Buy Official Merchandise!
Forumwarz is the first "Massively Single-Player" online RPG completely built around Internet culture.

You are currently looking at Flamebate, our community forums. Players can discuss the game here, strategize, and role play as their characters.

You need to be logged in to post and to see the uncensored versions of these forums.

Log in or Learn about Forumwarz

Civil Discussion
Switch to Role-Playing Civil Discussion

Viewing a Post

SimplyTHEBEST

Avatar: Rocker Chick
17

Level 69 Camwhore

“Venereal Biohazard”

Evil Trout Posted:

Having said that, I’m not convinced it really works for games, or at least it hasn’t so far.

It’s been a mixed bag for games.

Each of the ID engines (And the game-specific code for the quake game that it shipped with) has been open-sourced at some point after the next engine has been released, and we’ve seen some very interesting things result from that.

More importantly, partially open source is where a few major game companies turn a tidy profit.

Valve has it’s SDKs and quite a bit of engine code freely available, and more than a few people have bought Half-Life or Half-Life 2 just so that they could play a mod.

Quake was where Team Fortress originally started, and although ID’s current engines aren’t gathering much interest they used to have the most active mod community of all time. That Doom mods are STILL the most common kind of mod available on the internet is a testament to just how big it was.

And etc…

However, there are some key differences between ID and CZ. Suffice it to say that open-sourcing FWZ would pretty damn likely lead to CZ having serious problems in very short order.

I’m an advocate of open source, but this isn’t a situation where it works.

Internet Delay Chat
Have fun playing!
To chat with other players, you must Join Forumwarz or Log In now!