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Ban Me Hunt the Monstrous Homogayz- An (unofficial) ForumWarz Side Quest

Sergeant Cid

MODERATOR
Avatar: 167814 2011-07-31 00:46:27 -0400

[The Airship]

Level 35 Re-Re

Scientifically Proven Terrible fabulous person..... Evidence shows mbumive build up of semen deposit in bum.

Greetings. I have a proposal for you. For all of you. It’s time to hunt down your fellow ForumWarz members. Because some of them are not who they appear to be.

Some of them are actually… Monstrous Homogayz™

Hunt the Monstrous Homogayz™ Game Rules


DISCLAIMER: This is a work of fiction and parody, poking fun at Internet culture. If you really need any more elaboration than that, then why are you on a forum dedicated to a game that is a work of fiction & parody, poking fun at Internet culture?



Basics:

– In the Game of M.H.™, there are two primary teams: Awesome & Cool People & Monstrous Homogayz™.

The goal of the Monstrous Homogayz™ is to eliminate the Awesome & Cool People and take control of the Forum.

The goal of the Awesome & Cool People is to eliminate the Monstrous Homogayz™ and protect their Forum.


Sounds easy enough. The only problem is, the members of the Monstrous Homogayz™ are completely anonymous; they’re all using Alts to blend into the Forum. No one knows who they are, except for the Monstrous Homogayz™ themselves.


There are two Phases that alternate, Day Phase & Night Phase. The Monstrous Homogayz™ have the ability to bumhurt (and probably Pwn) a player during the Night. The Awesome & Cool People have the ability to Ban a player that they suspect to be Monstrous Homogayz™.


Okay, typing that out each time is ****ing me off. From now on, Awesome & Cool People will be called ACP and Monstrous Homogayz™ will be called M.H.™


– For each ACP Pwned (by any method other than GodKill) in the previous Night Phase, a Vote Slot (a.k.a. Permaban) is created for that subsequent Day Phase. This means that multiple Permabans will be created if multiple ACPs are killed during a single night. The Forum must vote for a scapegoat for each Permaban. If no ACP is killed in the previous Night Phase, there is still a minimum of one Permaban.

No Ban is a valid vote (but a failure to vote is not considered a No Ban Vote), but can only fill one Permaban. For the purposes of any ties, the ‘No Ban’ counts as a ‘player’. This means that if Bob has 5 votes, and No Ban has 5 votes, and there is only one Permaban, then neither is Permabanned. But if there are two Permabans, then one is filled with Bob and the other filled with No Ban. Do not confuse the vote for No Ban and the result of no one being Permabanned.

– In the event of a Permaban Vote Tie, there is no tiebreaker. If there are fewer Permabans than Tied Majority Ban Suspects, there those Permabans are filled with No Ban results. If there are an equal or greater number of Permabans than Tied Majority Ban Suspects, then all Tied Majority Ban Suspects are Permabanned.

-Players Vote during the Day Phase and may change their vote multiple times. Only the last vote before the deadline will count. All official game times are in Eastern Standard Time, and goes by the official U.S. Time as seen on this website. Players may also ‘lock in’ their vote. Once a vote is ‘locked in’, it cannot by changed. Locked votes can be useful when a majority decision has been reached early in a day. Locked votes are never a requirement.

– Players are also not allowed to edit previous posts after a five minute window. Public posts must remain as they originally appeared for fair gameplay.

-Votes should be in this format: Vote: Bob or Change Vote: Bob or Lock Vote: Bob. Otherwise, you risk the Game Narrator missing your vote or confusing a normal bolded comment with your vote.

-There will be three groups of players. Monstrous Homogayz™ a.k.a. M.H.™, Awesome & Cool People a.k.a. ACP & Psycho Internet Stalkers a.k.a. P.I.S.ers

M.H.™ begin the game knowing their own roster and able to freely communicate privately, and also know the role of each player in their group.

-In general, there will be approximately 70-80% ACP, 20-25% M.H.™, and no more than 7% Psycho Internet Stalkers. There are no guarantees that any specific role (other than Mastermind & Forum Admin) will be present in any given game. It is possible that a game could consist entirely of Noob Trolls & Generic Noobs.

