You are currently looking at Flamebate, our community forums. Players can discuss the game here, strategize, and role play as their characters.
You need to be logged in to post and to see the uncensored versions of these forums.
D&D Interest Check | |||||||
---|---|---|---|---|---|---|---|
|
UncleAstley Posted: |
||||||
Posted On: 11/08/2007 4:30AM | View Sabre_Justice's Profile | # | ||||||
|
Word to the wise: Melee types in 3.0/3.5 suck seriously. If the game is combat oriented at all, and being run higher than say… 5th level, pick something else. |
||||||
Posted On: 11/08/2007 1:04PM | View Seerow's Profile | # | ||||||
|
Seerow Posted:
First person to pick fighter gets to kill a clone of Seerow.
|
||||||
Posted On: 11/08/2007 1:37PM | View eponymous_ennui's Profile | # | ||||||
|
eponymous_ennui Posted:
Only so long as I get to make my own character and play it.
TPK ahoy! |
||||||
Posted On: 11/08/2007 3:40PM | View Seerow's Profile | # | ||||||
|
...what? You mind explaining things in baby terms to the clueless? |
||||||
Posted On: 11/08/2007 8:51PM | View Sabre_Justice's Profile | # | ||||||
|
I’ve decided on a necromancer wizard with a rat familiar. Log in to see images! |
||||||
Posted On: 11/08/2007 10:16PM | View Night Gaunt's Profile | # | ||||||
|
Sabre_Justice Posted:
Nothing much to worry about. Suffice to say that, if you do pick fighter as your primary clbum, you will get to challenge Seerow mano-a-mano in single combat. Log in to see images!
Night Gaunt Posted: |
||||||
Posted On: 11/08/2007 10:28PM | View eponymous_ennui's Profile | # | ||||||
|
eponymous_ennui Posted: |
||||||
Posted On: 11/08/2007 11:19PM | View Seerow's Profile | # | ||||||
|
Seerow Posted: |
||||||
Posted On: 11/09/2007 12:20AM | View eponymous_ennui's Profile | # | ||||||
|
...well, that sucks. Is the game really that broken? Eh well, it’s a roleplaying game, not a competitive one.
I’ll still pick Fighter just for the hell of it. Human, probably. I’m lazy. |
||||||
Posted On: 11/09/2007 12:31AM | View Sabre_Justice's Profile | # | ||||||
|
Sabre_Justice Posted:
No need to worry, a play-by-post game is usually lighter on combat than normal. Since it’s going to be an absolute pain in the bum to resolve tactical combat, even gutting a goblin would be a descriptive process as opposed to “I role diplomacey 2 hit trol”. In my opinion, play-by-post games should have as their main emphasises character development and an interesting story.
Will be posting up something about The City soon, look out for it!
(P.S. Seerow dies. Log in to see images! |
||||||
Posted On: 11/09/2007 1:50AM | View eponymous_ennui's Profile | # | ||||||
|
Sweet. And if we’re actually using character development… I’ll think of something that doesn’t involve the dragon/t-rex/human or a kobold wizard, unless you think that’s a good idea. Sabre_Justice edited this message on 11/09/2007 5:34AM |
||||||
Posted On: 11/09/2007 5:34AM | View Sabre_Justice's Profile | # | ||||||
|
kobold wizard? Are you bringing some pun-pun into this campaign? |
||||||
Posted On: 11/09/2007 10:35AM | View Seerow's Profile | # | ||||||
|
I have no idea what that is. I just created a kobold wizard as the sidekick of my dragon/t-rex brute, both being statistically improbable misfits.
Eh, probably gonna stick to a versatile fighter. |
||||||
Posted On: 11/09/2007 9:10PM | View Sabre_Justice's Profile | # | ||||||
|
The City
The City is huge.
Most men of the City live and die within these grey stone walls, their whole lives never knowing the feel of a summer’s breeze against their face, or the freedom of the rain falling on the Great Plains. For him, sunset is invariably heralded by the ringing in of the Curfew, when the guards close the city doors; moonrise with the ringing in of the First Watch, after which any man, woman or child found outside his or her house would be subject to martial law.
