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-MLF-

Avatar: 83146 Sun Jan 18 18:56:12 -0500 2009
6

Level 60 Hacker

“Cracking Addict”

meeeeeeeeee Posted:

- constant healing. An item which provides a small amount of healing per turn. Basically for re-re’s and perman00bs, or newer players. Takes an item slot so may make forum pwning slower (if it’s at the expense of offense) but reduce overall consumable costs.

Exists already. It’s called the The EndoPatchâ„¢

meeeeeeeeee Posted:

- constant low level damage. A range of items at different damage levels? Would be in addition to your own damage. An alternative to an offense boost, but would not scale with offense, so a good choice for some forums but not others. Damage would be X+Y*Z, where X is the damage boost, Y is the base attack damage and Z is your offense level.

This is a very good idea, but keep in mind it takes awhile to code all this stuff, test it, and the community would never be satisfied. Along with that, everyone would complain that hackers would receive a huge advantage from their abnormally high offense.

meeeeeeeeee Posted:

- boost a stat at the expense of another stat. Boost ego at the expense of offense or defense. Boost offense at the expense of defense or ego. A way to change your stat distribution without respeccing.

Their are some troll attacks (+15 offense, -5 douchebaggery) that do just that. Now, again, this would be difficult to regulate, and would significantly lower the difficulty of the game.

meeeeeeeeee Posted:

- items which boost upkeep, the only stat which doesn’t appear on items. Why not?

Seems a bit unrealistic doesn’t it? An item, which makes all your other items last longer? Also, what’s going on now is creating Flezz sinks as to not give people huge advantages. This goes completely against that.

meeeeeeeeee Posted:

- items which increase or decrease the number of threads in a forum (within the pre-existing forum limits) If you want to farm for moar files equip such an item, and you’d be able to reach the thread limit more often (thus making the constant rechecking less tedious) at the expense of some item slot pwning stats. Likewise if you want to speedrun on a low thread count for job points or lemon scoops etc (at the expenese of pwning stats, perhaps making it more difficult to speedrun those fewer threads)

Great idea.

meeeeeeeeee Posted:

- one shot item to restore a broken pistachio streak. Flezz surcharge when using according to where in your streak you are? Near the start = cheap. Near the end = very expensive. Possibly other penalties e.g. sacrifice another forum visit, no chance to get more peen for that streak. Pistachio streaks are very fragile, and that may be a good thing, but the all or nothing nature of them is a harsh lesson in obsessive perfection. I think making streaks more resilient to mistakes is a good idea, if there are penalties to do so. + yet another way to take flezz out of the economy.

This is a terrible idea. Essentially, this is putting it out there that users that have been on Forumwarz longer, and have stockpiled loads of Flezz, are given special priveleges that the poorer aren’t.

Though this is a great idea is the prices were outrageously high, because, it’ll double as a Flezz sink.

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