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Evil Trout Imposible to beat forum

MC Banhammer

Avatar: 1887 2011-07-31 00:40:59 -0400
36

[Good Omens]

Level 69 Troll

Trying to create drama to drum up the ratings by any means necessary!

Raepdog Posted:

Every top level attack

This.

Changes were put in play to force players, who complained about 121212 because they only used their top-level attacks, to use other, often neglected abilities.

I am still failing to see the problem.

But whatever. ET will listen to the feedback, hopefully not just from the most vocal players but ALL feedback, and make adjustments in a few weeks, as he’s already stated.

EDIT: Damn, two snipe pages in a row where I forgot to call it!

MC Banhammer edited this message on 09/11/2009 1:35PM

Langston Jon-
es

Avatar: 57155 2011-07-31 00:44:38 -0400
9

[To Your Scattered -
Raepdogs Go
]

Level 35 Camwhore

We are foe.

MC Banhammer Posted:

This.

Changes were put in play to force players, who complained about 121212 because they only used their top-level attacks, to use other, often neglected abilities.

I am still failing to see the problem.

But whatever. ET will listen to the feedback, hopefully not just from the most vocal players but ALL feedback, and make adjustments in a few weeks, as he’s already stated.

EDIT: Damn, two snipe pages in a row where I forgot to call it!

So you’re saying my 15 Attack Move, should be used instead of my 200 attack move because it has a slight move edge? Thats great, but if narcissism is useless against a forum, Im stuck using level 7 attacks.

Im not ungrateful that these improvements were made, but it does’nt cure anything by making 1 and 2 useless. We need more top level attacks, more ones that have more diverse attributes.

Duh.

man-man

Avatar: 156485 2010-01-24 16:36:14 -0500
24

[Harem and Sushi Bar]

Level 69 Hacker

Selfish fine upstanding member of society

Loneliest Heart Posted:

Then maybe you should think to take it. Sorry, I’m not trying to troll, but some forums will hit you with lag spikes and the like more often than others. Figure out which those are (or let others do it for you) and plan accordingly. I found it annoying at first, but you settle into it eventually.

Voice of reason right here… I guess I’ll get used to the idea once I know which forums have the most irritating special effects. Not sure it’ll be any more fun, but … well, the jokes make themselves at that point.

mterek

Avatar: 192622 2009-09-24 16:39:01 -0400
18

[mahjong]

Level 69 Re-Re

$$$$$$$$$$$$$ $$$$$$$$$$$$$ $$$$$$$$$$$$$ $$$$$$$$$$$$$ $$$$$$$$$$$$$

I think resistance is percentage based, because in one forum my Hamster Parade did 40% less damage, but the difference in points wasn’t as dramatic for Bash/Drool which have the same elemental type.

lol I’ll probably just Game Dolphin through ep 3

Making it take 10x longer to beat a forum isn’t “adding strategy.”

Fran

Avatar: 34789 2011-12-20 18:11:44 -0500
40

[A Beautiful Place -
Out in the Country
]

Level 62 Camwhore

Manphin's Prehensile male reproductive organ Was Here.

Peregrine Posted:

Uh, is that Remember-Notâ„¢

Consumable

* Removes Ad Hominem

b/c idk whenever 666666666 happens to me its never been called adhomodum

http://forumwarz.com/spoilers/wiki/Special_Attacks

That should help you Log in to see images!

Evil Trout

MODERATOR
Avatar: 35 2013-08-13 11:47:18 -0400

[Crotch Zombie]

Level 21 Hacker

I have ample evidence that ET is a weedy little twerp.

1337xxxxxxxxxlolololololololololxxxxxxxxx1337 Posted:

lol I’ll probably just Game Dolphin through ep 3

Making it take 10x longer to beat a forum isn’t “adding strategy.”

And talking about a few select, non-storyline forums isn’t representative of the whole game either.

Also I love how even though I already said we’d be tweaking changes to make sure it’s fun, you just bumumed it will stay this way forever.

Allow me to re-iterate:

stage 1) collect feedback

stage 2) identify sore spots

stage 3) fix sore spots

stage 4) jump to stage 1

Langston Jon-
es

Avatar: 57155 2011-07-31 00:44:38 -0400
9

[To Your Scattered -
Raepdogs Go
]

Level 35 Camwhore

We are foe.

Evil Trout Posted:

And talking about a few select, non-storyline forums isn’t representative of the whole game either.

Also I love how even though I already said we’d be tweaking changes to make sure it’s fun, you just bumumed it will stay this way forever.

Allow me to re-iterate:

stage 1) collect feedback

stage 2) identify sore spots

stage 3) fix sore spots

stage 4) jump to stage 1

I would if I would you, add more moves. You re-vamped the game into one that needs a lot more strategy, now we just need new moves to stragize with. Its like being given a whole new battlefield, but the same amount of men. In my case topless women…

MC Banhammer

Avatar: 1887 2011-07-31 00:40:59 -0400
36

[Good Omens]

Level 69 Troll

Trying to create drama to drum up the ratings by any means necessary!

