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Possibly a Cabbage's Flamebate Posts
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How waz I hax0rs?Lord Shplane Posted:
It was Paranoid, and IIRC there are two different links for Church and Paranoid, one of the community variety and one of the plot variety. My guess is that the job board link had the plot one and not the community one? (view post) |
11/10/2008 |
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How waz I hax0rs?It’s also important to note that the message says *if* you’re trying to hack us, please don’t. I got the same message the other day when I tried to go to a forum from the Job Board that the plot hadn’t directed me to yet. I don’t think any definition of “hacking” includes “clicking on links provided to you by the default interface”. So it’s possible to get that message by doing entirely benign things. (view post) |
11/10/2008 |
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Cheaters rejoice!A complete character wipe, i.e. level 1 with only the starting 50 flezz, no ePeen, and no equipment would be a reasonable way to uncheat. Retain the character name, any custom avatars and titles, clbum, and episode 2 access and take everything else away and start from scratch. (view post) |
11/09/2008 |
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Artificially extending play timeP-doggie Posted:
It’s also largely because Jick doesn’t like PvP, admits he doesn’t have any idea what sort of a PvP system would be satisfying, and personally dislikes the thought of everything that would make a PvP system enjoyable for griefers. Certain people just struggle making certain types of games, which is okay since not everything needs to be for everybody. (view post) |
11/08/2008 |
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Artificially extending play time1338h4x Posted:
Won’t Evil Trout already let you delete your account as one clbum and start a new account as a different clbum if you ask him nicely? I don’t see how what the OP is asking for is really substantively different than this other than it’s automated. I mean, I agree that if you’re sick of being an Emo Kid and you want to try being a Troll and you can’t get your hands on BP for some reason, it’s reasonable to let you trash your Emo Kid and become a Troll. But constantly regrinding through the game since it gives you some kind of benefit each time you do it? I’ve really had enough of that in other games. (view post) |
11/08/2008 |
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Artificially extending play timeI think how much of a good idea this is depends on what CZ’s plans with episode 3 (and 4 and 5, and so on) are. If episode 3 is written for level 35ish characters, introducing a means by which people are constantly reincarnating between then and now is kind of silly, since inevitably people are going to be caught at a low level when episode 3 rolls around.
On the other hand, just having a game where every new content dump involves higher and higher level players sort of invites power creep and tends to make the earlier content obsolete. Eventually padding your game with bigger and bigger numbers for things runs out of steam, when players realize that what they’re doing now is just like what they used to be doing except with a couple more zeroes.
The first approach works well for KoL, even when they dump high level content, since it only takes about a week to get from level 1 to the point at which you could reincarnate again. The second approach works for WoW, since they don’t care if it expansions obsolete old combat provided they attract lapsed players to come back, as “playing the game” makes money for Blizzard. I don’t think that FW is set up to really get people from level 1 back up to level 30 in a matter of a week or two, and I don’t know if FW will ever have the momentum of WoW where it can afford to have everything that newbies see for the first three weeks of play be greatly dwarfed by what they’ll eventually get hands on and still have it be a fully satisfying experience for them. So in terms of artificially extending playability, I think we might have to come up with something else to do. FW is its own game, and while it never hurts to steal good ideas from your peers in this business (FW would be a better game if it had a functioning player economy like KoL, for example), games should generally be left to do their own thing provided they’re fun and successful.
I really think Evil Trout would prefer that if you wanted to play the game as another clbum, you throw some money his way, and probably doesn’t want to have to balance the episode 3 content to be interesting both to people who work their way up there on their first playthrough and to people who have spent months grinding and reincarnating to become incomparable badbumes. (view post) |
11/08/2008 |
ITT WE SEARCH OUR USERNAMES ON GOOGLE IMAGES AND POST THE FIRST ONE THAT COMES UPLog in to see images!
Yup, that’s just about right. (view post) |
11/08/2008 | |
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Price Increases, and Inflation.I HATE NIGS Posted:
While I am pulling in a lot more flezz than I would have expected, recently, that’s sort of not the ultimate point. In a week or two, I will have made enough flezz to buy anything I could ever hope to want, and then the filthy lucre I haul in every day is purely profit. So what was the effect of the price increases? I had to wait longer to kit myself out with Beast0rs, but after I have them almost all the flezz I make is pure profit. So it’s really a drop in the bucket as far as “combating inflation” is concerned.
