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Important News: Brownie Point values have changed! | |||||||
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I’m not very pleased with the price increases, especially since the only reason I didnt’ cash in already for them is the uncertainty with Episode 3’s cost. |
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Posted On: 11/17/2009 2:55PM | View mterek's Profile | # | ||||||
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ChilePepino Posted: i offered one potential solution to a problem that shouldnt have existed to begin with.
if they lowered the IRL cost to get BP, then made the ORIGINAL markets cheaper to get stuff (see my previous post) it would have been better.
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Posted On: 11/17/2009 2:57PM | View AAHZ's Profile | # | ||||||
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mterek Posted:
On average, prices went down. |
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Posted On: 11/17/2009 2:57PM | View Evil Trout's Profile | # | ||||||
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AAHZ Posted:
if had actually bother to see how they changed the prices, and after you do, please explain me how would they had made the 1bp features cheaper (like the domination bracket name change) while keeping others at the same price (new avatar is at 15BP which is equal to 1 old BP).
I have a better idea yet though: realize you have no argument and you don’t understand moneys. |
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Posted On: 11/17/2009 2:57PM | View ChilePepino's Profile | # | ||||||
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AAHZ Posted:
You’ve basically pointed out what we did without saying why it’s bad.
A single BP is no longer worth more than a dollar (US) on average. There are very few currencies in the world that are so expensive, and the fact that BPs are indivisible made it pretty unmanageable. So while it’s true that BP have been devalued, they’re worth far more than Japanese Yen or Italian Lire, for example. Those are hardly third-world countries!
The 15x multiplier was to allow Episode 2 to cost an even 100 BP. For those of us with ten fingers, that’s a nice, attractive number. |
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Posted On: 11/17/2009 2:59PM | View Jalapeno Bootyho...'s Profile | # | ||||||
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its bad because you need moar actual BP to get the same stuff, even if it is “cheaper.” |
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Posted On: 11/17/2009 3:01PM | View AAHZ's Profile | # | ||||||
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AAHZ Posted:
But you’re buying more at the same time for the same price
and it’s not like BP weighs anything, what’s the real problem here? |
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Posted On: 11/17/2009 3:02PM | View Master_Troll's Profile | # | ||||||
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AAHZ Posted:
Why is that bad?
Just pretend you’ve never been to the site before. Now your problem goes away. |
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Posted On: 11/17/2009 3:03PM | View MC Banhammer's Profile | # | ||||||
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AAHZ Posted:
You need more BP but less dollars and that’s bad? So it would be good if you’d need less BP but more dollars? Log in to see images! |
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Posted On: 11/17/2009 3:04PM | View Amasius's Profile | # | ||||||
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Evil Trout Posted: I don’t see that happening. The way I look at it is using a pink floyd as a comparison. Does everyone have it? Nope. Does everyone have it that plays the end game? Nope. Well, the difference between having a floyd and not is 23 offense and 23 defense. That is a really big gap. That gap only matters on the highest level forums. It’s pretty safe to say it’s going to be hard to break the game unless you purposely try to skew stats so that it is really way out of line.
I absolutely do not want our game to become one of those Zynga pieces of **** where people just buy their way to the top. So while we do want BP earnable in game, we have to be SUPER careful about how we do it. Silly. You already offer that option with the cheats! I have a one day level capped character to prove it. Log in to see images! |
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Posted On: 11/17/2009 3:05PM | View scully's Profile | # | ||||||
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AAHZ Posted:
Wait until you see the prices of level 69 items in Episode 3! |
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Posted On: 11/17/2009 3:05PM | View Evil Trout's Profile | # | ||||||
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before 50 BP was a big deal, now 50 BP is an alt. people will throw around 400, 500 BP in contests, its silly.
its a bad idea, and even comical in the long run. a BP is cheapened to 1/15th of its value and that is that, if CZ didn’t control the markets you would see it my way too. |
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Posted On: 11/17/2009 3:05PM | View AAHZ's Profile | # | ||||||
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Evil Trout Posted:
Log in to see images!
