tag:www.forumwarz.com,2007-10-31:/discussions/search_by_character/SeerowForumwarz: Flamebate Posts by Seerow2007-11-28T00:00:00+00:00tag:www.forumwarz.com,2007-10-31:DiscussionPost/19120It's Live Tonight - Forumwarz: The Rebalancing<p><blockquote><strong>Evil Trout Posted:</strong>
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</p><p><blockquote><strong>Seerow Posted:</strong>
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</p><p>Aren’t you worried improving “Pump Me Up” that much might overpower it a bit?
</p><p>I mean, you’re increasing the healing and the buff and making it cheaper all at the same time. Camwhores had issues with being weaker sure… but that just feels like a bit too much to me.
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</p><p>I guess we’ll have to wait and see.</blockquote>
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</p><p>The changes may seem like a lot, but each one is only upgraded slightly.
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</p><p>Also the feedback up until this point has been that Pump Me Up really becomes useless in the higher levels. It’s not worth the time to cast for the benefits it gives you.
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</p><p>If we find that the ability is too good it can be adjusted in the future. Time will tell <img src="/uploads/final/9f81d6c85ad35024304943a201730294.png" height="16" width="16" /></blockquote>
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</p><p>Well I’m comparing it to fap. As from the sound of it, the buff amount is now the same (as fap was only one better to start with), the cost is probably still slightly more, but you gain healing, so every turn you use it is a stalling turn. Now you can also use it more often (it was usable every 3 turns before I think, so every 2 turns now I guess?) so every other turn you shrug off a full hit from the forum, and get +3 offense. (since the overlap stacks, then casting it every other turn doesn’t hurt you at all until you get near the end of the forum, at which point you’re better off using up your 10-20 stacked turns and blowing through it in one steady stream)
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</p><p>Since you’re shrugging off that hit, that makes it better than fap in terms of action cost (with fap you’re losing hp every time you cast it without dealing something in turn. With Pump Me Up, it’s essentially trading sexiness for offense instead, and maybe some healing if the forum is weak enough compared to your defense), the same in effect… so the balancing factor is Sexiness vs Ego.
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</p><p>While Camwhores are often strapped for sexiness, a lot of your changes have been to alleviate that, while making douchebaggerie more valuable to trolls. So it seems to me that either this skill is overpowered, or Trolls need something of a better buff.
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</p><p>Not saying change it now, we can definitely wait and see, I’m just giving my two cents on why the changes could potentially be unbalancing. It’s just a lot of little factors that add together to make it essentially the best buff in the game to date.
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</p><p>Edit: So I missed that fap lasts for 9 turns now <img src="/uploads/final/7fc07ea5a0edc38c600eeb66dca54285.png" height="16" width="16" />. That does change a lot lol</p>Seerow2007-11-28T23:09:01Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/19109It's Live Tonight - Forumwarz: The Rebalancing<p>Aren’t you worried improving “Pump Me Up” that much might overpower it a bit?
</p><p>I mean, you’re increasing the healing and the buff and making it cheaper all at the same time. Camwhores had issues with being weaker sure… but that just feels like a bit too much to me.
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</p><p>I guess we’ll have to wait and see.</p>Seerow2007-11-28T21:27:49Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/15423Lowest level last mission has been completed? [spoilers?]<p><blockquote><strong>Evil Trout Posted:</strong>
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</p><p>Forumwarz is a pretty complicated application as far as web apps go.
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</p><p>There are about 125 tables in the database. Now not all of them are used for storing character data, but there are at least 20-30 that do. Every time a character is reset we have to begin a transaction, lock those 25 tables and delete most of the rows, then update data to their initial levels.
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</p><p>In the meantime, those 20-30 tables are being hit by people playing the game, wanting to insert their gained cred or whatever, which causes the deadlocks. If we weren’t serving up multiple requests every second it might not be such an issue (in fact on the development server it’s never a problem), but it’s not a simple operation <img src="/uploads/final/9f81d6c85ad35024304943a201730294.png" height="16" width="16" /></blockquote>
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</p><p>Again, I’m not totally sure, but wouldn’t the easier thing to do be have each character saved as its own table, which is then part of a bigger table?
