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eponymous_en-
nui

Avatar: Piercing Jewelry

[the abyss]

Level 10 Emo Kid

“Gloomy Gus”

Sabre_Justice Posted:

Feats
-----
Intimidating Strike
[General, Fighter]
(PH2 p79)
Intimidate: 4 ranks
When attacking as a Standard Action, subtract X from your attack roll, 
where X is from 0 to your Base Attack Bonus. If you hit, immediately 
make an Intimidate check with a bonus of X vs. the opponent you just 
hit. If successful, the opponent is Shaken for the rest of this 
encounter.

Where is this from? I’m afraid I can’t find it in my 3.5 SRD, but regardless it’s not in 3.0. Sorry mate. Which reminds me, since your background is predominantly 3.5: Power Attack may not work the way you’re used to. Have a quick re-read through the feats in 3.0, but otherwise things should be pretty much the same.

Equipment
---------
258gp + gold from boots
+1 Halberd              2310gp
+1 Spiked Full Plate    2700gp
Battleaxe                 10gp
MW Composite Longbow     400gp
Arrows x40                 2gp
Ring of +1 Protection   2000gp
Backpack and basics      100gp
-Caltrops
-Crowbar
-Bedroll
-Bullseye lantern
-Fishing rod
-Rope
-Signal whistle
-Tindertwigs
-other miscellanea

I like the equipment so far save for the Boots, which are (again) not in 3.0 unfortunately. Log in to see images! However, there’s a lot you can consider in place of the boots: I’ve sent you an email with a list of possible magic items on p732. Take a gander and maybe consider some of the following:

    - Hand of the Mage (1000gp): Mage Hand at will has always been fun, in my opinion. The power to use your mind to move things (max 5lb) can sometimes save you in a tight spot, and even if it doesn’t save your life you can create a poltergeist-esque effect with this item.

    – Potions of Cure Moderate/Serious Wounds (300/750gp): Like I told Night Gaunt, potions are very often an adventurer’s best friend, and all the more so for a frontline fighter like yourself. Expect to be smacked around quite often, so pot up!

    – Potion of Bull Strength (300gp): If your wizard’s all out of buffs, it’s up to you to come prepared. The 1d4+1 enhancement to Strength not only means +1 to hit, but also a +1 to damage: the equivalent of an additional point of enchantment on your halberd. Definitely worth stocking up on.

    – Amulet of Natural Armour (2000gp): Because +1 AC is +1 AC.

    – Boots of Striding and Springing (2500gp): Read it and weep. Yes, that’s double your movement speed. In full plate armour, when you only move 20ft, moving that additional 20ft can be invaluable. Besides, this boots also gives you +10 to Jump. Is that a bargain or is that a bargain?

    – Gray Bag of Tricks (900gp): I don’t know why, but I’ve always loved the bag of tricks. Nothing really beats the feeling of being a Pokemon master, I expect. In all seriousness, though, the Bag of Tricks’ summons can sometimes be more useful than you think; a rat can gnaw through rope, a bat can scout and scare people, a cat is nice to stroke… that sort of stuff.

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