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genericangst-
yposter

Avatar: Toy Mouth

[the abyss]

Level 9 Troll

“Jerk Chicken”

I fixed my skills.

Skills
            ------
        Appraise (10) (7 ranks + 3 intelligence)
        Bluff (9) (7 ranks +2 charisma)
        Disable Device (10) (7 ranks + 3 intelligence)
        Disguise (8) (6 ranks + 2 charisma)
        Escape Artist (8) (6 ranks + 2 dexterity)
        Hide (9) (7 ranks + 2 dexterity)
        Knowledge: Bartelville (4) (1 rank + 3 intelligence)
        Move Silently (9) (7 ranks + 2 dexterity)
        Open Lock (9) (7 ranks + 2 dexterity)
        Pick Pocket (9) (7 ranks + 2 dexterity)
        Search (10) (7 ranks + 3 intelligence)
        Sense Motive (6) (6 ranks)
        Use Rope (8) (6 ranks + 2 dexterity)

I should note that Bartelville is a little backwards village several miles from The City. He doesn’t really remember much about it, except the watermill that he used to explore when he was a kid. He found the milliner having sex with someone that *gasp* wasn’t his wife, one day, when he was hiding.

genericangstyposter edited this message on 11/15/2007 12:32PM

eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

genericangstyposter Posted:

I should note that Bartelville is a little backwards village several miles from The City. He doesn’t really remember much about it, except the watermill that he used to explore when he was a kid. He found the milliner having sex with someone that *gasp* wasn’t his wife, one day, when he was hiding.

Heh, I love Bartelville already.

You still have 4 skill points unspent, generic, because your skills should total 84 (8 + 3 Int + 1 Human, multiplied by 7) and they currently only total 80. Log in to see images!

genericangst-
yposter

Avatar: Toy Mouth

[the abyss]

Level 9 Troll

“Jerk Chicken”

This doesn’t usually happen to me, I swear! I have no clue what in the Hell is going on. But that being said, I love Bartelville, too, and so I add my remaining four skill points to knowledge of Bartelville. He used to sneak around a lot of the old buildings, and learned quite a few secrets. However, many of them are probably irrelevant, as he hasn’t been there for a good five years. I’m sure that SOME of them are relevant, though, as a five (without bonus) isn’t too bad.

Sabre_Justice

Avatar: Turtle Head

[the abyss]

Level 10 Troll

“Pain in the ASCII”

igreat timestears Posted:

Just came in to say hi. And cut myself. Log in to see images!

Uh, no offence but the RPing forum is down there.

Sabre_Justice

Avatar: Turtle Head

[the abyss]

Level 10 Troll

“Pain in the ASCII”

eponymous_ennui Posted:

Sabre_Justice Posted:

And I presume you mean encountering an old squadmate: Why the hell not? It could be interesting. I can imagine the ‘big bad’ of the campaign having one as an enforcer… thought he could also be a ‘big bad’ himself…

Anyway, start with Infernal, and he might learn Abyssal later.


Nah, didn’t mean like meeting an old squadmate, though that’s a possibility. It’s just that anyone who can speak in both languages would likely attract both sides of the Blood War (clicky for Wiki): the eternal conflict of the lower planes. Of course, your character wouldn’t know anything about it unless you’ve got Knowledge (Planar), but it makes for good OOC (Out of Character) reading all the same.

I’ll keep that in mind.

genericangst-
yposter

Avatar: Toy Mouth

[the abyss]

Level 9 Troll

“Jerk Chicken”

Sabre_Justice Posted:

igreat timestears Posted:

Just came in to say hi. And cut myself. Log in to see images!
Uh, no offence but the RPing forum is down there.


That’s my alt. I keep accidentally posting as him, when I mean to post as me.

Sabre_Justice

Avatar: Turtle Head

[the abyss]

Level 10 Troll

“Pain in the ASCII”

genericangstyposter Posted:

Sabre_Justice Posted:

igreat timestears Posted:

Just came in to say hi. And cut myself. Log in to see images!
Uh, no offence but the RPing forum is down there.


That’s my alt. I keep accidentally posting as him, when I mean to post as me.

...GAHAHAHAHAHAHAHA! You dolt.

