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New Domination Card Suggestions | |||||||
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MAGICBEAR Posted:
from what I understand;
walls don’t stack, so if you use 2 bumholes, they will still get hit for 10 scoops, unless they happen to be online at the same time to put up another wall
and for male reproductive organshot, just cause one person cant use their cards, doesn’t mean someone else wont, and unless you really **** of a person to keep dsing you every 24hrs you will still get some cards used
plus some other ideas
**shake and bake**
takes the total amount of scoops a person has, then randomly distributes it back as different scoops
ie, I got 20 vanillas, then I use the card and end up with 3A 0C 7L 8P 2V
or if used as an atk, it can bake/destroy a card or scoop
**miss fire** when used, acts like a shotgun but doest effect the target until roll over
**spray and pray** destroys 1 scoop from 4 random targets
**firewall** blocks target from getting specific type of scoops for 24hrs JThizz edited this message on 03/20/2008 1:37PM |
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Posted On: 03/20/2008 1:17PM | View JThizz's Profile | # | ||||||
Magician Card Move 5 of your opponent’s scoops to different flavours – Double Edge Card Select an opponent, both you and that opponent lose 6 random scoops. – Spite Card Select an opponent with less scoops than yourself, both of you lose all scoops. – Mirage Card Gives a player +10 random scoops that last until a card is used on them. . . Destroyer should destroy 2, shotgun should destroy 3. As it stands thief is twice as powerful as destroyer, equal to modest and slightly better than shotgun |
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Posted On: 03/20/2008 8:53PM | View Re-Rewind's Profile | # | ||||||
FYAD CARD – ****S YOU; YOU DIE |
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Posted On: 03/20/2008 9:01PM | View paco650's Profile | # | ||||||
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How about a “The Lottery” card? Every player is stripped of one or two random scoops. One player, selected at random, will receive all of the scoops removed from the other players. The scoops could either be in their original flavas, giving the lottery winner a big boost in the Minimum Scoops contest, or all scoops concentrated into one random flava, giving a boost to the Fave Flava contest. Maybe randomly one or the other, even.
It would be a lot of chaos, and just might change the balance of power on a Domination Team. One or two scoops missing won’t hurt any one player much, and the big boost to one person would mean everyone has to change their strategies midstream. All of the sudden, it’s no longer three or four players in competition for the trophies, and everyone else hoping for an bumhole card to get their last licks in before they throw in the towel. Now, the competition has changed, and everyone has an opportunity to win if luck favors them.
I get tired of seeing one player who’s exploiting a flava. That means you, Antifreeze, though I’ve seen someone with 100 Chocolates… I’m still scratching my head over that one. “The Lottery” would give the little guys a chance. That way, the dozen or two players who don’t have a chance with a dozen scoops against someone with 200 just in one flava can even the odds without shafting themselves and everyone else with an bumhole card. I think the bumhole card isn’t the only way you can implement a ‘If I can’t win, I can screw up the balance of power’ strategy.
It’s a win-win situation. Everyone has a chance to profit, though the little guys have more reason to play this card than the pack leaders.
It might be wise to place a limit as to the number of Lottery cards that can be played during a round. Maybe a random number like three to six Lottery cards per round can be purchased? After the quota is reached, the Lottery card is removed from the list of cards available. The random number keeps players on their toes, not knowing if the last Lottery card has been played. Too many Lottery cards might discourage people to maintain a strategy, knowing that it all could be screwed up by random luck, but just a few could shake things up and keep it interesting for everyone, not just the pack leaders. It might breathe life into what’s become a dull, predictable contest between who has the most money and who has the most Klan support. |
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Posted On: 03/21/2008 9:24PM | View Lactose the Into...'s Profile | # | ||||||
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Lactose the Intolerant Posted:
be stoned to death.
Points for getting it.
Edit: Seriously, one of these played in the last 30 minutes would be game breaking. Limitation should be strong. markchd edited this message on 03/21/2008 9:28PM |
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Posted On: 03/21/2008 9:26PM | View markchd's Profile | # | ||||||
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it would be lottery card spammage for anyone with out a medal right before the round is over |
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Posted On: 03/22/2008 6:26AM | View JThizz's Profile | # | ||||||
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markchd Posted:
I think you’re right about the limitation towards the end of the round, but not for the reason you’re thinking of. I think the limit should exist to give the new winner a chance to react.
How is the last minute Lottery winnings any different from having one person letting loose a bunch of bumhole cards in the last couple of minutes? Why would the bumhole card exist otherwise? It has its name for a reason. It also has strict limitations. You can’t use it if you’re in second place without totally giving up any chance you had. You use it when you’re not even in the running, to go out in a blaze of glory. It’s a card to inspire people to stone one person to death…
The Lottery would be no different in inspiring resentment if it was done at the last moment, except for instead of trying to bring down the leader, it’s designed to bring one person up.
