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Adapt Posted:
Well that’s good… I could have gone all ragey over your strange opposition to a simple improvement. Could have gone on a minor rant about awkward interface design not being “difficulty” in the same sense as a game requiring skill being difficult. Could have said all sorts of hurtful things about the kinds of people who think that making something hard automatically makes it a better game, even when the thing is only hard because it’s poorly made.
But now I don’t have to do any of those things, and my blood pressure can stay where it is. That’s good. |
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Posted On: 07/08/2009 10:01AM | View man-man's Profile | # |