Night Gaunt

Avatar: Crying Painting

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

    Adin Cenbuma (Wizard 4)
    Human Male
    Age: 30
    Familiar’s Name: Reginald (Rat)
        
            STR 12 (+1)    DEX 14 (+2)    CON 14 (+2)
            INT 16 (+3)    WIS 12 (+1)    CHA 10 (+0)
            
            AC 12
              + 2 Dex Bonus
            
            Initiative:  12 (+2 Dex)
            Fortitude:  +03 (1 base + 2 Con + 2 Rat)
            Reflex:     +03 (1 base + 2 Dex)
            Willpower:  +05 (4 base + 1 Wis)
            
            Base Attack Bonus: +2
            Melee Attack:      +3
              Glath            +4    1d4+2    19-20/x2
            Ranged Attack:     +4
            
    School Specialization: Necromancy
    Prohibited School: Enchantment
    
    
    Languages
    ---------
    Common
    Draconic
    Elven 
    Dwarven
    Halfling

    
    
    Skills (42)
    -----------
    Alchemy               8 (7 ranks + 3 Int)
    Concentration         7 (5 ranks + 2 Con)
    Hide         	   5 (3 ranks + 2 Dex)
    Knowledge (Religion) 10 (7 ranks + 3 Int)
    Knowledge (City)     10 (6 rank  + 3 Int)
    Move Silently	   6 (4 rank  + 2 Dex)
    Scry                  8 (5 ranks + 3 Int)
    Spellcraft           10 (7 ranks + 3 Int)
    -----------------------------------------
    Spare Skill Points    0
    
    
        
    Feats
    -----
    Skill Focus [Knowledge (Religion)]
      +2 to checks for that area
    Silent Spell
      Can cast a spell without verbal components
    Enlarge Spell
      A spell has its range doubled
    Scribe Scroll (free)
      Ability to scribe scrolls
        
            
    Equipment
    ---------
    Alchemist’s Lab                            500gp    -
    Alchemist’s Fire          x5               100gp    -
    Artisan’s Outfit		                  1gp     -
    Bracer’s of Armor +1			1000gp    -
    Candles                 x100                 1gp   10lb 
    Glath: Dagger +1                          2302gp    1lb
    Pearl of Power II				2000gp     -
    Potion of Cure Moderate Wounds  x3         900gp     -
    Spellbook                                   15gp    3lb
    Wand of Detect Magic                       375gp     -


    Scroll List
    -----------
    1st-Level Arcane Spells:
	Burning hands    			25 gp 
	Change self    				25 gp 
	Charm person    			25 gp 
	Detect secret doors   			25 gp 
	Detect undead    			25 gp
        Summon monster I    			25 gp
	Spider climb    			25 gp

    2nd-Level Arcane Spells:
	Blindness/deafness    			150 gp
	Cat’s grace    				150 gp
	Detect thoughts    			150 gp
	Invisibility    			150 gp
	Protection from arrows   		150 gp
	Spectral hand    			150 gp
	Summon monster II    			150 gp
	Summon swarm    			150 gp
    -------------------------------------------------------
    Total:                                             14lb
    Remaining:                                431gp   
    
    
    Spells
    ------
    4 cantrips and 2 level 1 spells known for free
    6 spells of any level known for free
    Number after spell level denotes number of memorised spells per day
    
    Cantrips (4)
    Resistance  (Spell)
    Mage Hand  (Spell)
    Read Magic  (Memorised Spell)
    Disrupt Undead  (Memorised Spell) x3
    
    Level 1 (4)
    Cause Fear  (Spell)
    Magic Missle  (Spell)
    Ray of Enfeeblement  (Memorised Spell)
    
    Level 2 (3)
    Bull’s Strength  (Spell)
    Melf’s Acid Arrow  (Spell)
    Darkvision  (Memorised Spell)

This thing better be right now because I’m sick of looking at it. Log in to see images! But I’m sure I made a mistake somewhere so feel free to make corrections if necessary.

Edit: Christ. It’s a mile long no wonder I’m sick of looking at it.