So whether or not this is a good change, it seems that it doesn’t really do much to combat the ever-increasing amount of swag in the game. (view post) |
11/04/2008 |
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Price Increases, and Inflation.I just noticed, and a check of the Forum Warz twitter confirms this, that yesterday or so the prices for a lot of high end items went up significantly. Now this certainly isn’t an egregious nerf, though it’s a little annoying as a Hacker since I’ve just recently started to rake in reasonable flezz and suddenly good gear is a little further away, but I’m not sure how effective a measure this really is in terms of controlling inflation. I have it on good authority both that people out there have millions of flezz, and even with the recent deliveries changes that it’s possible to rake in 400k flezz a day, or so, if that’s what you’re trying to do.
Not only that, but most of the high end stuff is something you don’t need many copies of. Considering how cheap repairs are, no Hacker will ever need more than 4 Beast0r Cables and no Troll will ever want more than 1 Tumorous Kidney. So by raising the cost of one-time purchases, we’re effectively limiting access for newer accounts (which may well be a good thing), but are we really doing anything relevant to combat inflation? Since a player can get everything he or she needs to kit out a character optimally in only a few days of high end flezz grinding and then everything else is essentially profit.
So mostly what I’m saying, is that increasing the price of these goods might have been the right call, but it certainly seems incremental, at best, as an inflation fix. Realistically, to combat inflation, don’t we need some sort of flezz sink whereby people can sink arbitrary amounts of flezz with some minor gain for doing so? Like maybe an ePeen award for the most flezz sunk in a 24 hour period, or some sort of raffle where people can spend flezz on tickets for a chance to win a trophy, exclusive item, ePeen, or something?
Possibly the inclusion of a .moar file trading system will do something to get flezz moving in the economy, but I don’t know if it will really prevent “amount in” from exceeding “amount out” by a significant margin. Possibly something that EvilTrout might want to consider is having the game take a cut of any flezz exchanged when .moar files are traded (not much, just, say, 1%) and/or adding a listing fee for putting them up for sale.
Am I totally off base here? (view post) |
11/04/2008 |
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Looser rules in Game Discussion may be appropriateHowever, considering that this forum is for serious straightforward discussion of the actual game, personal attacks of any kind don’t really belong here. I mean, it’s not like there’s not somewhere else to engage in those. If that results in this forum being boring, so be it. There’s plenty of non-boring forums here if that sort of thing is your cup of beverage. (view post) |
11/03/2008 |
Clbum EmoticonsHackers don’t get an emoticon though, because they don’t actually ever post.
I’m still kind of at a loss as to how I take ego damage from reprisals, but asking for too much in the way of narrative justification is probably not a good idea. (view post) |
11/02/2008 | |
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remove popularity and friend e-peensThe OP seems to make the bumumption that “ePeen ought to mean something”, but I’m not sure I agree. Why should ePeen mean anything? Isn’t the fact that “it doesn’t really mean anything” really the point of it in the first place? I mean, the very name given to this sort of measure in this game actively trivializes it. (view post) |
11/01/2008 |
Suggestion: Ignore featureI HATE NIGS Posted:
Harbumment isn’t the only reason to have an ignore feature. In an online community people should have the ability to ignore other users simply because they find them “bleeping annoying” otherwise fail based on subjective criteria. Online communities are not made better places by forcing people to deal with other people that annoy them, even if the annoying folks are not in violation of any policies that admins would be concerned with. This also has the fringe benefit of letting moderators and admins not worry about cases of harbumment that are borderline, since the harbumed person always has the recourse of ignoring the offending party. If the harbumer takes additional steps to continue after being ignored, then the situation is clearly not borderline anymore and the admin’s job is easy.
Anyway, if I ignore poster x because he/she/it/they just annoys the hell out of me (without actually breaking any rules), and Evil Trout make money off of this, then everybody is happy except for possibly poster x, and 2>1 anyway. bumumed low-grade utilitarianism says this is a good idea, anyway.
I do, however, think it would be reasonable to make ignoring a user not work in RP forums, since this is a game about bumholes on the internet, and the whole roleplaying aspect of may not work if people can just elect to avoid bumholes on the internet. Avoid them through means other than “not going to that part of the forums”, that is. (view post) |
10/29/2008 | |
Suggestion: Ignore featureWell, “ignore this user” should be an option in every online community everywhere, and if the powers that be can leverage this feature into a means to make money/keep the game solvent, more power to them. I heartily endorse this idea. (view post) |
10/29/2008 | |
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Multiple item purchase.While “buy multiple” is a wonderful, wonderful feature, I have to say that I kind of miss the pictures of the items on the store pages. (view post) |
10/29/2008 |
Suggestions CompilationAbout the ability to save equipment configurations, though I only started playing very recently, this is a feature I very much find myself wanting. It’s probably my fault for electing to be a hacker so I have additional things to equip-unequip to get into rollover mode, but there doesn’t seem to be any reason why this couldn’t be automated in some way.
I actually came here specifically to ask for that feature, but I’ve been beaten to the punch. (view post) |
10/26/2008 |
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