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</p><p>I mean, like I said, I’m unfamiliar with web based stuff for the most part, but if I were designing something like this in java, I’d have an object representing a character, with all the needed info, then a object that stores all of the characters. As I understand it that would allow for each character to reset its values individually without interfering with the others.
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</p><p>Tables for databases might not work the same way, but I wouldn’t think that the storage would be that much different that it would cause problems. Though it might be a less efficient use of space, which could be your bigger priority until you get better servers.</p>Seerow2007-11-15T17:12:40Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/15414Forum visits<p>My suggestion actually covers all of that.</p>Seerow2007-11-15T17:08:12Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/15348Lowest level last mission has been completed? [spoilers?]<p>This makes me fairly curious as to how you’re storing your data, cause even with your upgrades, it doesn’t seem as though a reset would have to reset -that- many things.
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</p><p>Maybe I just don’t know enough (never got into PHP/SQL/whatever other database shit might be used as much as I’d like)</p>Seerow2007-11-15T15:31:28Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/15160Playtime and game balance<p>There’s also the point that Trout or someone else said there was going to be a shift to be more PVP in the future.</p>Seerow2007-11-15T12:37:05Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/14967Tabletop Geekery That Is NOT D&D<p>Shadowrun is pretty neat, and about the only game I can find a local GM for nowadays.</p>Seerow2007-11-14T23:48:03Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/14930Forum visits<p>My suggestion, crossposted from elsewhere:
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</p><p>Since the forum limit seems to be mostly a problem for new players, as their forum visits go much faster… why not have a bandwidth stat, dependant on your computer and software(once that feature is implemented)
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</p><p>Then you use the bandwidth for each forum visit. Larger forums take more bandwidth to visit. So in the very beginning you can blow through the first few forums and still be able to do a bit more than just four forum visits, but later the bandwidth required by the forums goes up, and reduces your overall visits in one day (but since the one visit is likely taking longer, you get about the same amount of time enjoying the game)
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</p><p>This also makes going back to older forums to deploy FBO/XSS not seem like such a waste. Because as it is currently, as tempting as the extra flezz is… you’d get more pwning a higher level forum and waiting a day. Total waste.</p>Seerow2007-11-14T22:17:14Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/14917Suggestion: Forum Speed<p>well the easy way to balance currently existing forums would be to give them all a speed of 5, make your base speed 5, and just make it so you can’t upgrade speed or whatever until you reach level 11/episode2. Then later you can go back and rebalance those to make them faster or slower as suits you.</p>Seerow2007-11-14T21:50:25Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/14820Suggestion: Forum Speed<p>No other thoughts on this?</p>Seerow2007-11-14T17:53:47Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/14283Lowest level last mission has been completed? [spoilers?]<p>I can’t access the elitist lounge. I’m going to assume that’s a new forum that is unlocked once you beat the last forum.
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</p><p>I got there and had the feeling I could have finished it, but didn’t. Now won’t be able to until tomorrow.</p>Seerow2007-11-13T21:13:57Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/14272Lowest level last mission has been completed? [spoilers?]<p>I’m just curious as to what the lowest level the last mission has been finished at. I’m currently a level 8 troll, with lots of spare money, if I bought a ton of XRXR’s with my money, I’m pretty certain I could take it. (I took out two threads then got pwned cause I took a risk in attacking rather than healing thinking my attack would finish off the thread…<img src="/uploads/final/59dbd65cf768cc9a879d13eae79d755d.png" height="16" width="16" />
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</p><p>So that makes me wonder, what is the lowest level Episode1 has been finished at? This can be used either for those of you whom have done it to brag, or Trout can come in and pwn people cause I’m sure he’s got stats on what level each class has beaten it at. Either way, I’m curious. I’m pretty sure if you went straight to it without grinding you could get there around level 6-7 so it seems like that would be the theoretical max, but I’m not entirely sure <img src="/uploads/final/7fc07ea5a0edc38c600eeb66dca54285.png" height="16" width="16" /></p>Seerow2007-11-13T20:30:04Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/14125Defense<p><blockquote><strong>TORNBUG Posted:</strong>
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</p><p>EDIT: another odd occurrence is that since offense is additive, it has a greater effect on re-re attacks than any others.</blockquote>
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</p><p>I’ve noticed that as well. It’s a good deal of fun pwning forums with rere attacks and saving tons of money on douchebaggerie replenishers… but doesn’t really seem right.</p>Seerow2007-11-13T17:06:12Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/14121CLOSED: Photoshop Phaggotry: Make Ron Paul (even more) evil!<p>Please, Ron Paul over Hilary or Guillani any day.</p>Seerow2007-11-13T16:52:19Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/13671Camwhores need to be buffed.<p>Well a quick and dirty adjustment: Charisma adds to healing skills.
