meeeeeeeeee Posted:
– constant healing. An item which provides a small amount of healing per turn. Basically for re-re’s and perman00bs, or newer players. Takes an item slot so may make forum pwning slower (if it’s at the expense of offense) but reduce overall consumable costs.
– constant low level damage. A range of items at different damage levels? Would be in addition to your own damage. An alternative to an offense boost, but would not scale with offense, so a good choice for some forums but not others. Damage would be X+Y*Z, where X is the damage boost, Y is the base attack damage and Z is your offense level.
– one shot item to restore a broken pistachio streak. Flezz surcharge when using according to where in your streak you are? Near the start = cheap. Near the end = very expensive. Possibly other penalties e.g. sacrifice another forum visit, no chance to get more peen for that streak. Pistachio streaks are very fragile, and that may be a good thing, but the all or nothing nature of them is a harsh lesson in obsessive perfection. I think making streaks more resilient to mistakes is a good idea, if there are penalties to do so. + yet another way to take flezz out of the economy.
These are intereting, a more powerful constant healing could also be helpful.
I like constant low level damage more as a poison effect against the player.
Streak Restore would be supported by me, but only because of its flezz cut. I prefer the streak marker script
Aldo_Anything edited this message on 03/06/2009 7:47PM