-Times cycles will be approximately 48 hours for Day Phase and 24 hours for Night Phase. At some point during the midgame, this may change. The exact deadlines will be listed at the beginning of each Phase, and will be chosen to allow the Game Narrator time to review Votes & Actions, as well as allowing him to have a normal life. The Game Narrator will make every reasonable attempt to adhere to this deadline.

– Twitter Updates by the Game Narrator will update the game status, and may occasionally reveal random pieces of information. Some will be obvious and definitive, others will be hidden clues. Definitive statements will always be true. Rumors or clues may or may not be true. If you aren’t sure which is which, ask via TM.

– You may reveal your role publicly, although there are obvious dangers in doing so. There will be no TMs between players unless your role allows it, and all TMs must include the Game Narrator. Certain groups, with Game Narrator permission, may use a separate forum or IRC for easier private communication. The Game Narrator must still be aware of any game communication, regardless of where it occurs. You may share information received from your roles or your own personal deductions in the main public game thread. You may not directly quote any PMs you receive from the Game Narrator, nor any comments the Game Narrator makes in separate private forums. Doing so will result in a GodKill. (Note: If you wish to share game information that you acquired through your role [and therefore, via a PM from the Game Narrator], you must paraphrase the relevant portion of the message, but you may not directly quote the Game Narrator’s PM.)

– You may not share any information after you are eliminated (a.k.a. Pwned). You may observe the game and even offer witty comments, but no advice or strategy. This also applies to groups like the Untouchables & the M.H.™, whether using TMs or private forums. Pwned players may still listen into the TMs or private forum, but may not offer strategy or tactics. Failure to do so may result in a random person from your team being God-Killed.

– Active participation is required. This means that if you do not post a message in the game thread for either three consecutive Phases (i.e., Day and/or Night), or five real days (whichever comes first), then you forfeit your place in the game. This will result in a God-Kill. So, if the last time you posted in the game thread was Monday Noon during Day Phase 1, then you must make a post before Day Phase 3 or Saturday Noon, whichever comes first.

– Some roles have special abilities. If a role has more than one special ability that could be used during a single Day or Night Phase, only one ability can be used per Phase. (I.E., the Mad Hacker may make an Attack, or Stay On The Move, but not both on the same Night) Some roles will specifically state that they can use multiple abilities during a single phase (I.E., the Mastermind can veto the M.H.™ Hit and bumign a specific Hitman during the same Night Phase.

Using an ability during a Night Phase has no effect on using an ability during the following Day Phase, and vice-versa, unless specifically stated.

– Certain Night Actions can interrupt or interfere with other Night Actions. This timeline shows which action types have precedence. All actions will have a declared target, and even if the action is unsuccessful, it still counts as being targeted. For example, if a Jimmy the Re-Re targets a player with Healing, but is Distracted by a Camwhore, the healing will not affect the player, but it still counts as a use of that ability and a targeting of that ability. This means the Jimmy the Re-Re cannot try to heal that same player on the next night.

General Order of Night Actions & Events

1. Distractions(i.e., Camwhore, WebCam****,])

Any role which negates or prevents another player from using an action occurs first. If Distracter A targets Distracter B, then Distracter B does not perform their Distracting action. Any Distraction (including Detainment) that stops or interferes with a Once Per Game ability will prevent that ability from occurring normally, just as it interferes with any other normal ability. However, the Once Per Game ability is not used up in this case. That player may choose to use the OPG ability again, provided that the requirements are still in place. When a player is Distracted, they are told that they were Distracted, and any attempted action on their part failed. Even if a player was not performing an action, they are still told that they were Distracted. Any attempt to Distract an Unblockable Attacker fails automatically.

2. Detainments (i.e., Moderator)

This is a special type of Distracting, because it also provides Protection (see below). Additionally, a Detained player never shows Night Activity during the Night they are Detained.