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</p><p>Now camwhores using pump it up heal more as they increase in level if they’re improving their charisma. Also their +charisma items actually do something for them.
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</p><p>Just a thought.</p>Seerow2007-11-12T23:37:03Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/13670Suggestion: Forum Speed<p>Yes, it would be different, but most of the complication would go on behind the scenes. For the average user, against an average forum, they would realize using faster attacks makes it more likely to get a double turn. It -sounds- really complicated, but if you’ve ever played Final Fantasy Tactics, you’ll see what I mean. The CT gauge is there for anyone to see, but most players don’t bother with it, realize how it works, or why it matters. They just know that they have a higher speed than the enemy, so they’re likely to double turn and get extra attacks. Or they know they can wait rather than attack to conserve CT and get another turn earlier.
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</p><p>The same basic concept would be introduced with different attack speeds.
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</p><p>It’d be a bit of a balancing act at first, to get everything running at a level you found acceptable, but once that was in place, you’d be able to extend it and play with it based on the median you introduce. For a starting point, I’d again, recommend trying FFT and using numbers similar to what you see there, then modify to your liking.
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</p><p>Or you could devise your own system of speed. The main concept is the idea that people -can- spam/flood forums pretty quick if they’re not caring what they post, so long as they post quickly. And forums CAN pwn you pretty damn quick if they have tons of members all fairly active and flaming you at once. I mean does it make sense that the Denture forum is just as active as the Headbanger forum? Not really.</p>Seerow2007-11-12T23:34:44Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/13423Stuck just after talking to Nordstrom (Spoilers till then)<p>Yeah, grinding is about all you can do <img src="/uploads/final/7fc07ea5a0edc38c600eeb66dca54285.png" height="16" width="16" /></p>Seerow2007-11-12T13:45:57Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/13421Stuck just after talking to Nordstrom (Spoilers till then)<p>You get a mail from the FBO the day after.</p>Seerow2007-11-12T13:37:38Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/13403Suggestion: Forum Speed<p>Well, I was thinking about the problems with defense, as brought up in the Defense thread earlier, and thought of something that may potentially make the difference:
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</p><p>Add a speed/activity level to Forums. Think, extremely active forums when invaded don’t just post once for every spam post that’s made, you’ll see 3 4 or 5 posts from different users before the attacker gets another shot. Likewise, some attacks, like re-re attacks are easier to use and can be done extremely fast, where a decent insult takes some time and is slower…
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</p><p>My idea for implementation would be making something similar to the CT system from Final Fantasy Tactics. Say you have a CT gauge (you can rename it to whatever, I’m just calling it CT cause it’s what I’m familiar with) that goes from 0 to 100. This gauge fills by your speed every turn, when it hits 100 or more, you get an action. All actions take some amount of CT. Anywhere from 1-100. 1 would be an incredibly fast attack, 100 would be incredibly slow.
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</p><p>The only thing is I’d set minimum speed at around 5. Below that point one point of speed makes enough difference to get double attacks, and makes it easily the most powerful stat. Where above that point, having faster attacks could make up for having a lower speed.
