Buy Official Merchandise!
Forumwarz is the first "Massively Single-Player" online RPG completely built around Internet culture.

You are currently looking at Flamebate, our community forums. Players can discuss the game here, strategize, and role play as their characters.

You need to be logged in to post and to see the uncensored versions of these forums.

Log in or Learn about Forumwarz

Civil Discussion
Switch to Role-Playing Civil Discussion

Viewing a Post

meeeeeeeeee

Avatar: 15443 2010-04-04 18:27:25 -0400
49

[Brainfreeze]

Level 35 Troll

Sneakily vicious and filled with virtuous pit bulls.

Some item effects which should be easy enough to implement, and add a little variety to the items we can equip;

– constant healing. An item which provides a small amount of healing per turn. Basically for re-re’s and perman00bs, or newer players. Takes an item slot so may make forum pwning slower (if it’s at the expense of offense) but reduce overall consumable costs.

– constant low level damage. A range of items at different damage levels? Would be in addition to your own damage. An alternative to an offense boost, but would not scale with offense, so a good choice for some forums but not others. Damage would be X+Y*Z, where X is the damage boost, Y is the base attack damage and Z is your offense level.

– boost a stat at the expense of another stat. Boost ego at the expense of offense or defense. Boost offense at the expense of defense or ego. A way to change your stat distribution without respeccing.

– items which boost upkeep, the only stat which doesn’t appear on items. Why not?

– items which increase or decrease the number of threads in a forum (within the pre-existing forum limits) If you want to farm for moar files equip such an item, and you’d be able to reach the thread limit more often (thus making the constant rechecking less tedious) at the expense of some item slot pwning stats. Likewise if you want to speedrun on a low thread count for job points or lemon scoops etc (at the expenese of pwning stats, perhaps making it more difficult to speedrun those fewer threads)

– one shot item to restore a broken pistachio streak. Flezz surcharge when using according to where in your streak you are? Near the start = cheap. Near the end = very expensive. Possibly other penalties e.g. sacrifice another forum visit, no chance to get more peen for that streak. Pistachio streaks are very fragile, and that may be a good thing, but the all or nothing nature of them is a harsh lesson in obsessive perfection. I think making streaks more resilient to mistakes is a good idea, if there are penalties to do so. + yet another way to take flezz out of the economy.

meeeeeeeeee edited this message on 03/05/2009 2:40PM
Internet Delay Chat
Have fun playing!
To chat with other players, you must Join Forumwarz or Log In now!