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IWD is more of a numbers game if anything. BG was also pretty combat focused, but the mathematical side was stressed a lot more in IWD.
I’m surprised to hear people liked KOTR’s story, but hated the combat. Sure, it’s not an exact replica of the Infinity Engine, but the pause system is the most effective compromise between real time and turn based and it can always be ignored, if desired. |
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Posted On: 11/19/2009 6:35PM | View mterek's Profile | # |