spells known for free 6 spells of any level known for free Number after spell level denotes number of memorised spells per day Cantrips (4) Resistance (Spell) Mage Hand (Spell) Read Magic (Memorised Spell) Disrupt Undead (Memorised Spell) x3 Level 1 (4) Cause Fear (Spell) Magic Missle (Spell) Ray of Enfeeblement (Memorised Spell) Level 2 (3) Bull’s Strength (Spell) Melf’s Acid Arrow (Spell) Darkvision (Memorised Spell) This thing better be right now because I’m sick of looking at it. Log in to see images! But I’m sure I made a mistake somewhere so feel free to make corrections if necessary.
Edit: Christ. It’s a mile long no wonder I’m sick of looking at it. Night Gaunt edited this message on 11/16/2007 1:23AM |
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Posted On: 11/16/2007 1:22AM | View Night Gaunt's Profile | # | ||||||
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Adin Cenbuma (Wizard 4) Human Male Age: 30 Familiar’s Name: Reginald (Rat) STR 12 (+1) DEX 14 (+2) CON 14 (+2) INT 16 (+3) WIS 12 (+1) CHA 10 (+0) AC 12 + 2 Dex Bonus Initiative: 12 (+2 Dex) Fortitude: +05 (1 base + 2 Con + 2 Rat) Reflex: +03 (1 base + 2 Dex) Willpower: +05 (4 base + 1 Wis) Base Attack Bonus: +2 Melee Attack: +3 Glath +4 1d4+2 19-20/x2 Ranged Attack: +4 School Specialization: Necromancy Prohibited School: Enchantment Languages --------- Common Draconic Elven Dwarven Halfling Skills (42) ----------- Alchemy 8 (7 ranks + 3 Int) Concentration 7 (5 ranks + 2 Con) Hide 5 (3 ranks + 2 Dex)* Knowledge (Religion) 10 (7 ranks + 3 Int) Knowledge (City) 10 (6 rank + 3 Int) Move Silently 6 (4 rank + 2 Dex)* Scry 8 (5 ranks + 3 Int) Spellcraft 10 (7 ranks + 3 Int) ------------------------------------------ 50 (8 skill points over) Feats ----- Skill Focus [Knowledge (Religion)] +2 to checks for that area Silent Spell Can cast a spell without verbal components Enlarge Spell A spell has its range doubled Scribe Scroll (free) Ability to scribe scrolls Equipment --------- Alchemist’s Lab 500gp - Alchemist’s Fire x5 100gp - Artisan’s Outfit 1gp - Bracers of Armor +1 1000gp - Candles x100 1gp 10lb Glath: Dagger +1 2302gp 1lb Pearl of Power II 2000gp - Potion of Cure Moderate Wounds x3 900gp - Spellbook 15gp 3lb Scrolls 1375gp - Wand of Detect Magic 375gp - ---------------------------------------------------------- Total: 14lb Remaining: 431gp Scroll List ----------- 1st-Level Arcane Spells: Burning Hands 25 gp Change Self 25 gp Charm Person 25 gp Detect Secret Doors 25 gp Detect Undead 25 gp Summon Monster I 25 gp Spider Climb 25 gp 2nd-Level Arcane Spells: Blindness/Deafness 150 gp Cat’s Grace 150 gp Detect Thoughts 150 gp Invisibility 150 gp Protection from Arrows 150 gp Spectral Hand 150 gp Summon Monster II 150 gp Summon Swarm 150 gp Spells ------ Cantrips (4+1) Resistance Mage Hand x1 Read Magic Disrupt Undead x4 Level 1 (4+1) Cause Fear x2 Magic Missle x2 Ray of Enfeeblement x1 Level 2 (3+1) Bull’s Strength x1 Melf’s Acid Arrow x1 Darkvision x1
Spells: You can learn 2 more spells of any level. Also, a clarification on how wizard spellcasting work: you probably know this already, but just to make sure we’re on the same page here. Page, get it? I kill myself. Anyway. You get to scribe 2 spells of any level into your spellbook for free every time you level up. You may also learn new spells by scribing scrolls into the spellbook with a successful Spellcraft check.
