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was Posted:
A game where scarcity is an issue (i.e. you don’t have enough currency to purchase everything you could possibly want every time you’re made aware of it) is a better game.
I personally don’t believe that it’s possible to make a “web RPG” challenging, short of putting in content that’s designed for levels above the current cap, because any other challenge be made trivial by simply “grinding more.” I think trying to make this game challenging is a lost cause, ultimately the goal should be to make it entertaining. |
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| Posted On: 11/15/2008 6:37PM | View Possibly a Cabba...'s Profile | # | ||||||





