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L2 Posted:
Thanks for the opportunity, dude, I appreciated it. We’ll have a lot to say during the podcast, I imagine.
So this isn’t exactly the kind of “spoiler” material you wanted, but I guess I can admit it: a lot of the attributes of new items and attacks haven’t quite been decided on yet. Log in to see images!
We have a lot of concepts in place. And we definitely want to have more unique and complex properties for new equipment, like the ones you suggested. But as you can imagine, they’re bound to wreak havoc on clbum balancing. So while you will see more of that in Ep 2, there’s a good chance it’ll be heavily tweaked from one release to the next. Our alpha and beta testers will let us know just how badly we screwed things up.
Also, a big thanks to everyone reading this! You must be having a painfully boring day.
I'M A SIG-DISABLING COCKMONGLER
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Posted On: 05/31/2008 5:15PM | View Jalapeno Bootyho...'s Profile | # |