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Forumwarz is the first "Massively Single-Player" online RPG completely built around Internet culture.

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Evil Trout

MODERATOR
Avatar: 35 2023-04-24 23:24:10 +0000

[Crotch Zombie]

Level 21 Hacker

I'm just out to get milk, I'll be back in 2053!

Wow, you really did look into it!

I would share the math involved but I’ve changed a lot of it around for the next release and it’s not tied down yet.

Basically it used to be pwnage = attack + ((offense * offense) / 5). So if the attack was 3-5 it would be a random number in that range plus an added offensive boost.

Doing it additively had some problems as it meant that low level attacks like re-re ones would do t0+ damage when your offense was high.

The new forumla I’m testing on our dev environment is multiplicative, and I think makes a lot more sense. Re-re attacks get stronger, but will never do 50 damage. Higher level attacks go up proportionally.

I’m pretty happy with it so far but it needs a little more work and testing so it’ll take a few more days. When it’s released people will have the capability to reset all their upgrades for free (see the re-balancing thread.)

To answer your other question, it was always the plan to replace old attacks with newer ones. Having said that, it does make sense to keep around an old attack or two in case your secondary attribute goes low (or runs out altogether,) but the intended use is to have people stick to their latest and more powerful attacks for the most part.

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