Forumwarz is the first "Massively Single-Player" online RPG completely built around Internet culture.
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One problem that I see is, this games is depending strongly on the community of players. Even if the whole game is translated, all additional stuff like forumbuildr isn’t. The question is: would a translated game generate enough new users so that the costs of the translation (if not done by users) and the on-going operations for server etc. are equalized?
Personally I think it’s a game for international users as target audience (outside north america) |
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Posted On: 01/11/2009 7:53AM | View Aldo_Anything's Profile | # |