Night Gaunt edited this message on 11/16/2007 1:23AM

eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

Adin Cenbuma (Wizard 4)
Human Male
Age: 30
Familiar’s Name: Reginald (Rat)
        
        STR 12 (+1)    DEX 14 (+2)    CON 14 (+2)
        INT 16 (+3)    WIS 12 (+1)    CHA 10 (+0)
            
        AC 12
          + 2 Dex Bonus

        Initiative:  12 (+2 Dex)
        Fortitude:  +05 (1 base + 2 Con + 2 Rat)
        Reflex:     +03 (1 base + 2 Dex)
        Willpower:  +05 (4 base + 1 Wis)
            
        Base Attack Bonus: +2
        Melee Attack:      +3
          Glath            +4    1d4+2    19-20/x2
        Ranged Attack:     +4
            
    School Specialization: Necromancy
    Prohibited School: Enchantment
    
    
Languages
---------
Common
Draconic
Elven 
Dwarven
Halfling

    
Skills (42)
-----------
Alchemy               8 (7 ranks + 3 Int)
Concentration         7 (5 ranks + 2 Con)
Hide                  5 (3 ranks + 2 Dex)*
Knowledge (Religion) 10 (7 ranks + 3 Int)
Knowledge (City)     10 (6 rank  + 3 Int)
Move Silently         6 (4 rank  + 2 Dex)*
Scry                  8 (5 ranks + 3 Int)
Spellcraft           10 (7 ranks + 3 Int)
------------------------------------------
                     50 (8 skill points over)


Feats
-----
Skill Focus [Knowledge (Religion)]
  +2 to checks for that area
Silent Spell
  Can cast a spell without verbal components
Enlarge Spell
  A spell has its range doubled
Scribe Scroll (free)
  Ability to scribe scrolls


Equipment
---------
Alchemist’s Lab                            500gp     -
Alchemist’s Fire                x5         100gp     -
Artisan’s Outfit                             1gp     -
Bracers of Armor +1                       1000gp     -
Candles                         x100         1gp   10lb 
Glath: Dagger +1                          2302gp    1lb
Pearl of Power II                         2000gp     -
Potion of Cure Moderate Wounds  x3         900gp     -
Spellbook                                   15gp    3lb
Scrolls                                   1375gp     -
Wand of Detect Magic                       375gp     -
----------------------------------------------------------
Total:                                             14lb
Remaining:                                431gp   


Scroll List
-----------
1st-Level Arcane Spells:
   Burning Hands                        25 gp 
   Change Self                          25 gp 
   Charm Person                         25 gp 
   Detect Secret Doors                  25 gp 
   Detect Undead                        25 gp
   Summon Monster I                     25 gp
   Spider Climb                         25 gp

2nd-Level Arcane Spells:
   Blindness/Deafness                  150 gp
   Cat’s Grace                         150 gp
   Detect Thoughts                     150 gp
   Invisibility                        150 gp
   Protection from Arrows              150 gp
   Spectral Hand                       150 gp
   Summon Monster II                   150 gp
   Summon Swarm                        150 gp


Spells
------
Cantrips (4+1)
  Resistance                     
  Mage Hand                      x1
  Read Magic                     
  Disrupt Undead                 x4
    
Level 1 (4+1)
  Cause Fear                     x2
  Magic Missle                   x2
  Ray of Enfeeblement            x1

Level 2 (3+1)
  Bull’s Strength                x1
  Melf’s Acid Arrow              x1
  Darkvision                     x1

Spells: You can learn 2 more spells of any level. Also, a clarification on how wizard spellcasting work: you probably know this already, but just to make sure we’re on the same page here. Page, get it? I kill myself. Anyway. You get to scribe 2 spells of any level into your spellbook for free every time you level up. You may also learn new spells by scribing scrolls into the spellbook with a successful Spellcraft check.

Every day you choose a few spells from your spellbook to memorise for the day. You may only cast memorised spells, and once you cast it it’s gone from your memory until you prepare it again. Currently you can memorise four cantrips, four level 1 and three level 2 spells per day. In the sample I filled in above I prepared 3 castings of Disrupt Undead and 1 Mage Hand for you. Feel free to screw around with the values.

