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Do we really need twitter updates about itembuildr?quangntenemy Posted:
But it’s spammy and it makes the ForumWarz twitter less fun to read. I look at the twitter to find out things I wouldn’t find out by clicking the “multiplayer” tab. (view post) |
04/20/2009 |
Episode Three UpdateI’m really excited about the Combat Revamp, specifically:
I’ll need a bunch of volunteers from every clbum to help test the new mechanics.
Is this going to be just a “sign your name and get on the list” thing, or is Trout just going to pick a reasonable cross section of the playerbase, based on the recommendations of people whose opinions he trusts? (view post) |
04/20/2009 | |
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MasterBall-gateReally, a virtual economy where items only become less valuable over time (like .moar files) or remain at a fixed price (like all of the items in NPC shops), is really, terribly stale and uninteresting. Things have to be able to change in price, both positively and negatively, in order to really call it an economy. When formerly rare and expensive things can become widely available and inexpensive and formerly commonplace items become rare and valuable, that’s what makes virtual economies interesting.
If nothing other than headsets and the falcon plaque are ever “luxury items that not everybody can get” there’s really no point to having kyoubai in the game. And those are items that exist in quantities of less than a dozen. It would be nice to have a few desirable luxury items that there are a few hundred of, so even new players could have a reasonable expectation of acquiring a few of them if things break their way. (view post) |
04/20/2009 |
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Idea: split domination week into 6 roundsThis sounds cool, I like the idea. I would be more interested in Dom if it wasn’t for things like “if you don’t save 12 visits, you’re screwed” and “the furious scramble in the last five minutes of the week.”
I do think, however, that in addition to receiving points for excelling in the various categories for each round, there should also be points awarded for great timesulative performance, like there is currently. Make it significant, but not the deciding factor, since otherwise there would frequently be little suspense towards the end. (view post) |
04/20/2009 |
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item buildr making FWZ look unprofessional?Fran Posted:
Do emos actually use any of these items? They seem to get a ridiculous number of them. (view post) |
04/20/2009 |
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MasterBall-gateAcid Flux Posted:
Am I not blinded because I’m not in position to capitalize on this situation, and I agree with you?
It’s also important to keep in mind that people not in position to capitalize on this now, could put themselves in position to capitalize later by buying up Master Balls now while the supply is relatively fluid and people are looking to make a quick buck, and then reselling them later at a higher price after they’ve become rarer.
Of course, they could always show up in Ppwn and become comparatively worthless again, but that’s just the risk you’d have to take. This is the reason that I hope ET doesn’t tell us whether or not the master ball will show up in the ppwn rotation. It takes the guessing out of the “should I buy now, to resell at a higher price later” game. (view post) |
04/20/2009 |
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UNFAN BINGERZMC Banhammer Posted:
People get banned here? (view post) |
04/20/2009 |
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2 bp contest for kitty emoticonI wish these were all added to the game. (view post) |
04/20/2009 |
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MasterBall-gateEVECHARM Posted: |
04/20/2009 |
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Theargent Thid's Abtholutely Fabulouth Contetht!Man, I didn’t even bother to post in this thread, since I voted for the Toxx option and didn’t post because there was no gain in doing so, since if the one I wanted to win actually won (and it looked like it was going to when I voted), nobody was going to get BP.
I guess this just goes to show that you can never make *everybody* happy. (view post) |
04/20/2009 |
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MasterBall-gateEVECHARM Posted:
What I’m asking for is the creation of something that qualifies as an “investment” in the game. A .moar file will never be an investment, as forums are not removed and .moar files only become less rare as time goes on and more people get them (and people who already extracted them get extras).
In order for something to work as an investment, it has to have limited availability. Either there were few of them created in the first place, or it was available for a time and now it is gone. The best way to do this is “remove luxury items from shops after a time.” Nobody needs a master ball to do anything of significance in this game, so you’re not hurting anybody if you make them not available anymore. The alternative would be “making certain .moar files stop dropping” which would be more of a problem. As long as everything is always available from NPC shops, there will be a ceiling on the prices for those items, i.e. “however much you can get them for with max frugality, plus a small markup”. But to really make the player economy interesting, there has to be issues of scarcity. Pink Floyds and Earbleeders will never be scarce. Headphones are, hopefully some day Master Balls will be.
Also, you talk about “the rich abusing the system”? How are they abusing anything? From the description of itembuildr from the onset it was clear that items would be in the co-op for a limited time and only the best would make it into the game via permanent NPC stores. People, having read and informed themselves thought that “well, there’s no store for special items, so they don’t have anywhere to go” and then reading ET saying “I’m going to be rolling out changes for itembuildr tomorrow” put one and one and one together and thought “hey, maybe I should buy some master balls”. It’s not abusing anything, it’s just “being informed” and “anticipating something happening.” Informed people who correctly anticipate things happening should be able to cash in from this.
Plus, what are they abusing? For this to be considered “abuse” someone or something has to be hurt by it. It’s no great tragedy if people spend too much flezz on anything or if there are certain items that people can’t get (as these are things that are already happening, that have nothing to do with itembuildr.) It’s not even risk-free, since if itembuildr kicks out a special item better than the master ball, people may not be able to get “what they paid for them in the first place” for their piles of master balls. Plus, it’s not really a problem when the rich get richer. Beyond the point where “you have all the items you want”, flezz is pretty meaningless. The only use for it is “getting more flezz”. If people who had everything they wanted used their flezz to make more flezz, I’d say that’s entirely a good thing.
There is no scandal here. ET has done everything he should do as concerns master balls. If he does anything along the lines of “refund people” or “warn people that certain items would be returning/leaving”, that would be absolutely the wrong thing to do. It would punish people who took initiative and reward people for whining. Terrible precedent to set.