3. Attacks (i.e., Mini-Mod, M.H.™ Hitman)

This is any attempt to Pwn another player. Each successful attack creates a ‘bumhurt’ on the target. Any bumhurtz on a Player at the end of Stage 6: Healing will result in the player’s Pwning. bumhurtz may be Healed, but only one bumhurt is Healed per successful Healing attempt. If a player receives Multiple bumhurtz, they must also receive Multiple Heals or they will still die. If an attack is clbumified as ‘Unblockable’, then it cannot be Distracted, Protected against, Healed or otherwise redirected.

4. Protections (i.e., White Knight)

This will prevent any bumhurtz from affecting the Protected target. Unlike Healing, a Protection will prevent any and all bumhurtz, unless the Attack was Unblockable. Protections stay in place for the entire Night Phase, so even if the player that was providing the Protection is killed, the Protection effect remains.

5. Counterattacks* (i.e., White Knight)

Some abilities allow for a player to return fire if attacked. During this phase, a bumhurt player is still active and able to take actions. Stages 4 & 5 will repeat as often as needed until all Protections & Counterattacks have resolved.

6. Healing (i.e., Jimmy the Re-Re)

This is when & where those nasty bumhurtz might be Healed. For each bumhurt applied to a player, it takes a successful Healing action to remove it. If a player has more bumhurtz than Healing actions, then they are Pwned. Any bumhurtz caused by an Unblockable Attack cannot be Healed. Clarification: A bumhurt Player may still perform Healing actions. At the end of the Healing Phase, if the Healer is still bumhurt, then they sucgreat timesb to their own bumhurtz, but any bumhurtz they attempted to Heal are resolved normally.

7. Investigations (i.e., Hacker, Emo Kid, M.H.™ Haxxor)

This is when players with Investigative actions get their results. Note that as the last action in the timeline, there are many ways that it can be thwarted. This is intentional, as information gathering is a powerful tool in this game.

-Reference Key

SA = Special Ability (If a Player has more than one Special Ability that can be used during a single Phase, they usually must choose only one to use during that phase. Exceptions to this rule are noted in the Role Description)

NF = Night Flag (Means that this Special Ability shows up as Night Activity)

Sergeant Cid edited this message on 06/27/2009 11:31AM

Sergeant Cid

MODERATOR
Avatar: 167814 2011-07-31 00:46:27 -0400

[The Airship]

Level 35 Re-Re

Scientifically Proven Terrible fabulous person..... Evidence shows mbumive build up of semen deposit in bum.

Monstrous Homogayz™: Victory Condition: Eliminate all threats to M.H.™, usually by outnumbering non-M.H.™.

All M.H.™ always show Night Activity, except the Mastermind, who is always shown to have no Night Activity (even if he is the Hitman), and the Two-Faced Bastard, who only shows Night Activity if he performs an Action that triggers such a flag. During Night, all M.H.™ use the PM function or a pre-approved private forum to record a vote to the Game Narrator to choose a target of a M.H.™ Hit. This vote is submitted in the same form & format as a public Ban Vote. The last person to vote for the target is the auto-selected Hitman for that hit. During Day, the M.H.™ players pose as ACP and Vote for the Public Banning. When killed, a M.H.™ is revealed as M.H.™, but no special roles are disclosed. M.H.™ may send TMs to each other whenever they choose, but must include the Game Narrator in the message.

All M.H.™ Players have the following ability:

SA/NF: If this player volunteers or is bumigned by the Mastermind to perform the M.H.™ Hit, they perform an Attack against the designated target. Only One M.H.™ Player may use this ability each Night.

Mastermind

M.H.™ Healer

M.H.™ Haxxor

M.H.™ bumbumin

WebCam****

Noob Troll

Two-Faced Bastard

Mastermind

The Mastermind may use each of these Special Abilities once per Night, every Night.

SA: Follow my Lead The Mastermind always can veto any M.H.™ Hit Vote with his/her own choice.

SA: Send in the Minions The Mastermind may bumign a specific M.H.™ to be the Hitman for a Hit. This overrides any declared action by the targeted M.H.™ Player.

