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Sabre_Justice

Avatar: Turtle Head

[the abyss]

Level 10 Troll

“Pain in the ASCII”

eponymous_ennui Posted:

Sabre_Justice Posted:

Added a backpack, and put the Masterwork back on the battleaxe. Did I do that right?

And a handy language and Knowledge skill (let’s say he picked it up from fighting evil thingies summoned by the enemy in wartime or something, I got the right language right?) towards Warrior of Darkness. And a couple other handy skills. Where were the requirements for the Prestige Clbumes again?


Excellent! Log in to see images! Yes, that was very right indeed. Now if only I had a fap icon to show my pleasure…

In other news, you’re free to choose Abyssal (Chaotic) or Infernal (Lawful) for your PRC: both counts towards the requirements. Here they are again for handy-dandy reference.

    Disciple of Dispater
    Alignment: any evil
    Base Attack Bonus: +6
    Feats: Disciple of Darkness, Expertise, Power Attack
    Special: Must be initiated into the cult of Dispater.

    Warrior of Darkness
    Alignment: any evil
    Base Attack Bonus: +5
    Skills: Alchemy 3 ranks, Knowledge (Arcana) 3 ranks, Speak Language (Abyssal or Infernal), Spellcraft 1 rank.
    Feats: Iron Will
    Special: Must endure a week’s worth of painful and scarring black magic rituals performed in solitude, the secrets of which take months to study and research successfully. Don’t worry about this, I’ll arrange for this to happen if you so decide to go with this clbum.


Take note, Sabre, your skill points should total up to 28 (2 base + 1 Int + 1 Human, multiplied by 7). Currently they total up to 21 only (remember the one free rank in Knowledge- City), so you’ve still got 7 skill points to spend. May I suggest Alchemy?

 

Will my choice of language affect my character later on? And I’m having a little trouble justifying how a former soldier, current mercenary leans Alchemy. 2 ranks should do it, I guess, and the rest… can I put any more points in Intimidate?

Is it just us three for the campaign?
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