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Adin Cenbuma (Wizard 4)
Human Male
Age: 30
Familiar’s Name: Reginald (Rat)
STR 12 (+1) DEX 14 (+2) CON 14 (+2)
INT 16 (+3) WIS 12 (+1) CHA 10 (+0)
AC 12
+ 2 Dex Bonus
Initiative: 12 (+2 Dex)
Fortitude: +05 (1 base + 2 Con + 2 Rat)
Reflex: +03 (1 base + 2 Dex)
Willpower: +05 (4 base + 1 Wis)
Base Attack Bonus: +2
Melee Attack: +3
Glath +4 1d4+2 19-20/x2
Ranged Attack: +4
School Specialization: Necromancy
Prohibited School: Enchantment
Languages
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Common
Draconic
Elven
Dwarven
Halfling
Skills (42)
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Alchemy 8 (7 ranks + 3 Int)
Concentration 7 (5 ranks + 2 Con)
Hide 5 (3 ranks + 2 Dex)*
Knowledge (Religion) 10 (7 ranks + 3 Int)
Knowledge (City) 10 (6 rank + 3 Int)
Move Silently 6 (4 rank + 2 Dex)*
Scry 8 (5 ranks + 3 Int)
Spellcraft 10 (7 ranks + 3 Int)
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50 (8 skill points over)
Feats
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Skill Focus [Knowledge (Religion)]
+2 to checks for that area
Silent Spell
Can cast a spell without verbal components
Enlarge Spell
A spell has its range doubled
Scribe Scroll (free)
Ability to scribe scrolls
Equipment
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Alchemist’s Lab 500gp -
Alchemist’s Fire x5 100gp -
Artisan’s Outfit 1gp -
Bracers of Armor +1 1000gp -
Candles x100 1gp 10lb
Glath: Dagger +1 2302gp 1lb
Pearl of Power II 2000gp -
Potion of Cure Moderate Wounds x3 900gp -
Spellbook 15gp 3lb
Scrolls 1375gp -
Wand of Detect Magic 375gp -
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Total: 14lb
Remaining: 431gp
Scroll List
-----------
1st-Level Arcane Spells:
Burning Hands 25 gp
Change Self 25 gp
Charm Person 25 gp
Detect Secret Doors 25 gp
Detect Undead 25 gp
Summon Monster I 25 gp
Spider Climb 25 gp
2nd-Level Arcane Spells:
Blindness/Deafness 150 gp
Cat’s Grace 150 gp
Detect Thoughts 150 gp
Invisibility 150 gp
Protection from Arrows 150 gp
Spectral Hand 150 gp
Summon Monster II 150 gp
Summon Swarm 150 gp
Spells
------
Cantrips (4+1)
Resistance
Mage Hand x1
Read Magic
Disrupt Undead x4
Level 1 (4+1)
Cause Fear x2
Magic Missle x2
Ray of Enfeeblement x1
Level 2 (3+1)
Bull’s Strength x1
Melf’s Acid Arrow x1
Darkvision x1
Spells: You can learn 2 more spells of any level. Also, a clarification on how wizard spellcasting work: you probably know this already, but just to make sure we’re on the same page here. Page, get it? I kill myself. Anyway. You get to scribe 2 spells of any level into your spellbook for free every time you level up. You may also learn new spells by scribing scrolls into the spellbook with a successful Spellcraft check.
Every day you choose a few spells from your spellbook to memorise for the day. You may only cast memorised spells, and once you cast it it’s gone from your memory until you prepare it again. Currently you can memorise four cantrips, four level 1 and three level 2 spells per day. In the sample I filled in above I prepared 3 castings of Disrupt Undead and 1 Mage Hand for you. Feel free to screw around with the values.
Skills: you’re unfortunately 9 skill points over because Move Silently and Hide are both cross-clbum skills; that means you need to spend 2 skill points to raise one rank. That’s what the * denotes, anyway. For a quick and dirty fix I’ll recommend this skill list instead. Or shuffle around the values some more if you prefer.
Alchemy 8 (7 ranks + 3 Int) Concentration 7 (5 ranks + 2 Con) Hide 5 (1 ranks + 2 Dex)* Knowledge (Religion) 10 (7 ranks + 3 Int) Knowledge (City) 9 (6 ranks + 3 Int) Move Silently 6 (2 ranks + 2 Dex)* Scry 8 (5 ranks + 3 Int) Spellcraft 10 (7 ranks + 3 Int)
Inventory: Are you buying one of each scroll only? Log in to see images! I mean there’s nothing wrong with doing that, it’s just that scrolls really expand a wizard’s casting repertoire. Take note that your scrolls vanish if you a) cast them or b) successfully scribe it into your spellbook!
School Specialization: Remember, you get to memorise 1 additional Necromancy spell per spell level per day, and you’ll not be able to cast any Enchantment spells, even from scrolls or wands. You also receive +2 to Spellcraft on any Necromancy spells. eponymous_ennui edited this message on 11/16/2007 5:06AM |
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| Posted On: 11/16/2007 2:13AM | View eponymous_ennui's Profile | # | ||||||





