Styzzyx Posted:
LMAO Sounds awesome. I really wish I could run an evil-themed game with the people I play with, but they’re the ‘power-gamer’ types that would try to ransack the whole town. Frankly, I don’t want to generate a few hundred copies of the town guard to have them slaughtered, and my characters more powerful in the beginning of the game than they should be. Log in to see images!
Them: “Okay, we’re going to totally enjoy and pillage the town.”
You: “Okay, you get [X REWARDS]”.
—An hour later, or a few days in game time—
You: “A unit of soldiers led by Sir Henry **** shows up to arrest and execute you.”
Them: “Okay, then we’ll fight them.”
You: “Yeah, he’s l.20, and the rest are l.18. Have fun with that.”
Them: “Wait what that’s unfair!”
You: “Well, maybe you shouldn’t have terrorized that town earlier, huh? I’m sure you’ll remember that when we start a new campaign after you’re all horribly killed here.”
Point being, just apply reasonable yet inescapable consequences when you’re players go out of their way to be jack-offs. Or, as a more lenient example…you could allow them to escape the previous encounter, but bumure them that they’re still fugitives, and that any outrageous act of brutality will attract attention to the authorities.