SA: Admin Imposter Once per Game, during the Day, at anytime before the Day Phase ends, the Mastermind can forge a Forum Admin Pardon to grant a stay of Banning to any player (including him/herself). The Ban Slot that the player would have filled is instead filled with a No Ban vote. This ability can only be used while the Forum Admin is still alive. Note: The Forum Admin will automatically be informed if a forged pardon enters the game. If the Mastermind attempts to submit a forged pardon, and it fails because the Forum Admin is Pwned, it is publicly revealed that the Forum Admin is Pwned and that a forged pardon was attempted, as well as who was the target of the forged pardon.

M.H.™ Healer a.k.a. “Sawbones”

SA/NF: Have a LOLCat Each Night, the M.H.™ Healer may choose another player to Heal from a bumhurt. This ability cannot target the same player twice in a row. This can be used to protect any player, not just a M.H.™, and can be useful to maintain a cover identity.

SA/NF: LOLCatz SPAM! Once per game, the M.H.™ Healer may choose to be ‘On Call’ for any M.H.™ Player that may be bumhurt. Instead of declaring a specific target, the Sawbones will Heal any single M.H.™ player (other than himself) that is bumhurt during that Night Phase. If more than one M.H.™ player is bumhurt during the Night Phase, the recipient of the Healing is randomly determined. This ability counts as targeting all M.H.™ Players. The Mastermind must be alive for the Sawbones to use this ability.

M.H.™ Haxxor a.k.a. “Sneak”

SA/NF: Follow the IP Each Night, the M.H.™ Haxxor may Investigate a player to determine if they have Night Activity during the current Night. This ability cannot target the same player twice in a row.

SA/NF: Haxxor Might! Once per game, at Night, the M.H.™ Haxxor may learn the specific role of a player after Investigating them for Night Activity. This can occur the Night following a normal Night investigation, or at any time later in the game. The Mastermind must be alive for the Spy to use this ability. This information cannot be leaked via the Twitter Update.

M.H.™ bumbumin

SA/NF: Snuff Job Once per Game, with the Mastermind’s permission, a M.H.™ Hit may be executed by the M.H.™ bumbumin. This Hit is Unblockable (although the bumbumin can still be bumhurt via Counterattack). If the bumbumin survives the Hit, then the Hit is also Untraceable. The M.H.™ may not make a hit the following night. The Mastermind must be alive for the bumbumin to use this ability.

Note: The M.H.™ cannot begin the game with an bumbumin unless there are at least 5+ M.H.™ Players. Noob Trolls may still be promoted to bumbumin as normal, even if another bumbumin already exists.

WebCam****

SA/NF: Post Fetish Pics Each Night, the WebCam**** may Distract a player. This ability cannot target the same player twice in a row.

SA/NF: Once per Game, at Night, the WebCam**** may choose a player he/she has previously Distracted. For the remainder of the game, that player always shows Night Activity and will appear as a M.H.™. The Mastermind must be alive for the WebCam**** to use this ability, but it remains in effect even if the Mastermind is later Pwned.

Noob Troll

SA/NF: I’m a Little ****™! Once per game, a Noob Troll may volunteer to be the Hitman on a M.H.™ Hit. This is different from being bumigned by the Mastermind or being the auto-selected Hitman. This volunteering must be made clear to both the Mastermind & the Game Narrator. The Mastermind may disallow the volunteer request. This does not use up this Once per Game ability. If the hit is successful (not blocked and the Hitman survives), the Noob Troll becomes a M.H.™ bumbumin.

Two-Faced Bastard

The Two-Faced Bastard is a special member of the M.H.™. He or she has a regular ACP role, randomly determined as normal. This means that any normal ACP role (other than the Untouchables, Moderator or the Forum Admin) could in fact be allied with the M.H.™. The Two-Faced Bastard does not automatically show Night Activity as other M.H.™, but will show Night Activity if their ‘ACP‘ role would. The Two-Faced Bastard may not be the Hitman for the M.H.™, unless he is the last M.H.™ left. The Two-Faced Bastard does not detect as M.H.™ while alive, but is revealed as M.H.™ when dead. There will only ever be a maximum of one Two-Faced Bastard in a game.

