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eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

Adin Cenbuma (Wizard 4)
Human Male
Age: 30
Familiar’s Name: Reginald (Rat)
        
        STR 12 (+1)    DEX 14 (+2)    CON 14 (+2)
        INT 16 (+3)    WIS 12 (+1)    CHA 10 (+0)
            
        AC 12
          + 2 Dex Bonus

        Initiative:  12 (+2 Dex)
        Fortitude:  +05 (1 base + 2 Con + 2 Rat)
        Reflex:     +03 (1 base + 2 Dex)
        Willpower:  +05 (4 base + 1 Wis)
            
        Base Attack Bonus: +2
        Melee Attack:      +3
          Glath            +4    1d4+2    19-20/x2
        Ranged Attack:     +4
            
    School Specialization: Necromancy
    Prohibited School: Enchantment
    
    
Languages
---------
Common
Draconic
Elven 
Dwarven
Halfling

    
Skills (42)
-----------
Alchemy               8 (7 ranks + 3 Int)
Concentration         7 (5 ranks + 2 Con)
Hide                  5 (3 ranks + 2 Dex)*
Knowledge (Religion) 10 (7 ranks + 3 Int)
Knowledge (City)     10 (6 rank  + 3 Int)
Move Silently         6 (4 rank  + 2 Dex)*
Scry                  8 (5 ranks + 3 Int)
Spellcraft           10 (7 ranks + 3 Int)
------------------------------------------
                     50 (8 skill points over)


Feats
-----
Skill Focus [Knowledge (Religion)]
  +2 to checks for that area
Silent Spell
  Can cast a spell without verbal components
Enlarge Spell
  A spell has its range doubled
Scribe Scroll (free)
  Ability to scribe scrolls


Equipment
---------
Alchemist’s Lab                            500gp     -
Alchemist’s Fire                x5         100gp     -
Artisan’s Outfit                             1gp     -
Bracers of Armor +1                       1000gp     -
Candles                         x100         1gp   10lb 
Glath: Dagger +1                          2302gp    1lb
Pearl of Power II                         2000gp     -
Potion of Cure Moderate Wounds  x3         900gp     -
Spellbook                                   15gp    3lb
Scrolls                                   1375gp     -
Wand of Detect Magic                       375gp     -
----------------------------------------------------------
Total:                                             14lb
Remaining:                                431gp   


Scroll List
-----------
1st-Level Arcane Spells:
   Burning Hands                        25 gp 
   Change Self                          25 gp 
   Charm Person                         25 gp 
   Detect Secret Doors                  25 gp 
   Detect Undead                        25 gp
   Summon Monster I                     25 gp
   Spider Climb                         25 gp

2nd-Level Arcane Spells:
   Blindness/Deafness                  150 gp
   Cat’s Grace                         150 gp
   Detect Thoughts                     150 gp
   Invisibility                        150 gp
   Protection from Arrows              150 gp
   Spectral Hand                       150 gp
   Summon Monster II                   150 gp
   Summon Swarm                        150 gp


Spells
------
Cantrips (4+1)
  Resistance                     
  Mage Hand                      x1
  Read Magic                     
  Disrupt Undead                 x4
    
Level 1 (4+1)
  Cause Fear                     x2
  Magic Missle                   x2
  Ray of Enfeeblement            x1

Level 2 (3+1)
  Bull’s Strength                x1
  Melf’s Acid Arrow              x1
  Darkvision                     x1

Spells: You can learn 2 more spells of any level. Also, a clarification on how wizard spellcasting work: you probably know this already, but just to make sure we’re on the same page here. Page, get it? I kill myself. Anyway. You get to scribe 2 spells of any level into your spellbook for free every time you level up. You may also learn new spells by scribing scrolls into the spellbook with a successful Spellcraft check.

Every day you choose a few spells from your spellbook to memorise for the day. You may only cast memorised spells, and once you cast it it’s gone from your memory until you prepare it again. Currently you can memorise four cantrips, four level 1 and three level 2 spells per day. In the sample I filled in above I prepared 3 castings of Disrupt Undead and 1 Mage Hand for you. Feel free to screw around with the values.

Skills: you’re unfortunately 9 skill points over because Move Silently and Hide are both cross-clbum skills; that means you need to spend 2 skill points to raise one rank. That’s what the * denotes, anyway. For a quick and dirty fix I’ll recommend this skill list instead. Or shuffle around the values some more if you prefer.

    Alchemy               8 (7 ranks + 3 Int)
    Concentration         7 (5 ranks + 2 Con)
    Hide                  5 (1 ranks + 2 Dex)*
    Knowledge (Religion) 10 (7 ranks + 3 Int)
    Knowledge (City)      9 (6 ranks + 3 Int)
    Move Silently         6 (2 ranks + 2 Dex)*
    Scry                  8 (5 ranks + 3 Int)
    Spellcraft           10 (7 ranks + 3 Int)
    

Inventory: Are you buying one of each scroll only? Log in to see images! I mean there’s nothing wrong with doing that, it’s just that scrolls really expand a wizard’s casting repertoire. Take note that your scrolls vanish if you a) cast them or b) successfully scribe it into your spellbook!

School Specialization: Remember, you get to memorise 1 additional Necromancy spell per spell level per day, and you’ll not be able to cast any Enchantment spells, even from scrolls or wands. You also receive +2 to Spellcraft on any Necromancy spells.

eponymous_ennui edited this message on 11/16/2007 5:06AM
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