Raepdog Posted:

I would if I would you, add more moves. You re-vamped the game into one that needs a lot more strategy, now we just need new moves to stragize with. Its like being given a whole new battlefield, but the same amount of men. In my case topless women…

I was thinking about this too.

So far, the enemy has been given a lot of new and interesting attacks, and we’ve been given defensive equipment which breaks easily to address them.

The next logical step is for US to get a lot of new and interesting attacks, and have the enemy need to defend against THEM from time to time.

Things like “Sign up an illegal account” which distracts moderators and allows you to pwn two threads at once.

Or “DOS Attack” which makes the site more susceptible across the board, or attack you at a penalty.

Or “switch persona” which lets you play as a different clbum for a given forum, and some penalty (I’m thinking permanent removal of one upgrade point each time).

That sort of thing.

Langston Jon-
es

Avatar: 57155 2011-07-31 00:44:38 -0400
9

[To Your Scattered -
Raepdogs Go
]

Level 35 Camwhore

We are foe.

MC Banhammer Posted:

I was thinking about this too.

So far, the enemy has been given a lot of new and interesting attacks, and we’ve been given defensive equipment which breaks easily to address them.

The next logical step is for US to get a lot of new and interesting attacks, and have the enemy need to defend against THEM from time to time.

Things like “Sign up an illegal account” which distracts moderators and allows you to pwn two threads at once.

Or “DOS Attack” which makes the site more susceptible across the board, or attack you at a penalty.

Or “switch persona” which lets you play as a different clbum for a given forum, and some penalty (I’m thinking permanent removal of one upgrade point each time).

That sort of thing.

Hell yes to all of that. I knew we had to be on the same page, my page that is. My page is always right.

I agree with everything but the last one, would ruin the reasons for new alts. Any clbum can have a move for any type, even camwhores can have the repulsive one with an attack like scat porn. ****es eating chocolate and soft serve would be images.

Iscalar

Avatar: Keyboard Keys
2

Level 33 Hacker

“01001000 01000001 01011000”

Like forums can resist, or be weaker against our attacks, perhaps we could have certain forums that we take 25% more or less damage from, depending on clbum. Though, if it’s a storyline forum, perhaps it’s best that this mechanic doesn’t get thrown in.

sONic-GReMLiN

Avatar: Server Hacker

[WeChall]

Level 13 Hacker

“Ohacku”

I have little to complain since these changes were brought into just yesterday amd well whenever there are mbumive updates there is always going to be issues, that said as of this moment pwnings can be very tedious but hey whatever cz will fine tune it over the next few weeks.

Dunatis

Avatar: 78885 2011-11-01 01:20:41 -0400
100

[Cabal Gamez]

Level 69 Hacker

Richard Whittington

MC Banhammer Posted:

I was thinking about this too.

So far, the enemy has been given a lot of new and interesting attacks, and we’ve been given defensive equipment which breaks easily to address them.

The next logical step is for US to get a lot of new and interesting attacks, and have the enemy need to defend against THEM from time to time.

Things like “Sign up an illegal account” which distracts moderators and allows you to pwn two threads at once.

Or “DOS Attack” which makes the site more susceptible across the board, or attack you at a penalty.

Or “switch persona” which lets you play as a different clbum for a given forum, and some penalty (I’m thinking permanent removal of one upgrade point each time).

That sort of thing.

It’s been suggested before during the tuneup but there could be attack consumables, or as you said some way to change vulnerabilities. You could advertise the Forum which would heal and/or increase strength because of new users, but those users are weak against other attacks (since you chose another Forum from which you know their weakness) And thus you can more easily create a bumhurt chain and shut down the Forum. Then Mods could “cast” bans or site rules to switch them back.

That might be a bit more strategic given that the bonus you get for Changing a sites vulnerability by 15% may not be worth threads getting a bonus 15% health/attack/defense boost.

meeeeeeeeee

Avatar: 15443 2010-04-04 18:27:25 -0400
49

[Brainfreeze]

Level 35 Troll

Sneakily vicious and filled with virtuous pit bulls.

Evil Trout Posted:

Allow me to re-iterate:

stage 1) collect feedback

stage 2) identify sore spots

stage 3) fix sore spots

stage 4) jump to stage 1

In the case of Dom;

stage 2.5) wait 6 months

Celerysteve

Avatar: 61989 2011-12-28 11:21:37 -0500
24

[Temple of the Anth-
ropomorphic Majesty
]

Level 35 Troll

Right from the moment when I saw Saw, I laughed.

The problem is you can’t fit the attacks nicely into categories after the fact the attacks are already made up. If they wanted to do this right, they would have redesigned all the attacks, but obviously that would be too much work.

