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MeatLoafFan Posted: The EndoPatch as it stands is a useless and over expensive consumable. 5HTP is better, cheaper and faster. I thought for a while that 5HTP+Endopatch might have some advantage, but really, 5HTP+5HTP is better, since you get 50 more HP quicker.
Also I was talking about an equipable item (and therefore a background effect) The tradeoff is that it’s an item slot you can’t use for boosting other stats. So, slower forum completion, less consumables (question for the player – does that work out better when also taking into account repair costs? is the extra healing always needed?)
This is a very good idea, but keep in mind it takes awhile to code all this stuff, test it, and the community would never be satisfied. Along with that, everyone would complain that hackers would receive a huge advantage from their abnormally high offense. As described, the effect would be independent of the offense level, so no more useful for a Hacker than any other clbum. The amount of damage would be fairly low. Just a simple way to add a little variety. Useful on some forums, but not on others.
Their are some troll attacks (+15 offense, -5 douchebaggery) that do just that. Now, again, this would be difficult to regulate, and would significantly lower the difficulty of the game. The attack you mention is a stat boost, not a tradeoff. It’s also an attack, not an item (either consumable or equipable)
Why would it lower the game difficulty if you
a) use an item to change the stat distribution b) can’t use that item slot for an item which boosts stats
It wouldn’t lower the difficulty directly, it would add greater flexibility for those who acquire the item (and unless it’s a consumable, equip if for specific forums where it’s useful) Again it would just be different to other items, not better or worse – such items would be balanced appropriately. A boost to offense is more valuable than any other stat, so the tradeoff would be a bigger penalty to defense or ego. If a consumable, something which boosts offense, but hurts your ego when you use it? So you’ve got a stronger attack at the expense of being significantly more vulnerable. Or you’re a tank with weaker attacks (and taking more hits, and damage to your equipment) Or you wish to move some ego into defense so attacks do less damage, but you may end up using more consumables.
– items which boost upkeep, the only stat which doesn’t appear on items. Why not? Why is an item which repairs or preserves other items for longer so outlandish? Have you heard of… oil? Or teflon? Log in to see images!
Devil is in the details. What if e.g. the item itself is too expensive to economically repair (effectively making it a different kind of consumable, which you sell at the ppwn shoppe when finished with it, or perhaps it just disintigrates)? And how is boosting upkeep any different to boosting defense (which means less attacks land a hit) except that defense offers other pwning advantages?
This is a terrible idea. Essentially, this is putting it out there that users that have been on Forumwarz longer, and have stockpiled loads of Flezz, are given special priveleges that the poorer aren’t. It’s a terrible idea, but OK if it’s a flezz sink, and I specifically mention it being a flezz sink? lol. Any long term player is going to think carefully about spending a lot of flezz, especially if (as I hope) ET gives us some *other* good reasons to spend it. We need lots of high value reasons to spend flezz, or those older players will *always* have more flezz than you. A few broken streaks would diminish that advantage, if you’re thinking in the longer term, and you’re more careful *not* to break your streaks. If older players don’t make mistakes, they wouldn’t need such an item, and those players will always have a flezz advantage anyway. meeeeeeeeee edited this message on 03/10/2009 8:23PM |
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Posted On: 03/10/2009 8:19PM | View meeeeeeeeee's Profile | # |