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DEAD fabulous person

Avatar: 21099 Wed Jul 08 18:09:49 -0400 2009
44

[Vacation Hideaway]

Level 35 Camwhore

AAA++++!!! WOULD BUY AGAIN!!!

meeeeeeeeee Posted:

Some item effects which should be easy enough to implement, and add a little variety to the items we can equip;

– items which increase or decrease the number of threads in a forum (within the pre-existing forum limits) If you want to farm for moar files equip such an item, and you’d be able to reach the thread limit more often (thus making the constant rechecking less tedious) at the expense of some item slot pwning stats. Likewise if you want to speedrun on a low thread count for job points or lemon scoops etc (at the expenese of pwning stats may making it more difficult to speedrun those fewer threads)

– one shot item to restore a broken pistachio streak. Flezz surcharge when using according to where in your streak you are? Near the start = cheap. Near the end = very expensive. Possibly other penalties e.g. sacrifice another forum visit, no chance to get more peen for that streak. Pistachio streaks are very fragile, and that may be a good thing, but the all or nothing nature of them is a harsh lesson in obsessive perfection. I think making streaks more resilient to mistakes is a good idea, if there are penalties to do so. + yet another way to take flezz out of the economy.

Just quoting the more interesting of your suggestions. I think neither of these are “simple” item effects like the stat boosts… but I really like some way to influence thread count. Checking forums again, and again, and again to get what you want is boring and frustrating and pretty much the opposite of fun. Side effect would be that thread counts can be spaded more easily.

Something to fix a streak? I dunno. What I do know is that pistachio is going through the roof atm, streaks are getting insanely long and indeed, one lost visit (which could be due to a bug) has the potential to really **** you up hard. But I really think that’s a separate issue that deserves attention outside the scope of proposed item effects.

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