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There have been a lot of threads recently asking what statistics do and how they affect combat and flezz; while we don’t have all the answers, The Sisterhood of the Quivering Rose has decided to go public with what we have figured out. We’re Camwhores; we can’t help showing our stuff publicly.
Thanks go to Arktor, Barely Legal, Bubo, Galanodel, Persiflage, Sancdar, Skyreal, and Zendra for huge amounts of work and smarts in getting this information together! And special thanks to the wiki-savvy Velveteen, who will be putting all of this info in the Spoilerpedia! |
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Posted On: 03/26/2008 3:34PM | View Escher's Profile | # | ||||||
Okay, here’s what we know: Offense:
Your Offense level modifies how much damage you do with any single attack. When you attack a forum, the program generates a random number based on the range of the attack. For example, if you Flirt, it will come up with a number between 6 and 10. After that number is generated, a percentage bonus will be added based on your Offense level as follows: Offense Modifier Offense Modifier Offense Modifier 1 0% 9 62% 17 123% 2 8% 10 69% 18 131% 3 16% 11 77% 19 138% 4 23% 12 85% 20 146% 5 31% 13 92% 21 154% 6 39% 14 100% 22 161% 7 46% 15 108% 23 169% 8 54% 16 115% 24 177%
Once that percentage is added, the damage is rounded “normally” – that is, up if the fraction is .5 or higher, rounded down otherwise. So a Flirt attack that was randomly determined to do 8 damage would do 15 damage at Offense level 12. (8 + (8*.85)) = (8 + 6.8) = 14.8 rounded up to 15. Defense:
Defense works the same way as Offense, but in reverse. Each forum has a range of damage it can do, and when that forum successfully attacks you, a random number is generated within that range. Then that number is modified by -1.05% for every level of Defense beyond the first you have, and then rounds normally. So if Coral Springs determined it would do 30 damage, and you had Defense 8, it would actually do 27.795, rounded up to 28 damage.
According to the Spoilerpedia, Defense also raises the chance that the enemy forum will miss when it attacks you. Based on the data we have, that seems to be true, but we haven’t been able to figure out the formula behind it. Best guesstimate so far is that each level of Defense adds roughly 1.5% to your chance of being missed. Escher edited this message on 03/26/2008 3:35PM |
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Posted On: 03/26/2008 3:34PM | View Escher's Profile | # | ||||||
Upkeep:
Upkeep is all about keeping your items less damaged. Whenever you are successfully attacked, your items take damage to their condition. How much damage they take is determined by two things. First is the Quality of the item. Higher Quality items take less damage each hit; but don’t bumume that more expensive items are necessarily of higher Quality than cheaper ones.
The second factor that determines damage is your Upkeep stat. For every level of Upkeep you have (including the first that you start with), your items will take 5% less damage than they would otherwise. At Level 6, then, your items only take 70% of their normal damage.
Bruce Bear will charge roughly 20% of list price (see Frugality below for an explanation of that) to fully repair an item. Weirdly, even though you can only see damage as an integer, Bruce Bear will charge based on the damage percentage including fractions, so prices may seem to fluctuate by a or two. Frugality:
Frugality is all about paying less for items you buy and getting more for items you pawn. Each level of Frugality – again, including the first that you start with – knocks 6% off of the base price of any item in a store. At a full Level 6 Frugality, you pay 32% less for items than someone who has the basic Level 1 Frugality. Buying things at the Ppwn Shoppe is an exception – Frugality doesn’t affect the buy price.
When you sell items at the Ppwn Shoppe, each item is sold for 45% of its base price with ~.97% added for each level of Frugality you have. So someone with Frugality Level 6 will make roughly 8% more from selling the same Junk to a Ppwn Shoppe than someone with Frugality Level 1. Also, current condition does not matter when pawning – a damaged item sells for the same amount as a fully repaired item. Charisma and Luck:
According to Evil Trout, the items you receive are based on the amount of Cred received in the previous day; exactly which forums were hit (or even finished) in order to receive that Cred doesn’t matter. Charisma and Luck both modify this, but we haven’t figured out the exact figures yet. More on that to come.