Sergeant Cid edited this message on 06/09/2009 10:30PM

Sergeant Cid

MODERATOR
Avatar: 167814 2011-07-31 00:46:27 -0400

[The Airship]

Level 35 Re-Re

Scientifically Proven Terrible fabulous person..... Evidence shows mbumive build up of semen deposit in bum.

Awesome & Cool People

Victory Condition: Eliminate all threats to the ACP, usually by eliminating all M.H.™. In this game, it can also mean eliminating the Psycho Internet Stalkers. During Day, ACPs vote for the Public Banning. When killed, a ACP is revealed as ACP, but no special roles are disclosed.

Forum Admin

Noob Mod

Moderator

Hacker

Camwhore

Jimmy the Re-Re

Mini-Mod

Emo Kid

White Knight

Elite White Knight

Untouchable

Drunken Mod

Generic Noob

Forum Admin

The Forum Admin begins the game knowing how many Psycho Internet Stalkers are in the game, if any.

SA: Pardon Twice per Game, during the Day, at any time before the Day Phase ends, the Forum Admin may grant a stay of Banning to another player. The Ban Slot that the player would have filled is instead filled with a No Ban vote. This ability cannot target the same player twice during the same game, and the Forum Admin cannot use this ability on him/herself.

SA: Admin Power Abuse Once per Game, during the Day, at any time before the Day Phase ends, the Forum Admin may create an additional Ban Slot.

SA: Now it’s Personal Once per Game, during the Day, the Forum Admin may choose to add a secret Ban Vote, PMed to the Game Narrator. This Ban Vote may not be changed once it is cast. It is revealed publicly as the Forum Admin’s Secret Ban Vote, but does not have to be the same Vote as the Forum Admin’s public Lynch Vote.

Noob Mod

The Noob Mod is told the specific role of any ACP player Pwned during the game.

SA: Copycat Once per Game, during the Phase immediately following a ACP player’s Pwning, the Noob Mod may bumume the Role of that player. They lose their own role (meaning they no longer are told the roles of deceased ACPplayers) and gain the abilities of the Role they are replacing. They are considered a ‘new’ version of that role, so any previously used limited-use abilities are still available.

Moderator

SA/NF: Account Review Each Night, the Moderator can choose to Detain another player. The Moderator also Investigates the player and learns the names of all the other players that the Detained player has targeted with Ban Votes or Special Abilities, but not specifically which. (i.e., if Bob the Jimmy the Re-Re voted for Dave on Day 1 and Healed Brian on Night 1, then the Moderator learns that Bob has targeted both Dave & Brian, but not how) Note: Only the player’s Final Ban Vote counts in this regards. The Player is released the Next morning at the beginning of the Day Phase.

SA/NF: IP View Once per Game, at Night, the Moderator may select a player they have previously Detained and Investigate them. This investigation reveals whether or not the player is M.H.™. (Note: it will not reveal a Psycho Internet Stalker) Note that the Moderator cannot use both of these Abilities during the same Night. He/She can Detain or Investigate, but not both.

Hacker

The Hacker may choose one of the following abilities to use, each night.

SA/NF: fnt Each Night, a Hacker may Investigate a player to determine if they have Night Activity during the current Night.

SA/NF: flipr Each Night, a Hacker may Investigate a player to determine who they target with any abilities during the current Night.

SA/NF: avtr Each Night, a Hacker may Investigate a player to determine who targets that player with any abilities during the current Night.

Camwhore

SA/NF: Flirt Each Night, the Camwhore may Distract a player. This ability cannot target the same player twice in a row.

Jimmy the Re-Re

SA*: Hamster Parade Each Night, the Jimmy the Re-Re may choose another player to Heal. This ability cannot target the same player twice in a row. *This ability registers as Night Activity (NF) only if the Jimmy the Re-Re actually Heals a Wound.

Mini-Mod

The Mini-Mod may not vote No Ban. Two consecutive failures to make a Ban Vote will result in the loss of Mini-Mod status, and the player will become a Generic Noob.