The City has no name. Oh, it had a name once, but it was consumed by Plinius the Elder during the Dragon Wars, along with most of its history. It is as varied as it is large, and some say that not all of the City’s twisting streets exist fully in this world. Walk far enough down the alley between the King’s Way and Cacelli’s Avenue, they say, and you may walk right out of this plane. But drunk men say many things, of course, and not all of them false.
The City is alive. It learns, it sleeps, it dreams. It is worshipped by beggars and madmen, by the forgotten and the abandoned. Its flesh is granite, its blood gold, its heartbeat etched on girdled stone. Books can be burnt, names can be sold, men can forget- but stone never lies. The City never forgets.
Architecture
The City was originally made up of three towns, each seperated a fair distance from each other. Over the course of centuries, as each town expanded and developed, they eventually met and merged into one another. Today, nobody remembers anything about the original towns, save for the fact that they used to exist.
Most of the city’s housing and store districts are utilitarian in design, made up of rows upon rows of two-storied concrete buildings. In the more affluent sectors, granite or blue basalt tends to be used instead and may even reach three or four storeys. The temples, however, display a wide variety of styles depending on the gods being worshipped; from Heironeous’ romanesque fortresses to Boccob’s doric columnades and Wee Jas’ gothic cathedrals.
Nobility tend to live within the Castle, a sprawling gothic castle complex in the eastern sector of the City. Originally the centre for one of the three founding towns, the Palace grew as the town did, with new wings and courtyards constantly being added to the original building. For this reason, no complete map or blueprint of the Castle exists, only that of individual wings and sections. Artisans and masons came and go so often in the Castle that they eventually established a small village within the Castle grounds itself for these workmen; subsequently, there is almost always some work to be done in the Palace, be it maintenance, repairs or the addition of yet another wing.
Transportation
Due to the size of the City, the 93rd Mage Council had made it mandatory for permanent Teleport Circles to be installed every mile out from St. Cuthbert’s Square, the arbitarily-declared centre of the City as far as anyone can make out. “All Ways lead to St. Cuthbert’s,” as a street saying goes, “and St. Cuthbert’s leads everywhere else.”
Designated as Waycircles, each Teleport Circle is designed to teleport anyone who steps onto it to a fixed location known as a Waystation. Waystations serve as a particular district’s interchange by not only housing all of the district’s Waycircles, but also holds a collection of Teleport Circles that lead to other Waystations in other nearby districts. By changing from Waystation to Waystation in this fashion, a savvy traveller may cross the City in less than an hour.
Unsurprisingly, Waystations have developed into bustling centres of trade and commerce, each offering a wide range of services; in many of the larger Waystations- notably Baymont Courts, the Fieldwick Circle and Kord’s Crossing- the faithful of Fharlanghn have even set up shrines that the devout traveller may pray at for a safe trip.
To use any Waycircle, the traveller must have a valid trigger item on his body or the circle will simply not activate. This usually takes the form of an amulet costing 50gp, valid for a calendar year (not from time of purchase), and can be purchased at St. Cuthbert’s.
Conventional Travel
The Waycircles have been in use for over 60 years, with less than 20 reported deaths in that whole time period as a direct result from circle-use. However, there are still many who are fearful of the Waycircles and would rather travel in a more conventional fashion. For these people, horses are still the preferred mode of transportation, and many taverns are situated at strategic points along the main roads to cater to these people.
The nobility and their entourage, when they ever have reason to leave the Castle, travel exclusively by horse-drawn carriages. They see the use of Waycircles as not only dangerous, but also vulgar. However, because nobles rarely have cause to leave the Castle grounds, any sighting of a noble is rare enough to warrant entire sections of the City holding celebrations centred around such events.
To navigate around the City by foot or on horseback for any extended period of time is an especially daunting task. To plot a course to any place outside the immediate district requires a map and a successful Knowledge (Local) or Intuit Direction roll at DC 5, +5 per district pbuming through, +7 per district if you’re trying to avoid the main roads. Each district takes approximately a day on foot and half a day on horseback, though some (such as St. Cuthbert’s Square and Baymont Courts) are notably larger.
eponymous_ennui edited this message on 11/10/2007 8:25AM |
||||||
Posted On: 11/10/2007 6:47AM | View eponymous_ennui's Profile | # | ||||||
|
Taking a page from the Book of Vile Darkness, the following character traits may be taken by any character at absolutely no cost. Just take note, though, if your character isn’t already evil, having any one of these traits will more than likely push you over the edge.
