zagerblag Posted:
How did you calculate an average damage of 101.1? My calculations put it at 126.1, and that’s without substituting Ophelia for every third flipr, which raises average damage to 126.4
A math error that I’ve since corrected. Thanks again ^^;;
zagerblag Posted:
With optimal .moar files, the total Offense boost from .moars alone is 50 (EDIT: 57, I forgot about dogreat timesents), far more than that from any Clbum equipment except Hacker equipment. Even before Upgrade Points, that’s a huge Offense equalizer that you’re not accounting for. Since we’re talking about the endgame, people will have optimal .moar files. Please at least put that into your calculations. Upgrade Points are harder to handle, but they make Offense boosts even closer to equal.
I’ll do another set for those, then.
zagerblag Posted:
Hackers have enough processing power; they need ego. On any forum I visit, I need more ego long before I need PP. .moars, Books, and Surgical Procedures give enough PP.
So, is that agreement with my suggestion for Hackers? Alrighty.
zagerblag Posted:
How do Emos not want a Defense drop? Their attack power is hugely boosted when they are near death, so Emos want to take damage as quickly as possible to pwn faster. People playing Emos like a normal clbum would want more Defense, from which a normal clbum would benefit.
That seems to be what Bridget is saying.
So, at the moment, it’s not inaccurate to say that experienced Hackers and Emokids approve of my suggestions for their respective clbumes. ^^