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Possibly a C-
abbage

Avatar: 76887 Fri Oct 24 03:39:44 -0400 2008
9

[Leafy Green Vegeta-
bles
]

Level 35 Hacker

Herbaceous, biennial, dicotyledonous , and flowering.

Vuron Posted:

As if KoL doesn’t require money in order to be truly competitive.

Actually, it doesn’t. I know of several very competitive players, and some of the richest players in the game who have, as a point of pride, the fact that they’ve never donated. This is possible because KoL has a functioning, and somewhat vibrant, player economy. So any donation content can be obtained by a certain amount of in-game effort. This is the reason why any suggestions of an optional “donation model” for advantages of limited time availability that don’t eliminate you from competitive play would be a terrible idea for this game, since people who weren’t there at the time simply would never be able to get their hands on whatever it is. If anybody suggests making whatever little edges people would donate for not have limited time availability, does anybody honestly think that Jick would make half as much money as he does if there wasn’t a new little thing every month? Not only does it work from a “buy now, quantities are limited” point of view, but it also coaxes people to buy more than they need to resell later, which simply isn’t possible here.

What works for KoL works for KoL, but that doesn’t mean it would work here. I don’t play this game because I want a second KoL, and I was more than happy to pay for Episode 2 before I even finished Episode One. The production values here are high enough that asking $10 for the level of content in the game is far from unreasonable. If the OP is really unhappy about being “forced” to pay for episode two, I’m sure CZ would be more than happy to refund the full price of episode one to that player.


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