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</p><p>Also, this would make defense actually worth something, as an active forum might have a ton of re-re-esque posters, that do less damage per hit. This makes defense worth more against these people, while maintaining a sufficient challenge for those with less defense. As opposed to some forums which currently use tons of HP to compensate for low damage.
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</p><p>It’d be a big thing to introduce, and make it more of a balancing act, but I think it’d introduce an extra depth that will allow you to keep the game interesting longer.</p>Seerow2007-11-12T12:36:36Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/13395Defense<p>Defense Upgrades actually cost MORE.
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</p><p>Offense Level 4
</p><p>* Offense +1
</p><p>Cost: 15
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</p><p>Defense Level 3
</p><p>* Defense +1
</p><p>Cost: 15
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</p><p>My defense is one lower and costs the same? </p>Seerow2007-11-12T11:59:18Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/13259I give you....<p>A new candidate for the final boss of ForumWarz
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</p><p>http://www.xkcd.com/341/</p>Seerow2007-11-12T02:37:16Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/12326D&D Interest Check<p><blockquote><strong>Sabre_Justice Posted:</strong>
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</p><p>I have no idea what that is. I just created a kobold wizard as the sidekick of my dragon/t-rex brute, both being statistically improbable misfits.
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</p><p>Eh, probably gonna stick to a versatile fighter.</blockquote>
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</p><p><a href="http://forums.gleemax.com/showthread.php?t=491801">Pun-Pun,the most powerful character EVER.</a> A level 5 kobold Wizard.</p>Seerow2007-11-10T14:45:01Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/11846Frugality<p>rather than powering up whippet’s effect, I’d rather see their duration lengthened. If it lasted 10 turns rather than 3, it’d be worth using. I’d even be happy to pay 10x the current price, just for the reduction in action cost.</p>Seerow2007-11-09T17:15:43Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/11657D&D Interest Check<p>kobold wizard? Are you bringing some pun-pun into this campaign?</p>Seerow2007-11-09T10:35:32Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/11361D&D Interest Check<p><blockquote><strong>eponymous_ennui Posted:</strong>
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</p><p><blockquote><strong>Sabre_Justice Posted:</strong>
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</p><p>...what? You mind explaining things in baby terms to the clueless?</blockquote>
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</p><p>Nothing much to worry about. Suffice to say that, if you do pick fighter as your primary class, you will get to challenge Seerow mano-a-mano in single combat. <img src="/uploads/final/aa7d18412031c67bf085af9379ba83d7.gif" height="15" width="15" /><img src="/uploads/final/40d4dd730f8ae4027c73b741a17b7b8b.gif" height="18" width="17" /><img src="/uploads/final/f6528896f4b1ed804e596deda1f73d1f.gif" height="18" width="17" /><img src="/uploads/final/e9e6040f181ee618bc236bc5490deb9e.gif" height="15" width="15" /> <strike><em>and you will win</em></strike></blockquote>
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</p><p>GM hax <img src="/uploads/final/03244612fe04b02ffe851d7afde1dede.png" height="16" width="16" />
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</p><p>Also it’s not just the Fighter that sucks. Also the Paladin, Ranger, and Barbarian. Though you can make an argument for the Ranger if you play 3.5 and have access to a few splatbooks (or even just the Spell Compendium and… I think Complete Warrior. Though throwing Tome of Battle into the mix makes things more fun).
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</p><p>But seriously, in 3rd edition melee classes suck because in general they get no useful or interesting abilities. For the most part you are restricted in choice to “Which person do I want to hit” and “How much power attack do I want to use”
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</p><p>Forum Warz recognizes this problem, the recharge time for different attacks isn’t just a balancing feature, it gives everyone a different play-style, different options to use in combat, which is something that melee characters just have.
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</p><p>I mean seriously, when you consider I could have a Cleric that is just as good a fighter as your typical fighter in a 4 encounter per day setting (the standard the game is built upon) or all day with splat books, and still have spells left over that give him different options in combat and healing potential… why would you play a Fighter?
