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I think the changes are good. I get the debate on Haxlrose, but just don’t think it outweighs the positive. I don’t really think most players are going to flip back and forth from week to week alternating builds. Those who are grinding are generally doing so for very specific goal based reasons (it’s not like it’s fun) and they will pretty much keep on grinding until those goals are met. On flip side I do know many players who are very unhappy with their builds, feel seriously disadvantaged game wise and prior to this change would have had to grind for a week or more just to afford a respec. I think it opens the game back up to some players who thought there wasn’t much hope for their character.
I won’t bother using it on most of my characters until Ep. 2, since I know I’m very happy with their builds. I will however really enjoy it trying to figure out the Emo clbum.
Streaking fixed = good thing. Yeah, it can be worked around by keeping all flezz in items, but frankly that is horribly inconvenient and as anyone who has streaked knows, there was no downside and it was pretty much required if you wanted to climb the flezz leader board. The suggestion to raise the repair percentage needed is a possibility. Maybe an item needs to be repaired to 10% instead of 1%? I don’t know how this would impact early game though. When new players are going through the base game I’m sure they often repair what they can to whatever level they can afford.
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Ban count down is a nice feature.
Down with scripting game based things, I’m a big fan of it. |
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Posted On: 07/23/2008 9:54AM | View scully's Profile | # |