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Possible solutions:
* Cycles run on a 6 day, 23 hour clock. Pro: an end time convenient for everyone eventually comes around. Con: most benefits people with no life.
* Random end times that are at a prime hour for majority users.
* Divisions based on time zone that’ll roughly distribute the community (mentioned above I believe).
* Make being available near the end time less significant, such as limiting the number of cards that can be played in a day.
I like the last one for sure, coupled with one of the above. What do you guys think? I definitely don’t like the same end time every week. |
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Posted On: 09/08/2008 6:02PM | View Claire_Bear's Profile | # |