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Because everyone else would have access to the same item, and it would break the game. ET would have to put constraints on how powerful items can be. Just define an item in terms of upgrade points, and then choose a value for low, mid, high and top tier items.
e.g. +1 offense would have a value of 3, +1 frugality a value of 1, -1 offense, a value of -3 meeeeeeeeee edited this message on 03/12/2009 8:55AM |
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Posted On: 03/12/2009 7:06AM | View meeeeeeeeee's Profile | # |