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eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

eponymous_ennui Posted:

I’ll post up both PRCs for you when I get home, so you can make an informed decision as to which one you want to progress into. Log in to see images!

    Disciple of Dispater
    Clbum Skills: Balance, Climb, Disable Device, Disguise, Escape Artist, Hide, Innuendo, Intimidate, Jump, Knowledge (Religion), Listen, Move Silently, Profession, Ride, Search, Spot.
    Skill Points: 4 + Int modifier
    Saves: All good (starts at 2, +1 at level 2, 4 etc)
    BAB: As fighter

    Level 1- Device Lore
    Ability to find traps made mostly out of metal like a rogue. +2 competency bonus to all Disable Device checks on such devices.

    Level 2- Iron Hews
    Once per day per Con modifier, you may add +3 divine bonus on damage from attacks made in that round.

    Level 3- Rusting Grasp
    Once per day, produce rusting grasp as per spell cast by level 15 caster.

    Level 4- Iron Power
    When using iron/steel weapon, +1 insight bonus on attack and damage rolls. Threat range doubles as if weapon had keen enchantment placed on it.

    Level 5- Summon Erinyes
    Once per day, summon 1 erinyes as summon monster spell cast by level 15 caster.

    Level 6- Greater Iron Hews
    Once per day per point of Con modifier, you may add +6 divine bonus on damage from attacks made in that round. While it does not stack with Iron Hews, both abilities are separate and thus may be used independently.

    Level 7- Ironskin
    Once per day, stoneskin on self as cast by level 15 caster.

    Level 8- Iron Power
    Replaces previous Iron Power. When using iron/steel weapon, +2 insight bonus on attack and damage rolls. Threat range triples.

    Level 9- Summon Erinyes
    Replaces previous Summon Erinyes. Once per day, summon 1d4 erinyes as summon monster spell cast by level 15 caster.

    Level 10- Iron Body
    Once per day, iron body on self as cast by level 18 caster.


And…

    Warrior of Darkness
    Clbum Skills: Alchemy, Bluff, Climb, Concentration, Hide, Jump, Knowledge (Arcana), Knowledge (Planar), Move Silently, Ride, Scry, Spellcraft.
    Skill Points: 4 + Int modifier
    Saves: Fort and Will good (starts at 2, +1 at level 2, 4 etc)
    BAB: As fighter

    Level 1- Black Magic Oil
    At level 1, 4, 7 and 10, choose an ability from this list provided your Cha modifier + clbum level is equal or more than the number shown. May not choose an ability more than once. All abilities are permanent.

    2: Blind-Fight feat
    3-4: Combat Reflexes feat
    5-6: Natural Armour bonus +1
    7-8: +1 to Str, Dex or Con
    9: +10 ft to movement
    10: 3/day, +2d6 damage against good creatures
    11+: 3/day, may take full-attack action with a move or as move-equivalent


    Level 2- Darkling Weapon
    With 3 rounds of preparations and alchemical materials worth 50gp, may imbue any weapon with +1 or equivalent enchantment. Only functions while in the hands of the Warrior. Lasts 1 hour per clbum level.

    Level 3-
    At level 3, 6 and 9, choose an ability from this list provided your Cha modifier + clbum level is equal or more than the number shown. May not choose an ability (except Violent Knowledge) more than once. All abilities are permanent.

    3: Violent Knowledge. Pick any fighter bonus feat.
    4-6: +1 deflection bonus to AC
    7-8: +1 to Wis, Int or Cha
    9: tremorsense 60ft
    10+: Can grow demon wings from back once per day for 10 minutes per clbum level, fly at normal land speed.

    Level 5- Scarred Flesh
    Damage reduction 5/+3

    Level 8- Repellent Flesh
    Spell resistance 20


Phew.
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