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MeatLoafFan Posted:
That would boost the Hacker’s average base damage per attack to 162.5, which would result in an attack power of 1973 damage per hit on EQ alone and 2606 damage per hit with 51 points on offense.
That would make the hacker do plenty of damage (Most likely too much, if you factor in their close-second-best defense stat), but also rob the Hacker of any sort of unique or interesting play mechanics. We don’t want to do that.
The Hacker needs a buff, but when that buff comes it will be in the form of boosted base damage. The long refresh times are staying.
zagerblag Posted:
Use this in the meantime.
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zagerblag Posted:
I’m working on that:
SimplyTHEBEST Posted:SimplyTHEBEST edited this message on 03/02/2009 12:44AM |
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Posted On: 03/02/2009 12:41AM | View SimplyTHEBEST's Profile | # |