You are currently looking at Flamebate, our community forums. Players can discuss the game here, strategize, and role play as their characters.
You need to be logged in to post and to see the uncensored versions of these forums.
![]() |
|||||||
---|---|---|---|---|---|---|---|
|
A long time ago, early 90’s, i was heavy into tabletop D&D. At the time i had a very strict Dungeon Master who was huge on sticking to your Alignment, creating backgrounds, and mostly having good reasons for what your character is doing/did/will do based on all these factors. That experience stuck with me all the way until now, maybe because i saw the benefits of having a strong and well rounded character which helped with immersion and also for any future bumhole that wanted to question, “Why would your character do THAT?” I actually see that DM’s face in my mind asking that same question when i make a new character for any RPG based on this next part of the story:
We were starting a new campaign, and he stated that for a change i could, with approval, use any monstrous humanoid-type creature as a playable character in his game. So after some thought i decided it would be fun (and challenging) to play a simple Goblin. My DM then “flipped his wig.” He began to berate me stating “why would this simple goblin want to leave his tribe?!” and a long list of other questions that meant basically i needed to make a 4 page essay just explaining the details of this goblins past. I eventually just said “Forget about it” and the events that happened after are blurry and inconsequential.
However, as i said that experience stuck with me, so now when i make new characters for Fallout or Oblivion or GTA or any other RPG i am not satisfied until i can rationalize why my character would just “Go in that abandoned mine,” or “Why would i save the world?” and i now question every ****ing thing my alter-ego would do. I never liked “writing essays” for backgrounds because i always believed that the experience of the ACTUAL GAME helps define who your character is as much as what happened to him in the past. Now on the other hand i have made some of the most remarkable characters that could ever be created and will stick with me forever even long after the game is played by using the “Rationalization Method,” for lack of a better term, so its a catch-22.
I have literally created the most uber-1337 bumkickers for some games but halfway through, and with a pile of bodies in my wake, i think back to my old DM berating me for my poor goblin that was never meant to be and i realize that the decisions that i made with the 1337-bumkicker could never be rationalized and i scrapped the game. Thats right i actually erased the character and started over. This is why i am unable to finish RPG’s, maybe because i know that i lack the creativity and effort to actually create in depth PC’s (like the goblin’s background,) but i am never satisfied with just your average 1337-bumkicker who hoards/grinds and quest-whores.
edit for clarity: TL;DR = RPG’s for hoarding and grinding or back-story and motivation? AAHZ edited this message on 12/08/2009 11:37PM |
||||||
Posted On: 12/08/2009 11:03PM | View AAHZ's Profile | # | ||||||
|
Log in to see images! |
||||||
Posted On: 12/08/2009 11:05PM | View Fie's Profile | # | ||||||
|
No trolling, you must try to logically argue the OP so i may be clensed. |
||||||
Posted On: 12/08/2009 11:07PM | View AAHZ's Profile | # | ||||||
|
i will run a tabletop game and heal you AAHZ |
||||||
Posted On: 12/08/2009 11:10PM | View Zagreus's Profile | # | ||||||
|
lol i tried to play online RPG’s at some sites, simple hack and slash ones, but somehow i think it is important to create a realistic character that can rationalize his decisions and i usually just give up, frustrated and unsatisfied |
||||||
Posted On: 12/08/2009 11:14PM | View AAHZ's Profile | # | ||||||
|
Play Dragon Age: Origins. The characters all have actual back stories and motivation, very detailed. Very fun Log in to see images! |
||||||
Posted On: 12/08/2009 11:21PM | View duca's Profile | # | ||||||
|
yes, thats what im talking about… back-story and motivation. But is it NECESSARY or are most RPG’s doomed to be just hoard and grind? |
||||||
Posted On: 12/08/2009 11:34PM | View AAHZ's Profile | # | ||||||
|
AAHZ I was being a little trolly but I actually agree. |
||||||
Posted On: 12/08/2009 11:37PM | View Fie's Profile | # | ||||||
|
im glad you agree, but this is hurting my ability to enjoy RPG’s. |
||||||
Posted On: 12/08/2009 11:40PM | View AAHZ's Profile | # | ||||||
|
i just think you need to get it out of your system with a more liberal thinking DM |
||||||
Posted On: 12/08/2009 11:41PM | View Zagreus's Profile | # | ||||||
|
The more i think about it the more i would love to just abandon the whole “backstory” thing and just create a 1337-grinder whos “RP Decisions” are limited to what weapons i will use and if im “Good or Evil,” like ForumWarz. Log in to see images!
Maybe RPG’s are not meant to be for creating “another personality” at all, and that kind of immersion is actually counter-productive to enjoying the game. |
||||||
Posted On: 12/09/2009 12:05AM | View AAHZ's Profile | # | ||||||
|
Bioshock ****ed me off early on because the only motivation for everything being done seemed to be “because it’s there”.
