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Forumwarz is the first "Massively Single-Player" online RPG completely built around Internet culture.

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CrinkzPipe

Avatar: 35643 2015-02-20 21:59:22 -0500
10

[Harem and Sushi Bar]

Level 62 Emo Kid

Hi, I'm an adult whos into bumes. But not boners!

As you know playing is boring since all you do is press 12121212 or in hackers case 123456123456.

So why not FORCE people to use different skills? Users could play around with skills and see if a order would make a “Combo Attack”. How Combo Attack would work is, the user would use several skills of the same theme, the start of the combo and the end is not specified. When the combo ends depending on how much attacks were in it, it’d do different things to the forum. From more pwnage, to restoring ego, to maybe even healing the forum!

Now to stop this from being too overpowered put in combo breakers. How I intended this to work in my head is if you are in a combo only you are posting, there will be no attacks against you. Now the further you get into a combo there is a chance that a user from the forum will post “C-c-c-c-combo breaker!” which would dismiss your combo and damage you for more than it would. Now both of these factors are decided by how far you are into a combo.

Combo start: 0% damage increase/0% chance to break combo

Combo 1st attack: 5% damage increase/5% chance to break combo

Combo 2nd attack: 15% damage increase/10% chance to break combo

Combo 3rd attack: 40% damage increase/20% chance to break combo

(now things get dangerous)

Combo 4th attack: 80% damage increase/40% chance to break combo

Combo 5th attack: 160% damage increase/60% chance to break combo

Combo 6th attack: 200% damage increase/75% chance to break combo

Combo 7th attack: 250% damage increase/99% chance to break combo.

Combo 8th attack: 300% damage increase/99% chance to break combo.

You have the basic idea. Feel free to improve upon this, I just gave the numbers above to show a example.

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