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meeeeeeeeee Posted:
Well, we can either encourage him to **** up more, or we can basically create a framework for this. I would suggest the following:
Currently ET thinks that there aren’t enough pieces of equipment in the clbum stores, so for now let itembuildr help fill out each store until ET determines that store has enough items.
When a store is “full” only add an item from the itembuildr co-op to that store if it replaces a current item of the same type in that store. Let ET and/or a group of trusted advisors make the call whether the new item should replace the old item, and only replace item A with item B if they’re of comparable power levels and prices. This is also a good place to cull the many, many violations of itembuildr’s “no copyrighted images” that we see run rampant, as those items should be dismissed immediately.
Otherwise, leave items in the co-op for, say, a month while the decision of “what should it replace, if anything” is made, and for items that don’t have an bumociated NPC store (e.g. special items), they just disappear into the aether after a month.
I think this would result in a reasonably active and interesting economy. It’s a start at least. |
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Posted On: 04/21/2009 3:21AM | View Possibly a Cabba...'s Profile | # |