Skills: you’re unfortunately 9 skill points over because Move Silently and Hide are both cross-clbum skills; that means you need to spend 2 skill points to raise one rank. That’s what the * denotes, anyway. For a quick and dirty fix I’ll recommend this skill list instead. Or shuffle around the values some more if you prefer.

    Alchemy               8 (7 ranks + 3 Int)
    Concentration         7 (5 ranks + 2 Con)
    Hide                  5 (1 ranks + 2 Dex)*
    Knowledge (Religion) 10 (7 ranks + 3 Int)
    Knowledge (City)      9 (6 ranks + 3 Int)
    Move Silently         6 (2 ranks + 2 Dex)*
    Scry                  8 (5 ranks + 3 Int)
    Spellcraft           10 (7 ranks + 3 Int)
    

Inventory: Are you buying one of each scroll only? Log in to see images! I mean there’s nothing wrong with doing that, it’s just that scrolls really expand a wizard’s casting repertoire. Take note that your scrolls vanish if you a) cast them or b) successfully scribe it into your spellbook!

School Specialization: Remember, you get to memorise 1 additional Necromancy spell per spell level per day, and you’ll not be able to cast any Enchantment spells, even from scrolls or wands. You also receive +2 to Spellcraft on any Necromancy spells.

eponymous_ennui edited this message on 11/16/2007 5:06AM

eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

Regarding dice rolling: how do you guys want to settle it? I make the rolls for everyone, or an online dice roller? The former would definitely be faster, but I know some people who swear that the DM fudges rolls just so they can kill their characters off. Let’s hear your opinions, guys.

And once that’s settled, we’re good to go!

Sabre_Justice

Avatar: Turtle Head

[the abyss]

Level 10 Troll

“Pain in the ASCII”

Myself, I’m fine with you rolling the dice. I trust ya.

Besides, I don’t think you have much to gain from killing off the PCs.

igreat timestears

Avatar: Labret Piercing

[Suicide Pact]

Level 6 Emo Kid

Hawaiian great timesthirstypedo furfabulous person

EDIT: Damnit, I did it again.

icumtears edited this message on 11/16/2007 8:00AM

genericangst-
yposter

Avatar: Toy Mouth

[the abyss]

Level 9 Troll

“Jerk Chicken”

Yes, indeed. Roll for us.

eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

Awesome. Now just waiting for Night Gaunt to confirm his character and we’re good to go! I’ve even got the first posts all written out for everyone, so the moment that goes up you’ll get three new posts in another thread and a link to the new thread here.

Log in to see images!

Sabre_Justice

Avatar: Turtle Head

[the abyss]

Level 10 Troll

“Pain in the ASCII”

So let’s get on with making the worst fears of fundie parents come true!

genericangst-
yposter

Avatar: Toy Mouth

[the abyss]

Level 9 Troll

“Jerk Chicken”

Sabre_Justice Posted:

So let’s get on with making the worst fears of fundie parents come true!

So we’re gay pagan transsexuals in a rock band?

Night Gaunt

Avatar: Crying Painting

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

eponymous_ennui Posted:

Awesome. Now just waiting for Night Gaunt to confirm his character and we’re good to go! I’ve even got the first posts all written out for everyone, so the moment that goes up you’ll get three new posts in another thread and a link to the new thread here.

Log in to see images!

Her character. Also, my boyfriend has been giving me a hard time while I’ve been working on my character. He’s all “See? 2nd edition is better. In 2nd edition it doesn’t take 3 days to make a character. This is why I’ll never play anything newer than 2nd edition. 2ND EDITION!

Anyway,

    Adin Cenbuma (Wizard 4)
    Human Male
    Age: 30
    Familiar’s Name: Reginald (Rat)
            
            STR 12 (+1)    DEX 14 (+2)    CON 14 (+2)
            INT 16 (+3)    WIS 12 (+1)    CHA 10 (+0)
                
            AC 12
              + 2 Dex Bonus
    
            Initiative:  12 (+2 Dex)
            Fortitude:  +05 (1 base + 2 Con + 2 Rat)
            Reflex:     +03 (1 base + 2 Dex)
            Willpower:  +05 (4 base + 1 Wis)
                
