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Evil Trout Posted:
It’s been a mixed bag for games.
Each of the ID engines (And the game-specific code for the quake game that it shipped with) has been open-sourced at some point after the next engine has been released, and we’ve seen some very interesting things result from that. More importantly, partially open source is where a few major game companies turn a tidy profit. Valve has it’s SDKs and quite a bit of engine code freely available, and more than a few people have bought Half-Life or Half-Life 2 just so that they could play a mod. Quake was where Team Fortress originally started, and although ID’s current engines aren’t gathering much interest they used to have the most active mod community of all time. That Doom mods are STILL the most common kind of mod available on the internet is a testament to just how big it was. And etc…
However, there are some key differences between ID and CZ. Suffice it to say that open-sourcing FWZ would pretty damn likely lead to CZ having serious problems in very short order.
I’m an advocate of open source, but this isn’t a situation where it works. |
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Posted On: 01/02/2009 1:38PM | View SimplyTHEBEST's Profile | # |