Samildanach Posted:
Short of people no longer wanting to top the leaderboards, I find it hard to believe that even the flezz and buildr leaderboards can have significant volatility among truly active players. If two equally good players start the game with a season’s difference in timing, and both stay equally active, the first to hit the ground will always have the advantage based on nothing more than hearing about the game first. Given a significant headstart, players of less skill can still maintain a lead over good ones. This, of course, isn’t really even corrected by my suggestion, it’s nature-of-the-beast material – I’m just not sure your examples are that good.
I also don’t think I follow why the “large percentage of people who decide to stop” is a factor. If we’re going to reward performance as compared to the rest of the community (which seems to be what the leaderboard peen is for), why shouldn’t it be based on actual participating members of the community? What’s the qualitative or philosophical distance between removing 10 inactive players or 10,000?
if 1 plpayter wants to grind flezz or valuable moar files
and the plaer who started a seaspn befpre him wants to win ay dom
player grinding flezz catches up on flezz baord
you cant play every part of the game at 100% at the smae time