Joseph of Su-
burbia

Avatar: 182182 2014-04-26 03:28:23 -0400
59

[Brainfreeze]

Level 69 Hacker

Perpetually Gay

MC Banhammer Posted:

I was thinking about this too.

So far, the enemy has been given a lot of new and interesting attacks, and we’ve been given defensive equipment which breaks easily to address them.

The next logical step is for US to get a lot of new and interesting attacks, and have the enemy need to defend against THEM from time to time.

Things like “Sign up an illegal account” which distracts moderators and allows you to pwn two threads at once.

Or “DOS Attack” which makes the site more susceptible across the board, or attack you at a penalty.

Or “switch persona” which lets you play as a different clbum for a given forum, and some penalty (I’m thinking permanent removal of one upgrade point each time).

That sort of thing.

OH GOD THIS IS THE BEST THING IVE SEEN TODAY. Well… im not sure about the last one, i dont exactly follow. Like, you pay an upgrade point to switch persona for one forum once? Either way… seems a bit too powerful. But those others… sound great.

mterek

Avatar: 192622 2009-09-24 16:39:01 -0400
18

[mahjong]

Level 69 Re-Re

$$$$$$$$$$$$$ $$$$$$$$$$$$$ $$$$$$$$$$$$$ $$$$$$$$$$$$$ $$$$$$$$$$$$$

Dunatis Posted:

It’s been suggested before during the tuneup but there could be attack consumables, or as you said some way to change vulnerabilities. You could advertise the Forum which would heal and/or increase strength because of new users, but those users are weak against other attacks (since you chose another Forum from which you know their weakness) And thus you can more easily create a bumhurt chain and shut down the Forum. Then Mods could “cast” bans or site rules to switch them back.

That might be a bit more strategic given that the bonus you get for Changing a sites vulnerability by 15% may not be worth threads getting a bonus 15% health/attack/defense boost.

I was thinking about attack consumables, but since the game is moving in a Pokemon-like direction I’m going to stand against that. What would be called a consumable would be more appropriate as a regular attack. Consumables to raise stats like roids would be a better use of funds in my view, or having attacks that make an immune forum susceptible to certain attack types for a limited time.

Another thing I’d like to suggest at would be a variable chance of there being status effects or moderator effects, especially in a short time frame. If we can say there’s a 10% chance of a mod appearing in a certain turn, that chance should increase with each turn the mod doesn’t appear. From 10% to 15% to 20% to 25% etc…then resets when the mod appears.

During my attack of DolphinLove (which I only bumaulted with about 10 special roids) moderators would appear every off turn for a short period of time, and undo almost all damage I had done to the thread. Combined with two lag spikes in three non-consecutive attack turns, pwning the forum wasn’t really an issue of me not doing enough damage (despite the fact my Incompetence attacks were very weak against it) but being held back by the status changes, all which happened in a short period of time and very frequently.

mterek edited this message on 09/11/2009 10:01PM

man-man

Avatar: 156485 2010-01-24 16:36:14 -0500
24

[Harem and Sushi Bar]

Level 69 Hacker

Selfish fine upstanding member of society

Permanently losing an upgrade point seems a bit steep; you could only use that one so many times before you’ve nerfed yourself into uselessness. Lose a few points out of offence/defence until the end of the forum maybe.

On principle I think the effects of a battle should end when the battle does… or at least be recoverable after the event. With that in mind, you could have “lose an upgrade point” as a cost, but only if there was a way to earn it back later.

ZakMcKraken

Avatar: Hacker Man w/ Goggles
4

[RowsdowersUnite]

Level 35 Hacker

“43 4f 44 45 20 4d 41 53 54 45 52”

ChilePepino Posted:

this kind of immunities are good/great on RPGs where the fighting system is party-based but sucks big time for one-character based fighting systems

Co-op play on a thread would be so cool. It would allow for more interesting clbum specialties too.

Within a single-player game, having a player choose a clbum, only to find out much later on he cannot defeat an enemy simply because he picked that clbum, that is a gameplay flaw. Log in to see images!

ghax

Avatar: 80241 Thu Jul 02 20:10:59 -0400 2009
17

Level 35 Camwhore

I love 12 inch fine upstanding member of society male reproductive organs in my arse

ZakMcKraken Posted:

Co-op play on a thread would be so cool. It would allow for more interesting clbum specialties too.

Within a single-player game, having a player choose a clbum, only to find out much later on he cannot defeat an enemy simply because he picked that clbum, that is a gameplay flaw. Log in to see images!

by co-op, you mean a player with his own alt, correct?

ie select two alts to go pwn a forum together?

allowing co-op with another player seems downright unfair (not to mention totally exploitable)

but then again, so is a lv 1 re-re going with a lv 35 main

ghax edited this message on 09/11/2009 10:27PM
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