Awesome & Cool People
Victory Condition: Eliminate all threats to the ACP, usually by eliminating all M.H.™. In this game, it can also mean eliminating the Psycho Internet Stalkers. During Day, ACPs vote for the Public Banning. When killed, a ACP is revealed as ACP, but no special roles are disclosed.
Forum Admin
Noob Mod
Moderator
Hacker
Camwhore
Jimmy the Re-Re
Mini-Mod
Emo Kid
White Knight
Elite White Knight
Untouchable
Drunken Mod
Generic Noob
Forum Admin
The Forum Admin begins the game knowing how many Psycho Internet Stalkers are in the game, if any.
SA: Pardon Twice per Game, during the Day, at any time before the Day Phase ends, the Forum Admin may grant a stay of Banning to another player. The Ban Slot that the player would have filled is instead filled with a No Ban vote. This ability cannot target the same player twice during the same game, and the Forum Admin cannot use this ability on him/herself.
SA: Admin Power Abuse Once per Game, during the Day, at any time before the Day Phase ends, the Forum Admin may create an additional Ban Slot.
SA: Now it’s Personal Once per Game, during the Day, the Forum Admin may choose to add a secret Ban Vote, PMed to the Game Narrator. This Ban Vote may not be changed once it is cast. It is revealed publicly as the Forum Admin’s Secret Ban Vote, but does not have to be the same Vote as the Forum Admin’s public Lynch Vote.
Noob Mod
The Noob Mod is told the specific role of any ACP player Pwned during the game.
SA: Copycat Once per Game, during the Phase immediately following a ACP player’s Pwning, the Noob Mod may bumume the Role of that player. They lose their own role (meaning they no longer are told the roles of deceased ACPplayers) and gain the abilities of the Role they are replacing. They are considered a ‘new’ version of that role, so any previously used limited-use abilities are still available.
Moderator
SA/NF: Account Review Each Night, the Moderator can choose to Detain another player. The Moderator also Investigates the player and learns the names of all the other players that the Detained player has targeted with Ban Votes or Special Abilities, but not specifically which. (i.e., if Bob the Jimmy the Re-Re voted for Dave on Day 1 and Healed Brian on Night 1, then the Moderator learns that Bob has targeted both Dave & Brian, but not how) Note: Only the player’s Final Ban Vote counts in this regards. The Player is released the Next morning at the beginning of the Day Phase.
SA/NF: IP View Once per Game, at Night, the Moderator may select a player they have previously Detained and Investigate them. This investigation reveals whether or not the player is M.H.™. (Note: it will not reveal a Psycho Internet Stalker) Note that the Moderator cannot use both of these Abilities during the same Night. He/She can Detain or Investigate, but not both.
Hacker
The Hacker may choose one of the following abilities to use, each night.
SA/NF: fnt Each Night, a Hacker may Investigate a player to determine if they have Night Activity during the current Night.
SA/NF: flipr Each Night, a Hacker may Investigate a player to determine who they target with any abilities during the current Night.
SA/NF: avtr Each Night, a Hacker may Investigate a player to determine who targets that player with any abilities during the current Night.
Camwhore
SA/NF: Flirt Each Night, the Camwhore may Distract a player. This ability cannot target the same player twice in a row.
Jimmy the Re-Re
SA*: Hamster Parade Each Night, the Jimmy the Re-Re may choose another player to Heal. This ability cannot target the same player twice in a row. *This ability registers as Night Activity (NF) only if the Jimmy the Re-Re actually Heals a Wound.
Mini-Mod
The Mini-Mod may not vote No Ban. Two consecutive failures to make a Ban Vote will result in the loss of Mini-Mod status, and the player will become a Generic Noob.
SA/NF: Not on My Watch! If a Ban slot is taken up during the Day Phase by a No Ban vote, you will hunt down your Ban Vote target during the next Night Phase and do the deed yourself by performing an Attack against them. This action is always taken each Night unless the Mini-Mod uses the following ability.
SA/NF: URGENT REPORT IMMEDIATE ACTION REQUIRED Once per Game, during the Night, you may Attack another player of your choosing.
Emo Kid
SA: My Morbid Portfolio During the Day, you may Investigate any Pwned Player to determine the cause of Pwnage (Possible results: Inconclusive, Mbumive Brain-Injury bumhurt {M.H.™ Hit}, Vicious Text-Based bumhurt {Mini-Mod/White Knight}, Multiple Shock Image Overload bumhurt {Psycho Internet Stalker/Drunken Mod}. You may only Investigate a Player that was Pwned within the past two Phases (i.e, the prior Night & Day)
SA/NF: Quoth the Raven Once per game, after successfully determining the cause of Pwnage, you may spend a Day & Night Phases to determine which players targeted the Pwned with any abilities since the game began (This will even include abilities that were Distracted). This is initiated as an Action during the Day, PMed to the Game Narrator. You must vote No Ban during that Day. You register as Night Active during that Night. You will receive this information at the end that night, during the normal Investigation Stage. Once you have this information, you may communicate it in any manner you desire, but it will automatically be given to the Moderator & Forum Admin.
White Knight
SA*: The White Knight may choose another player to watch over during the Night. This provides Protection to the guarded player. If any Attack targets that player, the White Knight suffers the effects instead . An Unblockable Attack ignores both the Protection & Redirection. This ability may not target the same player twice in a row. *This ability registers as Night Activity (NF) only if the White Knight actually Protects against an Attack.
Elite White Knight
If the White Knight or his Protected Player is bumhurt at Night, he will perform a Counterattack on his Attacker.
SA*: The White Knight may choose another player to watch over during the Night. This provides Protection to the guarded player. If any Attack targets that player, the White Knight suffers the effects instead . An Unblockable Attack ignores both the Protection & Redirection. This ability may target the same player twice in a row. This means an Elite White Knight can stand perpetual watch over another player. The Elite White Knight may declare this intent to the Game Narrator, and it remains in effect until the Elite White Knight makes the change. *This ability registers as Night Activity (NF) only if the White Knight actually Protects against an Attack.
Untouchable
All Untouchables begin the game knowing each other. Untouchables may send PMs to each other whenever they choose, but must include the Game Narrator in the message. Untouchables always exist as a group of three players, no more, no less. They are only used in games with 24+ players.
Drunken Mod
The Drunken Mod public Ban vote never counts. Additionally, the Drunken Mod behaves erratically at Night. Sometimes he finds a ‘buddy’ to spend the night drinking with. Sometimes he gets angry & violent. Other times he might stumble across an bumhurt player and remember some of his military medic training. And some nights, he just likes to get drunk and peep into windows.
SA/NF: The Drunken Mod may choose another player at Night. He will then use one of the following abilities on that player: Distract, Attack, Heal or Investigate (determining Night Activity as a Hacker). The choice of which ability is activated is normally a random one. However, Once per Game, the Drunken Mod may choose which of those abilities that is used. However, this moment of lucidity disables this entire ability for the rest of the Game, and the Drunken Mod becomes a normal Generic Noob. This means he is no longer a Drunk Mod, and his vote does count.
Generic Noob
No special abilities. (Note: at least 20% of all ACP Players will be Generic Noobs
Sergeant Cid edited this message on 06/09/2009 10:45PM