SimplyTHEBEST Posted:
That would boost the Hacker’s average base damage per attack to 162.5
170.5, actually, including Recipes.
Crinkz Posted:
About the Emo Kid defense problem.
How about a skill you get when you become a emo kid, called “cut”.
Cut would raise your offense by x, but lowering your max ego by y%, and defense by z.
Would be hard to code, but it’d be a better way to play a emo imo.
Would be easier just to lower defense emos get. But still the defense gain from .moar files still makes it hard to lose ego.
EDIT: Oh and cut is stackable BUT, when you die you lose its effects. Thus solving the Geronimo! problem.
Would Cut time out? Also, would this replace the current Emo low-health mechanic?
Adapt Posted:
Its lame how the first 2 or so attacks are strong, but you have to use so many worthless attacks to get to use them again. When you go from about 3k damage down to like, 700 or so it becomes tedious to attack. As in, it takes so much longer than other clbumes to pwn forums. Making their attacks stronger wouldn’t really do much, I mean to balance it there would have to be several attacks with near similar strength. Think of that when going though the story, you would reach the top of a short plateau instead of climbing a hill. And in the end that’s no different from using two different attacks with a refresh rate of 1.
Lower refresh rates, don’t worry so much about strength.
edit: not saying they should be 1 in particular, but they shouldn’t be as high.
How would buffing their attacks not really do much? Can you clarify? I think your logic is deeply flawed.