SA/NF: Not on My Watch! If a Ban slot is taken up during the Day Phase by a No Ban vote, you will hunt down your Ban Vote target during the next Night Phase and do the deed yourself by performing an Attack against them. This action is always taken each Night unless the Mini-Mod uses the following ability.

SA/NF: URGENT REPORT IMMEDIATE ACTION REQUIRED Once per Game, during the Night, you may Attack another player of your choosing.

Emo Kid

SA: My Morbid Portfolio During the Day, you may Investigate any Pwned Player to determine the cause of Pwnage (Possible results: Inconclusive, Mbumive Brain-Injury bumhurt {M.H.™ Hit}, Vicious Text-Based bumhurt {Mini-Mod/White Knight}, Multiple Shock Image Overload bumhurt {Psycho Internet Stalker/Drunken Mod}. You may only Investigate a Player that was Pwned within the past two Phases (i.e, the prior Night & Day)

SA/NF: Quoth the Raven Once per game, after successfully determining the cause of Pwnage, you may spend a Day & Night Phases to determine which players targeted the Pwned with any abilities since the game began (This will even include abilities that were Distracted). This is initiated as an Action during the Day, PMed to the Game Narrator. You must vote No Ban during that Day. You register as Night Active during that Night. You will receive this information at the end that night, during the normal Investigation Stage. Once you have this information, you may communicate it in any manner you desire, but it will automatically be given to the Moderator & Forum Admin.

White Knight

SA*: The White Knight may choose another player to watch over during the Night. This provides Protection to the guarded player. If any Attack targets that player, the White Knight suffers the effects instead . An Unblockable Attack ignores both the Protection & Redirection. This ability may not target the same player twice in a row. *This ability registers as Night Activity (NF) only if the White Knight actually Protects against an Attack.

Elite White Knight

If the White Knight or his Protected Player is bumhurt at Night, he will perform a Counterattack on his Attacker.

SA*: The White Knight may choose another player to watch over during the Night. This provides Protection to the guarded player. If any Attack targets that player, the White Knight suffers the effects instead . An Unblockable Attack ignores both the Protection & Redirection. This ability may target the same player twice in a row. This means an Elite White Knight can stand perpetual watch over another player. The Elite White Knight may declare this intent to the Game Narrator, and it remains in effect until the Elite White Knight makes the change. *This ability registers as Night Activity (NF) only if the White Knight actually Protects against an Attack.

Untouchable

All Untouchables begin the game knowing each other. Untouchables may send PMs to each other whenever they choose, but must include the Game Narrator in the message. Untouchables always exist as a group of three players, no more, no less. They are only used in games with 24+ players.

Drunken Mod

The Drunken Mod public Ban vote never counts. Additionally, the Drunken Mod behaves erratically at Night. Sometimes he finds a ‘buddy’ to spend the night drinking with. Sometimes he gets angry & violent. Other times he might stumble across an bumhurt player and remember some of his military medic training. And some nights, he just likes to get drunk and peep into windows.

SA/NF: The Drunken Mod may choose another player at Night. He will then use one of the following abilities on that player: Distract, Attack, Heal or Investigate (determining Night Activity as a Hacker). The choice of which ability is activated is normally a random one. However, Once per Game, the Drunken Mod may choose which of those abilities that is used. However, this moment of lucidity disables this entire ability for the rest of the Game, and the Drunken Mod becomes a normal Generic Noob. This means he is no longer a Drunk Mod, and his vote does count.

Generic Noob

No special abilities. (Note: at least 20% of all ACP Players will be Generic Noobs

Sergeant Cid edited this message on 06/09/2009 10:45PM

Sergeant Cid

MODERATOR
Avatar: 167814 2011-07-31 00:46:27 -0400

[The Airship]

Level 35 Re-Re

Scientifically Proven Terrible fabulous person..... Evidence shows mbumive build up of semen deposit in bum.

Psycho Internet Stalkers

Victory Condition: Last Man Standing

During the Day, Psycho Internet Stalkers pose as ACP and Vote for the Public Banning. When Pwned, a Psycho Internet Stalker is revealed as a P.I.S.