Remember, not everybody should be able to get everything. Sometimes the only thing that makes something special or worth acquiring/holding onto is “Not everybody can get one of these.” “I was there for that!” limited edition stuff is an entirely fair way to reward your long tenured characters. And “I got this item that most people will never have!” is a great milestone with a really rewarding sense of accomplishment. Not only should ET not “fix” what happened here, ForumWarz really needs more things like “MasterBall-gate”. (view post) |
04/19/2009 |
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MasterBall-gateEVECHARM Posted:
Why do you want to eliminate what little risk there is in the nascent player economy? Don’t tell us anything and let items come and go as they will. Risk-takers will alternatively make a lot of flezz or lose a lot of flezz, and nobody’s obligated to take any of these risks. If you’re afraid of losing flezz by buying a lot of them and seeing them get nerfed, and remain in the co-op forever, don’t buy a lot of them. If you’re afraid of buying one for 2 million flezz when you could maybe turn around tomorrow and get one from ppwn for a quarter of the price, don’t spend 2 million flezz on it. Nobody needs a master ball, you can pwn every level 35 forum with no consumables without one; and people shouldn’t really be able to get all the best things in the game with minimal effort, expense, or risk.
I would actually like it if every single NPC store item were subject to replacement by a comparable itembuildr item, so that maybe someday in the future the only way to get earbleeders or tumorous kidneys is through kyoubai. Limited time content that’s potentially acquirable by any current player is one of the best ways to get flezz moving in the economy. (view post) |
04/19/2009 |
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MasterBall-gateI think things should actually be left exactly the way they are, as concerns itembuildr. One of the major points of itembuildr in the first place was to create a sort of speculative market for secondary sales for discontinued items. If the master ball turns out to be a hugely profitable item to sell on the secondary market, that will only fuel encourage more people to buy more and more of the next itembuildr item that will probably disappear in a month or so.
People buying way, way more of an item than they need from the Itembuildr store? That can be an significant flezz sink. Particularly if those people are so happy at the results of doing so, that they do it even more the next time. People buying master balls for 1,000,000 in kyoubai doesn’t add or remove any flezz from the economy (it just takes it from player A and gives it to player B), but somebody buying master balls from the Co-Op is sinking flezz. Somebody buying a lot of master balls is sinking a lot of flezz.
Why do we care if player A ends up with all of the flezz from players B, C, D, and E? It’s not like players B,C, D, and E don’t have a say in the matter, and it’s not like it’s hard for anybody playing this game to get tens of millions of flezz in addition to the best items in the game for every slot (except the headset). It’s not like there’s any value in flezz for endgame players other than “making the number go up”, so a speculative “invest in itembuildr items” game is a great gameplay vector for people interested in making the number go up.
Honestly, we need more things in the game that are awesome, expensive to buy from NPCs, and are only there for a limited time. We need more things in this game for endgame people to play with, and “playing around with virtual economies” is a lot of fun for some people. (view post) |
04/19/2009 |
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Limit EmoticonsMC Banhammer Posted:
My objection on the stickies thing is that “it is a bad idea to have different rules apply to different threads in the same forum”, particularly when the only thing that differentiates a protected thread from an unprotected thread is “a moderator decided he or she likes it.” Allow a specific avenue of trolling, or not, but just make it so every thread in a given forum follows the same rules.
The current system would be like having there be a limit of 10 emoticons per post in any thread that I created, and no limit on emoticons in any thread that you created, because ET decided he wanted it to be that way because he likes you more than me.
I wouldn’t be unhappy if you couldn’t post emoticons or images at all, anywhere on flamebate (or “no images in the hacker forum” or “no images in RP” or whatever), provided that the rule was enforced equally. (view post) |
04/19/2009 |
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Limit EmoticonsCelerysteve Posted:
I agree entirely. If you feel like spamming, with emoticons, you could just alternate “emoticon” with “carriage return” which will still cause people to have to scroll, if you feel like being a male reproductive organ in the RP forums. (view post) |
04/19/2009 |
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do you like goatse?
We’re living in a post-goatse society. (view post) |
04/19/2009 |
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do you like goatse?Log in to see images! (view post) |
04/19/2009 |
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STICKY THIS ****: New moderatorship rulesetsLog in to see images! (view post) |
04/19/2009 |
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Itembuildr Images and Copyrights -- should I ignore this rule too?scullyangel Posted:
Not the hacker one! It is entirely devoid of copyrighted images from itembuildr!
Personally, I would deal with copyrighted images in the following manner:
1) Put a “report copyrighted images” link on the voting page for itembuildr images, and allow a mod to verify the copyright on the image and, on doing so, remove the image from competition.
2) If an item makes it through and the image is later found to be copyrighted, remove the image from the item, remove the item from all NPC stores, and strip the winner of his or her peen from getting the winning image (even if they got the peen from a legitimate image win, be careful people.) Just replace the copyrighted image with a generic placeholder image, and if ET thinks that the item really is neat, add some bonus rounds to itembuildr wherein people submit and vote images for things that had their images removed. It’s not really a tragedy if an item goes through life without an image, most of the items people equip (.moar files) don’t have a unique image.
I think that would solve a lot of the problems. (view post) |
04/19/2009 |
Suggestion: RP forumsMC Banhammer Posted:
However, I believe the OP’s bumertion is that it would be out of character for a properly RP’d permanoob to be able to distinguish sticky threads from other threads, since an aspect of permanoobdom is “not closely reading thread titles.” (view post) |
04/18/2009 |