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Pluvius

Avatar: 10089 2010-01-24 16:29:03 -0500
26

[ClansRGay]

Level 69 Troll

“Human Yeast Infection”

plk Posted:

Finding the right players who are able to coordinate and commit to working together is not easy or quick

And grinding for the DML or whatever else is necessary to become a viable solo player, honing your speedrunning skills, developing strategies to keep yourself from being a giant target for the Klans, etc., are?

spacekadt Posted:

Ok, I’m totally confused. How do you know if raiding is still overpowered if you have klans and solo players *completely* separated?

If the Klansmen routinely get more scoops (gross, not net) than the solo players in the same bracket, then raiding is pretty obviously overpowered.

I think you might have thought I was suggesting that Klans and solo players be put in separate brackets, which would make the problem moot. I was suggesting that Klansmen not get solo vanilla during raids.

plk Posted:

If people were actually dropped back down out of the top bracket when they didn’t win

They are eventually; I was demoted to Headsets last week. But that still doesn’t fix the problem.

People seem to tend to agree that raiders should have an edge in number of scoops. I don’t see why this should be the case, as raiders already have an edge in not requiring an overpowered character to get scoops. Even a Re-Re can pwn Denture Chat 12 times. The way the system should work is that weaker characters band together in Klans while the strongest characters go it alone. There will be some strong characters who will still prefer to raid, acting as anchors for the weaker ones, but that’s their prerogative. This isn’t even mentioning that Klans themselves have an advantage of security through numbers. Raiding doesn’t need to have a scoop advantage for Klans to be worth joining.

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