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It's Live Tonight - Forumwarz: The RebalancingEvil Trout Posted: |
11/28/2007 |
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It's Live Tonight - Forumwarz: The RebalancingAren’t you worried improving “Pump Me Up” that much might overpower it a bit? I mean, you’re increasing the healing and the buff and making it cheaper all at the same time. Camwhores had issues with being weaker sure… but that just feels like a bit too much to me.
I guess we’ll have to wait and see. (view post) |
11/28/2007 |
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Lowest level last mission has been completed? [spoilers?]Evil Trout Posted: |
11/15/2007 |
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Forum visitsMy suggestion actually covers all of that. (view post) |
11/15/2007 |
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Lowest level last mission has been completed? [spoilers?]This makes me fairly curious as to how you’re storing your data, cause even with your upgrades, it doesn’t seem as though a reset would have to reset -that- many things.
Maybe I just don’t know enough (never got into PHP/SQL/whatever other database **** might be used as much as I’d like) (view post) |
11/15/2007 |
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Playtime and game balanceThere’s also the point that Trout or someone else said there was going to be a shift to be more PVP in the future. (view post) |
11/15/2007 |
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Tabletop Geekery That Is NOT D&DShadowrun is pretty neat, and about the only game I can find a local GM for nowadays. (view post) |
11/14/2007 |
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Forum visitsMy suggestion, crossposted from elsewhere:
Since the forum limit seems to be mostly a problem for new players, as their forum visits go much faster… why not have a bandwidth stat, dependant on your computer and software(once that feature is implemented)
Then you use the bandwidth for each forum visit. Larger forums take more bandwidth to visit. So in the very beginning you can blow through the first few forums and still be able to do a bit more than just four forum visits, but later the bandwidth required by the forums goes up, and reduces your overall visits in one day (but since the one visit is likely taking longer, you get about the same amount of time enjoying the game)
This also makes going back to older forums to deploy FBO/XSS not seem like such a waste. Because as it is currently, as tempting as the extra flezz is… you’d get more pwning a higher level forum and waiting a day. Total waste. (view post) |
11/14/2007 |
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Suggestion: Forum Speedwell the easy way to balance currently existing forums would be to give them all a speed of 5, make your base speed 5, and just make it so you can’t upgrade speed or whatever until you reach level 11/episode2. Then later you can go back and rebalance those to make them faster or slower as suits you. (view post) |
11/14/2007 |
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Suggestion: Forum SpeedNo other thoughts on this? (view post) |
11/14/2007 |
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Lowest level last mission has been completed? [spoilers?]I can’t access the elitist lounge. I’m going to bumume that’s a new forum that is unlocked once you beat the last forum.
I got there and had the feeling I could have finished it, but didn’t. Now won’t be able to until tomorrow. (view post) |
11/13/2007 |
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Lowest level last mission has been completed? [spoilers?]I’m just curious as to what the lowest level the last mission has been finished at. I’m currently a level 8 troll, with lots of spare money, if I bought a ton of XRXR’s with my money, I’m pretty certain I could take it. (I took out two threads then got pwned cause I took a risk in attacking rather than healing thinking my attack would finish off the thread…Log in to see images!
So that makes me wonder, what is the lowest level Episode1 has been finished at? This can be used either for those of you whom have done it to brag, or Trout can come in and pwn people cause I’m sure he’s got stats on what level each clbum has beaten it at. Either way, I’m curious. I’m pretty sure if you went straight to it without grinding you could get there around level 6-7 so it seems like that would be the theoretical max, but I’m not entirely sure Log in to see images! (view post) |
11/13/2007 |
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DefenseTORNBUG Posted:
I’ve noticed that as well. It’s a good deal of fun pwning forums with rere attacks and saving tons of money on douchebaggerie replenishers… but doesn’t really seem right. (view post) |
11/13/2007 |
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CLOSED: Photoshop Phaggotry: Make Ron Paul (even more) evil!Please, Ron Paul over Hilary or Guillani any day. (view post) |
11/13/2007 |
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Camwhores need to be buffed.Well a quick and dirty adjustment: Charisma adds to healing skills.
Now camwhores using pump it up heal more as they increase in level if they’re improving their charisma. Also their +charisma items actually do something for them.
Just a thought. (view post) |
11/12/2007 |
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Suggestion: Forum SpeedYes, it would be different, but most of the complication would go on behind the scenes. For the average user, against an average forum, they would realize using faster attacks makes it more likely to get a double turn. It -sounds- really complicated, but if you’ve ever played Final Fantasy Tactics, you’ll see what I mean. The CT gauge is there for anyone to see, but most players don’t bother with it, realize how it works, or why it matters. They just know that they have a higher speed than the enemy, so they’re likely to double turn and get extra attacks. Or they know they can wait rather than attack to conserve CT and get another turn earlier.
The same basic concept would be introduced with different attack speeds.
It’d be a bit of a balancing act at first, to get everything running at a level you found acceptable, but once that was in place, you’d be able to extend it and play with it based on the median you introduce. For a starting point, I’d again, recommend trying FFT and using numbers similar to what you see there, then modify to your liking.
Or you could devise your own system of speed. The main concept is the idea that people -can- spam/flood forums pretty quick if they’re not caring what they post, so long as they post quickly. And forums CAN pwn you pretty damn quick if they have tons of members all fairly active and flaming you at once. I mean does it make sense that the Denture forum is just as active as the Headbanger forum? Not really. (view post) |
11/12/2007 |
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Stuck just after talking to Nordstrom (Spoilers till then)Yeah, grinding is about all you can do Log in to see images! (view post) |
11/12/2007 |
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Stuck just after talking to Nordstrom (Spoilers till then)You get a mail from the FBO the day after. (view post) |
11/12/2007 |
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Suggestion: Forum SpeedWell, I was thinking about the problems with defense, as brought up in the Defense thread earlier, and thought of something that may potentially make the difference:
Add a speed/activity level to Forums. Think, extremely active forums when invaded don’t just post once for every spam post that’s made, you’ll see 3 4 or 5 posts from different users before the attacker gets another shot. Likewise, some attacks, like re-re attacks are easier to use and can be done extremely fast, where a decent insult takes some time and is slower…
My idea for implementation would be making something similar to the CT system from Final Fantasy Tactics. Say you have a CT gauge (you can rename it to whatever, I’m just calling it CT cause it’s what I’m familiar with) that goes from 0 to 100. This gauge fills by your speed every turn, when it hits 100 or more, you get an action. All actions take some amount of CT. Anywhere from 1-100. 1 would be an incredibly fast attack, 100 would be incredibly slow.
The only thing is I’d set minimum speed at around 5. Below that point one point of speed makes enough difference to get double attacks, and makes it easily the most powerful stat. Where above that point, having faster attacks could make up for having a lower speed.
Also, this would make defense actually worth something, as an active forum might have a ton of re-re-esque posters, that do less damage per hit. This makes defense worth more against these people, while maintaining a sufficient challenge for those with less defense. As opposed to some forums which currently use tons of HP to compensate for low damage.
It’d be a big thing to introduce, and make it more of a balancing act, but I think it’d introduce an extra depth that will allow you to keep the game interesting longer. (view post) |
11/12/2007 |
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DefenseDefense Upgrades actually cost MORE.
Offense Level 4 * Offense +1 Cost: 15
Defense Level 3 * Defense +1 Cost: 15
My defense is one lower and costs the same? (view post) |
11/12/2007 |