Self-Mutilation: begins the day by dealing 1d3×10% damage to self. +4 cirgreat timesstance bonus on saving throws vs. pain effects. Option of secreting small item in sub-dermal pouch. Option of taking -10 maximum HP permanently to gain +1 natural armour bonus from scars and scabs. Sadism: foes gain +1 cirgreat timesstance bonus on Intimidate when threatening Sadists with pain unless character is also a Masochist. For every round in which you deal damage equal to your character level, you gain a +1 cirgreat timesstance bonus on all attack/damage rolls, skill checks and saving throws in the next round.
In addition, all characters native to the City receive Knowledge (Local- City) as a clbum skill and gets 1 free skill rank in it. For characters who come from outside the City, you get the same deal for your hometown.
eponymous_ennui edited this message on 11/11/2007 8:52AM |
||||||
Posted On: 11/10/2007 8:38AM | View eponymous_ennui's Profile | # | ||||||
|
New gods you may worship from the Book of Vile Darkness in addition to those you find in the PHB. If any of them catches your eye, you may look it up in the Book of Vile Darkness or simply Tubmail me for more information.
Rallaster, the Razor God: Chaotic Evil. God of murder, torture and psychotic behaviour. Often pictured as a tall, glistening ebony-skinned humanoid made entirely of razors dripping with blood and oil. Symbol is a toothy mouth clamped down on a blood, razor-thin blade. Favoured weapon is short sword. Domains are Evil, Destruction and Pain. The Patient One: Neutral Evil. Strange, Cthuluian alien entity depicted as having many eyes, mouths and clawed arms around a bulbous body. Symbol is a mouth surrounded by eyes done in dark colours. Favoured weapon is flail. Domains are Evil, Darkness and Corruption. Scahrossar, the Mistress of Exquisite Pain: Lawful Evil. The name, I’ll think, says it all. Scahrossar is the sister to Olidammara, but they have nothing to do with each other. Favoured weapon is the whip. Domains are Evil, Pain and Death. Xammux: Neutral Evil. Consists of at least six separate minds and personalities; personification of cold analytical thinking taken to the extreme. Patron to the indifferent pursuit of forbidden knowledge. Symbol is a pair of razor-sharp steel calipers. Favoured weapon is the short sword. Domains are Evil, Knowledge and Darkness. Yeathan, the Deep Darkness: Neutral Evil. God of the depths of the sea where no man has been, mostly worshipped only by sahuagin, kuo-toas and aboleths. Largely unknown amongst surface dwellers. Favoured weapon is the trident. Domains are Evil, Destruction and Water.
And one of my own creation:
As a curious side-effect, Uindar’s clerics are invisible to all scrying attempts by the faithful of Wee Jas. For some reason, Wee Jas is either unwilling or unable to perceive the existence of her dark twin. Uindar’s favoured weapon is the dagger, and her domains are Pain, Death and Luck.
|
||||||
Posted On: 11/10/2007 9:23AM | View eponymous_ennui's Profile | # | ||||||
|
Sabre_Justice Posted:
Pun-Pun,the most powerful character EVER. A level 5 kobold Wizard. Seerow edited this message on 11/10/2007 2:45PM |
||||||
Posted On: 11/10/2007 2:45PM | View Seerow's Profile | # | ||||||
|
Seerow Posted: Changing my wizard character to be the squirrel demigod listed on that page. Log in to see images!
Serious reply: I like the town set up and I’m thinking Xammux would be a good deity for my wizard. |
||||||
Posted On: 11/10/2007 6:12PM | View Night Gaunt's Profile | # | ||||||
|
Seerow Posted: LAWL.
Hehehe, just as well I still go by that this is a role-playing game, not a competition.
Anyway, a character is beginning to form in my head… a mercantile soldier, Neutral in alignment (I expect it to change to Neutral Evil at some point), not picky about what keeps him alive and brings in money. As for weapons, I’m thinking a halberd and sword of some sort…
Should I keep the rest of the character rambling to myself? Just I could use some suggestions. |
||||||
Posted On: 11/11/2007 3:20AM | View Sabre_Justice's Profile | # | ||||||