Also, while there have been rumors that Luck affects how well you do at Gamblebot, the devs have stated that gambling is completely unaffected by Luck. We’ve also found that Luck has no direct effect on damage done, damage taken, or chance of being missed. It seems to only affect deliveries. We hope this helps you in figuring out how best to build your character, and helps you have more fun with the game! |
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Posted On: 03/26/2008 3:34PM | View Escher's Profile | # | ||||||
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Yup, here you go people. This is the result of a lot of time and work, so we hope it’s useful to you. Log in to see images! |
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Posted On: 03/26/2008 3:41PM | View Bill_Murray_Fan_...'s Profile | # | ||||||
Woohoo! Awesome thanks peeps, Log in to see images! Log in to see images! |
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Posted On: 03/26/2008 3:46PM | View Dez's Profile | # | ||||||
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awesome Log in to see images! |
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Posted On: 03/26/2008 3:46PM | View Tesfan's Profile | # | ||||||
Tesfan Posted: |
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Posted On: 03/26/2008 3:48PM | View Bubo's Profile | # | ||||||
Escher Posted:
Escher is very quick to thank the rest of us for our hard work, but Escher has put in as much or more work than any of us into taking the raw data and both working out the formulas as well as putting our findings into easy to read charts. She of the great cleavage stepped up to lead this project at the very beginning, and has organized and orchestrated the team that has been working on our stat findings. |
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Posted On: 03/26/2008 3:53PM | View Bubo's Profile | # | ||||||
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Yes, you are all immensely hot and math-savvy.
My mortal brain could not possibly comprehend the work put into this.
CZ must hate you. |
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Posted On: 03/26/2008 4:08PM | View Amp Zaphrix's Profile | # | ||||||
Wait… sarcasm? In my internet? |
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Posted On: 03/26/2008 4:16PM | View Escher's Profile | # | ||||||
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Escher Posted:
In the research some of the flamers have done it’s been indicating that it’s floored, not rounded. Not sure tbh.
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Posted On: 03/26/2008 4:18PM | View Echuu's Profile | # | ||||||
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Escher Posted:
I bumure you, sarcasm it was not. |
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Posted On: 03/26/2008 4:19PM | View Amp Zaphrix's Profile | # | ||||||
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Your parents must be very proud of you. |
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Posted On: 03/26/2008 4:20PM | View PhilANThropiSt's Profile | # | ||||||
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PhilANThropiSt Posted:
That, that was sarcasm. |
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Posted On: 03/26/2008 4:23PM | View Amp Zaphrix's Profile | # | ||||||
Amp Zaphrix Posted:
I can’t even tell anymore. Thanks! Log in to see images! |
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Posted On: 03/26/2008 4:24PM | View Escher's Profile | # | ||||||
Echuu Posted:
I’ve actually have a log that shows the rounding taking place (although it was Escher who had to correct my initial theory on what was happening). Who’s running the research project at FoL? We might be interested in sharing our research data in the future. |
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Posted On: 03/26/2008 4:25PM | View Bubo's Profile | # | ||||||
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Hell, you already have someone with a multi in both clans.
I could always copy paste it all to the other.
Log in to see images! |
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Posted On: 03/26/2008 4:42PM | View PhilANThropiSt's Profile | # | ||||||
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ugh
this is the **** that’s going to ruin the game you can’t just play it and enjoy?
you have to find out every single detail? |
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Posted On: 03/26/2008 4:46PM | View gigerth's Profile | # | ||||||
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Echuu Posted:
That was a type-o. It was fixed our original offense thread and in my current one I’m pretty sure. |
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Posted On: 03/26/2008 4:48PM | View average mario's Profile | # | ||||||
gigerth Posted:
For some of us, that’s the most fun part of playing. And I don’t think it’s going to destroy anything – there’s no perfect build or perfect way to play. |
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Posted On: 03/26/2008 4:50PM | View Escher's Profile | # | ||||||