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I think the key here is to make sure that none of the new cards are overpowered in comparison to the existing cards. Also, anything which inherently supports a non-win annoyance strategy needs to be very limited. For example, the Commit Suicide & Failed Suicide cards are both too powerful and are specifically only for a non-win strategy, or are too easily abused by Klan Mates teaming up in a single Round. |
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Posted On: 03/19/2008 1:16PM | View Acid Flux's Profile | # |