Any limit on playing it towards the end of the round would be there to give people time to react to the new balance of power, so maybe it isn’t a bad idea. Maybe no Lottery cards played in the last 4 hours of play?
Another limitation would be that a lottery card only takes scoops away from people with 4 or more in play. No sense in taking the last scoop from some poor schmuck. However, I think it should still reward the scoops randomly, even if the winning player doesn’t have any scoops taken away. Lactose the Intolerant edited this message on 03/22/2008 8:09PM |
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Posted On: 03/22/2008 7:54PM | View Lactose the Into...'s Profile | # | ||||||
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markchd Posted:
No points for anyone, I thought this was required reading everywhere. They even made a TV movie about it.
The Lottery by Shirley Jackson
Edit: Lactose the Intolerant Posted: Eh, it’s not my favorite. markchd edited this message on 03/22/2008 8:19PM |
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Posted On: 03/22/2008 8:08PM | View markchd's Profile | # | ||||||
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markchd Posted:
Just re-read it a couple of days ago. Awesome story… one of the short stories that really got me into reading modern literature. |
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Posted On: 03/22/2008 8:11PM | View Lactose the Into...'s Profile | # | ||||||
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Fire card Set fire to one random card form a selected opponent.
AOE Area of attack remove one scoop form a selected opponent and one from the opponent above and below them on the character list.
DOT Damage over time. Remove 2-5 scoops (random) over a period of time.
Nice Guy Give a random card or scoop to a selected player.
immunity Use 4 random cards to make you immune from the next attack. lulz56 edited this message on 03/25/2008 4:01PM |
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Posted On: 03/25/2008 3:58PM | View lulz56's Profile | # | ||||||
The Friendly Gesture: Give 2 Random scoops to a player of your choice. |
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Posted On: 03/26/2008 8:21PM | View Thomasmo's Profile | # | ||||||
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’’The Safe’’: You protect 2 scoops of your choice for 24 hours, only one ’’The Safe’’ can be activated at a time |
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Posted On: 03/26/2008 8:28PM | View General Romanov's Profile | # | ||||||
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Thomasmo Posted:
Absolutely not. |
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Posted On: 03/26/2008 8:29PM | View Deplorable's Profile | # | ||||||
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Lactose the Intolerant Posted:
The Switcheroo? |
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Posted On: 03/26/2008 8:43PM | View Amp Zaphrix's Profile | # | ||||||
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Concerning a new card…
The male reproductive organblock: Stop a player from getting the next 4 scoops they normally would.
The Last-Ditch Effort: Gain 4 scoops, flavas determined randomly. May only be played on the last day, and only if you are tied with someone else for most scoops.
The Waffle Cone: Lose all scoops and gain three-quarters as many(rounded down) in any one flava.
The Protective Bubble: Prevent the next card targeting you from working. Effect wears off after 24 hours if no cards are played on you.
The Explosive Round: A variant of the Shotgun, destroy 4 random scoops of any one opponent and 2 random scoops of your own. |
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Posted On: 03/26/2008 8:56PM | View Amp Zaphrix's Profile | # | ||||||
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JThizz Posted:
PANTS’ new favorite card idea. I don’t be thinking so. Vanilla raids would be next to pointless. |
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Posted On: 03/26/2008 9:10PM | View Amp Zaphrix's Profile | # | ||||||
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From the chat. |
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Posted On: 03/26/2008 9:16PM | View Echuu's Profile | # | ||||||
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The biggest problem I see with Domination is that all the action happens in the last couple of minutes or so. It doesn’t matter what you do during the week the real battle will be between the players who stored up cards during the week and play them at the last moment to earn min scoops. Our team went from min of 3 to 2 players with a min of 10 in 1 minute then the winning min was 7.
There needs to be a card that forces people to actually play the game at different times instead of the last few minutes. Maybe a card that prevents someone else playing cards for 5 minutes or more. That forces the card hoarders to try other tactics. |
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Posted On: 03/26/2008 9:18PM | View Bigguyinblack's Profile | # | ||||||
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Acid Flux Posted:
Evil, I would like an E-Peen if you’re using my idea…. Log in to see images! |
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Posted On: 03/26/2008 9:38PM | View Acid Flux's Profile | # | ||||||
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General Romanov Posted:
me too |
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Posted On: 03/27/2008 9:21AM | View General Romanov's Profile | # | ||||||