Every day you choose a few spells from your spellbook to memorise for the day. You may only cast memorised spells, and once you cast it it’s gone from your memory until you prepare it again. Currently you can memorise four cantrips, four level 1 and three level 2 spells per day. In the sample I filled in above I prepared 3 castings of Disrupt Undead and 1 Mage Hand for you. Feel free to screw around with the values.
Skills: you’re unfortunately 9 skill points over because Move Silently and Hide are both cross-clbum skills; that means you need to spend 2 skill points to raise one rank. That’s what the * denotes, anyway. For a quick and dirty fix I’ll recommend this skill list instead. Or shuffle around the values some more if you prefer.
Alchemy 8 (7 ranks + 3 Int) Concentration 7 (5 ranks + 2 Con) Hide 5 (1 ranks + 2 Dex)* Knowledge (Religion) 10 (7 ranks + 3 Int) Knowledge (City) 9 (6 ranks + 3 Int) Move Silently 6 (2 ranks + 2 Dex)* Scry 8 (5 ranks + 3 Int) Spellcraft 10 (7 ranks + 3 Int)
Inventory: Are you buying one of each scroll only? Log in to see images! I mean there’s nothing wrong with doing that, it’s just that scrolls really expand a wizard’s casting repertoire. Take note that your scrolls vanish if you a) cast them or b) successfully scribe it into your spellbook!
School Specialization: Remember, you get to memorise 1 additional Necromancy spell per spell level per day, and you’ll not be able to cast any Enchantment spells, even from scrolls or wands. You also receive +2 to Spellcraft on any Necromancy spells. eponymous_ennui edited this message on 11/16/2007 5:06AM |
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Posted On: 11/16/2007 2:13AM | View eponymous_ennui's Profile | # | ||||||
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Regarding dice rolling: how do you guys want to settle it? I make the rolls for everyone, or an online dice roller? The former would definitely be faster, but I know some people who swear that the DM fudges rolls just so they can kill their characters off. Let’s hear your opinions, guys.
And once that’s settled, we’re good to go! |
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Posted On: 11/16/2007 5:44AM | View eponymous_ennui's Profile | # | ||||||
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Myself, I’m fine with you rolling the dice. I trust ya.
Besides, I don’t think you have much to gain from killing off the PCs. |
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Posted On: 11/16/2007 6:26AM | View Sabre_Justice's Profile | # | ||||||
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EDIT: Damnit, I did it again. icumtears edited this message on 11/16/2007 8:00AM |
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Posted On: 11/16/2007 7:59AM | igreat timestears | # | ||||||
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Yes, indeed. Roll for us. |
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Posted On: 11/16/2007 8:01AM | View genericangstypos...'s Profile | # | ||||||
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Awesome. Now just waiting for Night Gaunt to confirm his character and we’re good to go! I’ve even got the first posts all written out for everyone, so the moment that goes up you’ll get three new posts in another thread and a link to the new thread here.
Log in to see images! |
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Posted On: 11/17/2007 5:56AM | View eponymous_ennui's Profile | # | ||||||
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So let’s get on with making the worst fears of fundie parents come true! |
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Posted On: 11/17/2007 7:39AM | View Sabre_Justice's Profile | # | ||||||
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Sabre_Justice Posted:
So we’re gay pagan transsexuals in a rock band? |
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Posted On: 11/17/2007 12:59PM | View genericangstypos...'s Profile | # | ||||||
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eponymous_ennui Posted: |
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Posted On: 11/17/2007 1:28PM | View Night Gaunt's Profile | # | ||||||
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2nd Edition was horribly unbalanced, used nonsensical rules, and was generally a pain in the bum to run or play with. Especially THAC0… Jesus! But then again, I took it up AFTER 3rd edition, so perhaps I’m guilty of the same thing he seems to be. |
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Posted On: 11/17/2007 1:57PM | View genericangstypos...'s Profile | # | ||||||
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Night Gaunt Posted:
Awesome. Log in to see images! You have one skill point left over (free rank in Knowledge: City), so just toss it anywhere you like when you post up your character sheet in the game thread. Other than that…
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Posted On: 11/17/2007 8:41PM | View eponymous_ennui's Profile | # | ||||||
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genericangstyposter Posted: ...we’re using the Book of Vile Darkness, so sort of, yeah.
Yeehaw! Alright, let’s rock and roll! |
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Posted On: 11/17/2007 9:07PM | View Sabre_Justice's Profile | # | ||||||