Game items are going to cost BP? I thought that’s what you’ve been arguing AGAINST. |
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Posted On: 11/17/2009 3:06PM | View MC Banhammer's Profile | # | ||||||
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AAHZ Posted:
Nexus War let you buy credits in multiples of $1. For each $1, you’d get 100 credits. It would then take 300 credits to create a new character slot. If credit transfers were allowed there, people might have held contests for 300 credits. And no one would have batted an eye.
MC Banhammer Posted:
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Posted On: 11/17/2009 3:08PM | View MC Banhammer's Profile | # | ||||||
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MC Banhammer Posted:
No, they’ll be Flezz. Just high amounts. |
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Posted On: 11/17/2009 3:08PM | View Evil Trout's Profile | # | ||||||
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AAHZ Posted:
AAHZ, let’s do some basic math. Firstly, I like you, and you like me, so try to take a rest on the victim mentality for a sec while reading my post.
I have $5.
In an unsurprisingly narratively convenient fashion, hamburgers also cost exactly $5.
I can buy one hamburger.
Uh oh! Prices just doubled!
Hamburgers cost $10 now!
But wait — my salary also doubled. I have $10 now.
For the same input of effort, I have enough money to get the same reward before. Therefore, economically speaking, my consumer satisfaction level is unchanged.
Switch out salary for BP and Hamburgers to anything you’re buying on this game. Your consumer satisfaction level SHOULD be unchanged, if you’re a rational consumer (which in economic terms is always given as an bumumption).
If you disagree, you’re being irrational, and therefore do not factor into economic concerns. Shii edited this message on 11/17/2009 3:11PM |
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Posted On: 11/17/2009 3:11PM | View Shii's Profile | # | ||||||
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Shii Posted:
I think you’re missing his point. In his example, the cost of your hambuger, and your salary, both increased to 10 million dollars. Making currency seem completely devalued.
It’s still not a strong argument imo, and certainly not worth spending more energy on. At least by me. |
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Posted On: 11/17/2009 3:13PM | View MC Banhammer's Profile | # | ||||||
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lets make hash brownies http://www.forumwarz.com/discussions/view/45091-brownie-point-idea |
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Posted On: 11/17/2009 3:14PM | View Chawin's Profile | # | ||||||
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Chawin Posted: actually thats a good idea.
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Posted On: 11/17/2009 3:22PM | View AAHZ's Profile | # | ||||||
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Edit: goddamn this thread was active while I was writing, I may have been beaten to it
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The value of a currency is rooted in how much currency you have to trade for a thing, and how easily obtained the currency is. If all you do is multiply the numbers on all the bank notes (aside from the obvious logistical problems) the theoretical effect is nothing so long as everything else changes. A given amount of currency becomes harder/easier to obtain because employers adjust wages to match, and you have to trade 10 times as much for the same stuff, because the shops will also be multiplying all the prices.
Inflation is the value of currency relative to what you can buy decreasing (need more $ to buy the same things), which happens for various reasons in the real economy (and a small amount is a good thing – money getting slowly less valuable discourages hoarding all your money, keeps the money moving). Currencies become weaker if their value relative to other currencies declines (which will happen if one has much more inflation than another, or one is in high demand and hence less easily obtained. Changing the value of currency relative to itself is just an exercise in moving the decimal point.
Real-life example: Zimbabwe’s hyperinflation meant the currency was next to worthless relative to goods, and hence next to worthless relative to other currencies. So they had to issue larger and larger denominations of bank notes to give people something worth carrying around, eventually it got up into the trillions of Z$s on a single note, and similar sized numbers to buy basic groceries and they decided to just chop 6 0s off of everything. So the price of everything in the shops went down by a factor of 10^6, everyone’s pay would have done the same, the value and strength of the currency are unaffected, it just gave everyone more sensible numbers to work with.
BP had the opposite problem – instead of having numbers that are way too big on everything, the numbers were too small and inflexible to be able to ‘make change’ for all the values (relative to real money or the things available to buy in BP) you might want. It’d be like if coins didn’t exist and the lowest note was a 20, everything would have to cost some multiple of $20 and it’d be stupid. This change gives us some sensible numbers to work with so that we can pay for low-value stuff with a small number of BP. man-man edited this message on 11/17/2009 3:34PM |
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Posted On: 11/17/2009 3:22PM | View man-man's Profile | # | ||||||