P.I.S. always appear as ACP until they are killed, and they are then revealed to be a P.I.S. (Exception: See the Mad Hacker ability and how it interacts with Haxxors & Hackers.)

Mad Hacker

Schitzo

Mad Hacker

The Mad Hacker may only use one of these Special Abilities each night.

SA/NF: Crash Your Server During the Night Phase, the Mad Hacker may select a player to Attack. The Mad Hacker may choose to make this Attack Unblockable, but may not use any special ability the following Night.

SA/NF: Hide my IP The Mad Hacker may choose to stay mobile the entire Night Phase, moving from hideout to hideout. This grants the Mad Hacker Protection for that Night. However, any Hacker or M.H.™ Haxxor (but not Drunken Mod) that is Investigating the player during that Night Phase will automatically discerns the Mad Hacker’s role. The next Day Phase, the Mad Hacker may not cast a Ban Vote. This ability may not be used twice in a row.

Schitzo

The Schitzo is a unique Psycho Internet Stalker. He or she does not begin the game knowing that he/she is the Schitzo. Any player, any role can be the Schitzo. Once awakened, the Schitzo’s win condition is changed to Last Man Standing. The Schitzo may not communicate his/her new status to any player.

The Schitzo ‘awakens’ when any of the following conditions are met.

1. 25% or more of the players in the game have been Banned.

2. The 4th Banning.

3. The Mad Hacker is eliminated.

4. The Schitzo is bumhurt, but not Killed.

One the Schitzo has awakened, he/she retains any previous abilities, but also gains the following abilities. These abilities do not interfere with pre-existing abilities. For Example, a Schitzo/Hacker may use one Schitzo Ability and one Hacker Ability each Night.

SA/NF: During the Night Phase, the Schitzo may select a player to Attack.

SA/NF: During the Night Phase, the Schitzo may examine a Banned/Pwned Player and learn what Role it possessed in game.

Sergeant Cid edited this message on 06/09/2009 10:21PM

Sergeant Cid

MODERATOR
Avatar: 167814 2011-07-31 00:46:27 -0400

[The Airship]

Level 35 Re-Re

Scientifically Proven Terrible fabulous person..... Evidence shows mbumive build up of semen deposit in bum.

If you’re interested in playing (I know, it’s a lot of tl;dr), post in this thread.

Shii

Avatar: 23167 2010-01-24 16:31:18 -0500
27

[Phantasmagoric Spl-
endor
]

Level 35 Emo Kid

I haven't seen a bad idea that I didn't like.

Sergeant Cid Posted:

If you’re interested in playing (I know, it’s a lot of tl;dr), post in this thread.

This is so mind-bendingly complex that even when I tried honestly hard to read it and understand it, I had no clue what it was.

Sorry.

Sergeant Cid

MODERATOR
Avatar: 167814 2011-07-31 00:46:27 -0400

[The Airship]

Level 35 Re-Re

Scientifically Proven Terrible fabulous person..... Evidence shows mbumive build up of semen deposit in bum.

In a nutshell:

There are two teams, Good Guys & Bad Guys.

About 75% of the players are Good Guys. About 25% of the players are Bad Guys.

Only the Bad Guys know who they are. Each of the Good Guys only knows that he/she is a Good Guy. All other players are suspects to them.

During the Day Phase, everyone gets 1 public vote to pick someone to remove from the game. The player with the most votes is removed from game, and then their allegiance (i.e., whether they were Good/Bad) is revealed.

Then, during the Night Phase, the Bad Guys get to pick one of the Good Guys to remove from the game.

The Game ends when the Bad Guys have enough majority to force every Day Vote in their favor, or when the Good Guys eliminate all the Bad Guys.

Everything else is extra rules and details. If enough people are willing to try the ‘basic’ version, we can try that first.

Sergeant Cid edited this message on 06/09/2009 10:57PM

BloodyDemise

Avatar: 121820 2010-06-13 01:05:56 -0400
5

[Throne of Blood]

Level 60 Emo Kid

“Final Cut Pro”

So it’s like those Mafia or Serial Killer card games, right?

