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mterek

Avatar: 192622 2009-09-24 16:39:01 -0400
18

[mahjong]

Level 69 Re-Re

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Evil Trout Posted:

Better to have a small (but loyal!) percentage of players as good/evil then make it super easy to swap back and forth because most people waiver.

It’s still tough to evaluate a threshold, though. As in, how many points someone needs to have to cross over into Evil or Good territory.

I know you guys just respec’d these, but perhaps you would consider a single axis sliding scale, sort of like Baldur’s Gate Reputation stat. You spot people a Rep of 10, and for every Evil option that decrease Rep by 1, or increases Rep by 1 for Good options.

Anywhere from 0-20 would be neutral. -1 to -∞ would be Evil, 21 to ∞ would be Good. With a Rep of 10, people would still be Neutral by the end of Episode 1, but should they continue to push for a single alignment they’d start to go into defined alignment territory.

It would be very easy with this system for what one would have to do to maintain a neutral alignment, since they’d know exactly how many good/evil options they’d have to pick to maintain neutral, and people wouldn’t have to worry about being mean to Dr. O (if they really don’t like him) because it would influence how they’d talk to WoeIsModerator.

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