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Go Fish is an awesome name for that! Log in to see images!
As for the klan advantage cards, the more I think about it, the more I think those cards would be a good thing. It’s not like the advantage isn’t there if a klan is willing to work it. Large klans have an advantage, but with some of the new cards, as mentioned, solo players and members from other klans could band together to take someone down if they wanted. That could be very cool! Or, maybe I’m not a great person to weigh in on this, since I’d far prefer being able to bumhole half the board than ever take home a medal.
Not a new card suggestion, but something that could be truly helpful in shifting things in an interesting way? Limiting any scoop gaining improvement type cards to only being able to play a certain number per day. Limiting destruction cards has been suggested in the past, but really shields took care of that. As is the last 30 minute modest improvement rush is cool, but fairly predictable. A hell of a lot of the “this is completely locked down and nothing can touch it” would be eliminated by simply making any improvement cards limited. Most objections to the new cards up for debate would also be eliminated by an improvement limit. Say 10 improvements can happen in the time from one rollover to the next. A limit like that could bring out a lot more strategy in play that we are currently seeing. Just a thought.
Or maybe the male reproductive organshot card will take care of things. Not sure though. It seems like it would be more effective to batter through shields and then try to bumhole than to prevent one of potentially 30 modest improvements.
(WetSocket, go back one page to see all the card suggestions TOOH posted as being real possibilities.) |
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Posted On: 04/15/2008 12:50PM | View scully's Profile | # |