Shii

Avatar: 23167 2010-01-24 16:31:18 -0500
27

[Phantasmagoric Spl-
endor
]

Level 35 Emo Kid

I haven't seen a bad idea that I didn't like.

BloodyDemise Posted:

So it’s like those Mafia or Serial Killer card games, right?

Yeh, Mafia was immediately what I thought of.

Adapt

Avatar: 58104 2011-10-31 21:36:25 -0400
16

[Grey Goose Mafiosi]

Level 48 Camwhore

Celerysteve Changed Adapt's Custom Title

this sounds kind of like werewolf but more complicated

Sergeant Cid

MODERATOR
Avatar: 167814 2011-07-31 00:46:27 -0400

[The Airship]

Level 35 Re-Re

Scientifically Proven Terrible fabulous person..... Evidence shows mbumive build up of semen deposit in bum.

That’s basically it, yes. Mafia/Werewolf/Etc., but in a longer play format. And also re-themed for ForumWarz.

I know it looks fairly complicated, but the basics are really simple. In fact, for the first game, I’d probably keep it very basic. Just the two main teams, and only a few ‘power roles’.

Big Brother

Avatar: 45759 Fri Oct 17 23:44:23 -0400 2008

Level 66 Troll

woman's genitals

Ooh, cool, like Mafia?

Join.

ChilePepino

Avatar: 101005 2010-01-24 16:17:40 -0500
5

[Full of SbumSS]

Level 35 Permanoob

Well, spf357 really rocks.

I’d like to join and promise to try to understand all the tl;dr. If it’s like werewolf it can’t be that hard… can it?

ghax

Avatar: 80241 Thu Jul 02 20:10:59 -0400 2009
17

Level 35 Camwhore

I love 12 inch fine upstanding member of society male reproductive organs in my arse

i know mafia, so this can’t be that different.

i’m down with this.

Adapt

Avatar: 58104 2011-10-31 21:36:25 -0400
16

[Grey Goose Mafiosi]

Level 48 Camwhore

Celerysteve Changed Adapt's Custom Title

fact: I am never the werewolf

Dunatis

Avatar: 78885 2011-11-01 01:20:41 -0400
100

[Cabal Gamez]

Level 69 Hacker

Richard Whittington

Werewolf is fun and here is my recommendation, let us only know relevant abilities, that was way too tl;dr and abstract but if introduced bit by bit it shouldn’t be too bad. Count me in.

Newer players can read old threads to catch up since examples often work best if it catches on somehow Log in to see images!

MercWithMouth

Avatar: 150029 2009-09-15 13:35:36 -0400
17

[WeChall]

Level 35 Hacker

Verbose and long-winded as always

Sergeant Cid Posted:

Greetings. I have a proposal for you. For all of you. It’s time to hunt down your fellow ForumWarz members. Because some of them are not who they appear to be.

Some of them are actually… Monstrous Homogayz™

You know… if this had been any other person suggesting we try this game…

I’d be plastering this page with ‘Teal Deers’ to insinuate “too long;didn’t read” on account of an overly complex ruleset.

But for Sarge… I’ll be ready to make an exception.

While complicated matters generally do not translate into effective leisure, when exceptions come about, they’re almost always profoundly worth the extra trouble.

And for those that’re wondering… no, the concept of “teal dear” is not an original one. A picture is below.

Log in to see images!

MOD EDIT: User banned for trolling in CD.

MercWithMouth was banned for this post by Nicco

MercWithMouth edited this message on 07/23/2009 2:25PM

Fran

Avatar: 34789 2011-12-20 18:11:44 -0500
40

[A Beautiful Place -
Out in the Country
]

Level 62 Camwhore

Manphin's Prehensile male reproductive organ Was Here.

Let’s just play werewolf instead Log in to see images!

Ardent

Avatar: Sad Face
13

Level 69 Emo Kid

“The Infinite Sadness”

Ooooh me! Pick me!

Aldo_Anything

MODERATOR
Avatar: 32555 2014-07-18 11:39:53 -0400
98

[Brainfreeze]

Level 69 Troll

male reproductive organMEISTER

Sounds good to me, also a lot of work put in from Cid. I’m in.

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