            Base Attack Bonus: +2
            Melee Attack:      +3
              Glath            +4    1d4+2    19-20/x2
            Ranged Attack:     +4
                
        School Specialization: Necromancy
        Prohibited School: Enchantment
        
        
    Languages
    ---------
    Common
    Draconic
    Elven 
    Dwarven
    Halfling
    
        
    Skills (42)
    -----------
    Alchemy              10 (7 ranks + 3 Int)
    Concentration         9 (7 ranks + 2 Con)
    Knowledge (Religion) 10 (7 ranks + 3 Int)
    Knowledge (City)     11 (7 rank  + 3 Int)
    Scry                 10 (7 ranks + 3 Int)
    Spellcraft           10 (7 ranks + 3 Int)
    ------------------------------------------
                             
    
    Feats
    -----
    Skill Focus [Knowledge (Religion)]
      +2 to checks for that area
    Silent Spell
      Can cast a spell without verbal components
    Enlarge Spell
      A spell has its range doubled
    Scribe Scroll (free)
      Ability to scribe scrolls
    
    
    Equipment
    ---------
    Alchemist’s Lab                            500gp     -
    Alchemist’s Fire                x5         100gp     -
    Artisan’s Outfit                             1gp     -
    Bracers of Armor +1                       1000gp     -
    Candles                         x100         1gp   10lb 
    Glath: Dagger +1                          2302gp    1lb
    Pearl of Power II                         2000gp     -
    Potion of Cure Moderate Wounds  x3         900gp     -
    Spellbook                                   15gp    3lb
    Scrolls                                   1800gp     -
    Wand of Detect Magic                       375gp     -
    ----------------------------------------------------------
    Total:                                             14lb
    Remaining:                                6gp   
    
    
    Scroll List
    -----------
    1st-Level Arcane Spells:
       Burning Hands             x2         25 gp 
       Change Self               x2         25 gp 
       Detect Secret Doors       x2         25 gp 
       Detect Undead             x2         25 gp
       Summon Monster I                     25 gp
       Spider Climb              x2         25 gp
    
    2nd-Level Arcane Spells:
       Blindness/Deafness                  150 gp
       Cat’s Grace                x2       150 gp
       Detect Thoughts                     150 gp
       Invisibility                        150 gp
       Protection from Arrows              150 gp
       Spectral Hand                       150 gp
       Summon Monster II          x2       150 gp
       Summon Swarm                        150 gp
    
    
    Spells
    ------
    Cantrips (4+1)
      Resistance                     
      Mage Hand                      x1
      Read Magic                     
      Disrupt Undead                 x4
        
    Level 1 (4+1)
      Cause Fear                     x3
      Magic Missle                   x2
      Ray of Enfeeblement            x1
      Shield
    
    Level 2 (3+1)
      Bull’s Strength                x1
      Invisibility
      Melf’s Acid Arrow              x1
      Darkvision                     x1 

Everything good now? Hopefully?

genericangst-
yposter

Avatar: Toy Mouth

[the abyss]

Level 9 Troll

“Jerk Chicken”

2nd Edition was horribly unbalanced, used nonsensical rules, and was generally a pain in the bum to run or play with. Especially THAC0… Jesus! But then again, I took it up AFTER 3rd edition, so perhaps I’m guilty of the same thing he seems to be.

eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

Night Gaunt Posted:

Her character. Also, my boyfriend has been giving me a hard time while

I’ve been working on my character. He’s all “See? 2nd edition is better. In [b]2nd

edition[/b] it doesn’t take 3 days to make a character. This is why I’ll never play anything

newer than 2nd edition. 2ND EDITION!

Awesome. Log in to see images! You have one skill point left over (free rank in Knowledge: City), so just toss it anywhere you like when you post up your character sheet in the game thread. Other than that…

We’re good to go!

Sabre_Justice

Avatar: Turtle Head

[the abyss]

Level 10 Troll

“Pain in the ASCII”

genericangstyposter Posted:

Sabre_Justice Posted:

So let’s get on with making the worst fears of fundie parents come true!

So we’re gay pagan transsexuals in a rock band?

...we’re using the Book of Vile Darkness, so sort of, yeah.

Yeehaw! Alright, let’s rock and roll!

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