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</p><p>Also: One of the main things that happened in 3.5 was the nerfing of a lot of spells. Since your primary reason for playing 3.0 rather than 3.5 was not liking the spell changes, I don’t see how your game would encourage the playing of melee classes any more than anything else, except by bending the rules or skewing encounters specifically to favor them (ie long strings of encounters, usually with lots of weak minions clustered together, and uber items of doom+5 etc)</p>Seerow2007-11-08T23:19:39Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/10947Can't move on? (Spoilers)<p><blockquote><strong>Evil Trout Posted:</strong>
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</p><p>This isn’t clear so we’re going to sort it out, but nordstrom takes a day to get back to you. When you log in tomorrow you’ll have a new tubmail and quest.</blockquote>
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</p><p>Ah, okay. Thanks for the quick response.</p>Seerow2007-11-08T16:48:49Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/10918Can't move on? (Spoilers)<p>Okay, so I’m a level 4 troll. I just finished pwning the KKK forum… didn’t get any new quests. I check my mail, talk to my stalk contacts, nothing. So I figure I’ll go back and repwn the 2nd forum, since I hadn’t dropped the XSS hack there yet. I go there and drop it, come back, still no quests, either from new people randomly talking to me, or from talking to old people again.
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</p><p>Am I missing something obvious for progression? Do you need to reach a certain level before you can get the next quest? (like until you hit level 5 you won’t get whatever comes after KKK) Is it a bug? Do I have to wait until the next morning?
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</p><p>I’ve already used up my forum visits for the day, so it’s not a huge deal. But if after update tomorrow I still haven’t gotten something for a new quest, I’d like to know wtf I am supposed to be doing. Especially since we’re restricted in forum access per day, I don’t like to waste time grinding.</p>Seerow2007-11-08T16:01:10Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/10912Comparing Classes (Huge Spoilers)<p>Okay, so I got to play a bit more, and watch my roommate start a cam whore, I’ve noticed a few key differences:
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</p><p>-The lesser cost of the Troll’s skills really add up.
</p><p>-The Trolls items are generally better and cost less.
</p><p>-The idea that trolls have less ego came from looking at different builds. It seems that all classes have the same ego abilities, and they cost about the same. It’s just some people will buy the ego while others will opt to get other stuff.
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</p><p>The combination creates a precarious sort of balance. Where as a level 4 troll I just blew through the KKK using a bunch of healing items, my roommate’s camwhore had trouble due to needing to replenish both sexiness and HP. Basically, without Pump it Up, a few forums that I blew through due to having higher defense and HP.
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</p><p>The better buyable items REALLY makes more of a difference than it seems at first glance. My troll is at the same level as my friend’s camwhore, but we do roughly equivalent damage, as I hit for ~30 damage with Spoiler when I have my buff up, and I’d be doing more if I’d taken that new ability at level 4 rather than getting some extra HP.
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</p><p>So my thought here is that troll isn’t necessarily quite so under-powered as we thought… just a lot more item reliant. This makes Frugality an important asset for trolls, so they can get the items they want and need more readily. </p>Seerow2007-11-08T15:52:30Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/10898D&D Interest Check<p><blockquote><strong>eponymous_ennui Posted:</strong>
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</p><p><blockquote><strong>Seerow Posted:</strong>
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</p><p>Word to the wise: Melee types in 3.0/3.5 suck seriously. If the game is combat oriented at all, and being run higher than say… 5th level, pick something else.</blockquote>
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</p><p>First person to pick fighter gets to kill a clone of Seerow.</blockquote>
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</p><p>Only so long as I get to make my own character and play it.
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</p><p>TPK ahoy!</p>Seerow2007-11-08T15:40:18Ztag:www.forumwarz.com,2007-10-31:DiscussionPost/10842D&D Interest Check<p>Word to the wise: Melee types in 3.0/3.5 suck seriously. If the game is combat oriented at all, and being run higher than say… 5th level, pick something else.</p>Seerow2007-11-08T13:04:06Z