Vuron Posted:
I’m not sure of the feasibility of some of these suggestion at least not without significant modification to the existing domination code.
I think ultimately what people are complaining about is the overwhelming power that klan vanilla has in regards to domination combined with the inclusion of a large number of domination based e-peens and I suspect that domination is going to result in a net exodus of people from the game rather than an influx.
Rather than come up with some arcane ruleset I think the best thing to do would be to create a static limit to the number of vanilla scoops you can earn in a given week. That way there is still an incentive to take part in klan raids (they are far more efficient that solo vanilla raids) but klan vanilla doesn’t completely overwhelm the scoops earned in other aspects of the game.
I would encourage the maximum number of vanilla scoops to be set at a threshhold of 40 or 80 (80 if they increase the amount of antifreeze you can gain in a day to 10). That’s enough for 10-20 cards which is plenty to give you a significant edge on wednesday without making it discouraging for new people to get involved in the endgame.
That’s all vanilla. If that were all I were tyring to discuss, I would’ve done it in the vanilla thread. I’m also looking at timing, antifreeze scoops, and even the exploit which temporarily unrestricted the antifreeze scoop limit — or the limit itself, for that matter.