(Bioshock spoilers, blacked out to protect anyone who still cares) Your plane crashes in the ocean, so naturally you swim to a nearby lighthouse. This seemed sensible. You then enter, climb inside a bathysphere and plunge yourself down into the murky depths to find an underwater city. This did not. You then proceed to go on a rescue quest for some other guy’s family because he asked you nicely, along the way not questioning the zombie-like “splicers”, and not even pausing to consider your options before shooting yourself full of freakish chemicals that conveniently give you super-powers. Seriously, I didn’t even realise what it was, just stepped near the syringe and the next thing I knew it was in the character’s arm. All because it was there to be done Apparently it is later explained by some bull involving hypnotically implanted suggestions and control words… read the wiki article it explains better than I can. but the whole thing just seemed like a giant railroading. |
||||||
Posted On: 12/09/2009 12:14AM | View man-man's Profile | # | ||||||
|
I took the inherent strangeness of the protagonist’s actions in Bioshock to be a subtle cue that there was more to the character than someone who happened to end up there, not as bad storytelling. |
||||||
Posted On: 12/09/2009 12:18AM | View Fie's Profile | # | ||||||
|
lol im glad im not the only person bothered by the “realism” thing |
||||||
Posted On: 12/09/2009 12:19AM | View AAHZ's Profile | # | ||||||
|
Fie Posted:
I just figured it was like in other games, where it sets you down and says “Here, have a gun, there are some bad guys over there, have fun”. Much prettier than said other games, but at the time it seemed much the same as the rest – do things because they’re on the objectives list.
If the story comes back and explains itself later on… well that’s nice, but it still seemed dumb to begin with. man-man edited this message on 12/09/2009 12:31AM |
||||||
Posted On: 12/09/2009 12:30AM | View man-man's Profile | # | ||||||
|
You can rationalize anything.
Just give your character the same motivation as you: To become as powerful as possible. Happens, just look at a famous charter like Raistlin Majere. He was motivated by one thing, power. If you want to power game, just write a story about a guy that wants to power game. (you can even break the 4th wall a little. If your guy figures out he becomes more powerful every-time he kills something, “XP,” then he WOULD go around killing everything if he is only motivated by ‘power.’ I remember one time someone found an exploit in the game to give himself infinite charisma, doing a sequence of ridiculous things. When asked “Why would your guy do that?” He just shrugged an said, “If such an exploit exists, then it means someone in the world could have figured it out, and used it to gain infinite power. My guy could have found it by researching infinite power. OR, my guy knows enough about hows stuff works that he figured it out on his own. Power is power.” )
If you want to play a half angel red-dragon, just write a story where it happens. Hell, I remember reading a story about a group of goblins that was captured and given a drug like ritalin and were trained to be monks as part of an experiment. At the end, they ran out of the ritalin (it was made from a rare plant) but ONE goblin had trained his mind enough that he did not need it anymore and kept the “diamond mind” of a monk. He convinced his trainer to let him go when they went to kill all of the other goblins. He did not want to go back to all of the other crazy goblins. Hell, I have been able to write a story justifying a Neutral Good fighter that worshiped Vecna. Its your imagination, the only limits are the ones you give yourself.
tl;dr: “RPG’s for hoarding and grinding or back-story and motivation?” is a false dichotomy. SoronTheBeast edited this message on 12/13/2009 10:46PM |
||||||
Posted On: 12/13/2009 9:20PM | View SoronTheBeast's Profile | # | ||||||
|
It’s possible to rationalise anything, yes. If the story/setting is built that way and you want to play a character such that it happens to make sense.
The complaint I had was that the setting in the opening of Bioshock didn’t really offer any convincing hooks at all for a normal person to want to do the things you have to do to progress the game – that’s the annoying part, feeling railroaded into doing things that feel like they make no sense (even if you could theoretically come up with a character bio where they would make sense… or in the case of Bioshock, if the character is later revealed to have hidden motives you had no idea about at the beginning). |
||||||
Posted On: 12/13/2009 9:25PM | View man-man's Profile | # | ||||||
|
In video games I just chalk it up to “my guy is dumb, crazy, or does not think about stuff all the time.” Lets face it, its not like every decision I have ever made was for perfectly rational reasons. In a RPG type setting I try to make up good reasons, however. |
||||||
Posted On: 12/13/2009 10:02PM | View SoronTheBeast's Profile | # | ||||||
|
man-man Posted: Very much just like reallife, right? SoronTheBeast Posted: There have been alot of tribes over the years that have actually believed they got the power of their enemies after they kill & eat them. The Maorians (sp?) for one, if I’m not mistaken. And those tribes killed alot! |
||||||
Posted On: 12/13/2009 10:38PM | View The Injector's Profile | # | ||||||
|
The Injector Posted:
I’d like to see a game based on that concept… you don’t earn XP unless you eat your enemies.
Although, when I say “would like to see” I mean more “would enjoy listening to people complaining/making webcomic based jokes about”. |
||||||
Posted On: 12/13/2009 10:45PM | View man-man's Profile | # | ||||||