Abilities
Your Abilities are your arsenal when it comes to pwning threads. Every character clbum in Forumwarz has its own unique set of abilities, with various sets of advantages and disadvantages.
Some abilities are designed to inflict damage on your opponents, while others are meant to heal or protect you.
You can see a list of your available abilities by first clicking on the Character tab and then visiting the Abilities sub-tab. You can also see a list of your abilities while in battle by clicking your character's avatar on the toolbar.
Abilities must be placed on the Toolbar before they can be used. If you hover your mouse cursor over an ability's icon, you will get a short description of its effects. To perform the ability, simply click the icon or press corresponding number (0-9) on your keyboard.
About Refresh
Many abilities have a refresh period. The refresh period refers to the number of turns an ability will be disabled for after you have performed it. When an ability is disabled, it will be faded out and a number will be displayed representing how many turns remain until you can perform it again.
When you enter a forum, all of your abilities will be available for use. However, disabled abilities will carry over into new threads within the same forum.
Starting Abilities
Everyone starts out with and keeps these abilities throughout the game
Log in to see images!Attack (3 - 6) (Incompetence)
Refresh 1
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Log in to see images!Attack (3 - 6) (Incompetence)
Refresh 1
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Log in to see images!Take less damage this turn
Uses a Turn
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Attacks
Learn these by completing missions
Log in to see images!Attack 100 (Misanthropy)
Refresh 9
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Log in to see images!Attack 200 (Incompetence)
Refresh 8
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Log in to see images!Attack 200 (Narcissism)
Refresh 4
Granted at the start of Episode 3, to those with a Good alignment
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Log in to see images!Attack 200 (Incompetence)
Refresh 4
Granted at the start of Episode 3, to those with a Neutral alignment
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Log in to see images!Attack 200 (Aggression)
Refresh 4
Granted at the start of Episode 3, to those with an Evil alignment
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Log in to see images!Attack 275 (Incompetence)
Refresh 6
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Log in to see images!For 4 turns: Offense +10
Refresh 7
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Log in to see images!Attack 400 (Antisociality)
Refresh 9
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Log in to see images!Attack 500 (Aggression)
Ego -200
Refresh 4
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Log in to see images!Attack 450 (Antisociality)
Refresh 9
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Cute Animalz!
Technically these are universal attacks, as all clbumes can use them, but there are some peculiarities:
- Only Re-Res can learn these attacks
- The attacks are kept by all clbumes after the Re-Re's clbum change
- Only the Re-Re and Permanoob can regain the attacks after a reset by haxlrose
Log in to see images!Learned by a Level 4 Re-Re
Attack (15 - 20)
Refresh 1
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Log in to see images!Learned by a Level 8 Re-Re
Attack (20 - 30)
Refresh 2
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Code Attacks
Both learned during Episode One, granted to you by NPCs as you progress through the story. These attacks cause no damage, but if you use them a certain amount of times on the story forums, it will grant you Flezz rewards.
Log in to see images!Deploys XSS Attack
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Log in to see images!Deploys FBO Attack
For 2 turns: Defense -5
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Misc Abilities
These attacks are granted for story purposes, and aren't typically used unless there's a story event that needs them.
Log in to see images!Kills you
Can be used to gain Antifreeze scoops
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Log in to see images!Be very nice!
Drains Ego
Usually disabled, until the story calls for it
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Log in to see images!Weakens the Brown Note's creator (Requires 7 uses)
Removes Ad Hominem
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Clbum-Dependent Abilities
In addition to the universal attacks listed above, all clbumes gain their own sets of abilities as they gain levels. A list of these abilities can be found at their respective pages.
Side-quest Abilities
Log in to see images!Blind a Forum with Rage
This attack was granted for an optional mission temporarily hosted on Forumwarz, and is no longer available
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